Full Name
__Andrena Solus
Nicknames
__TBD
Alias(es)
__TBD
Affiliation
__Smuggler's Association
Rank
__Captain
Homeworld
__None
Species
__Human
Gender
__Female
Age
__26
Height
__1.65 m
Build
__Lean
Hair Color
__Brown (usually)
Eye Color
__Brown
Force-sensitive
__Negative
Starship
__Islandfire
Droid/Pets
__N10-T4
Credits
__1,000
Notable Possessions
__EB-4 Blaster Pistol
__M91 Light Combat Vest
__Various Starship Repair Equipment
__Two Headed Coin
Tropes
__Chaotic Neutral
__The Trickster
__Wild Card
__The Engineer
__Schemer
__Machine Empathy
__Ace Pilot
__Workaholic
__Deadpan Snarker
__Stiff Upper Lip
__Dirty Coward
Important People
__TBD
Threads
__TBD
An eccentric (to put it kindly) smuggler from a family of deep space explorers from Grizmallt, Andrena Solus has spent nearly her entire life in space. As one might imagine that results in some rather odd behavior patterns, although from Andrena's point of view anyone born on a nice green and blue planet is the weird one. She possesses an incredible amount of knowledge about ships, and is an outstanding mechanic, and a pretty decent pilot as well.
Andrena's talents as a smuggler rely primarily on her innate knowledge of ship systems rather than exceptional people skills, and generally doesn't care much for having to deal with anything that doesn't involve starships. She lives for being in space, and wouldn't want to do anything but fly a starship for the rest of her life. But she'd also like to be very rich while flying a starship for the rest of her life, and in her career as a deliverer of contraband she's gained a position within the Smuggler's Association, and is currently engaged in some activities to expand the Outer Rim Cargo Associations reach.
Personality/Biography
Andrena was born and raised on the Grizmallt Observer, a massive deep space exploration vessel from the planet, you guessed it, Grizmallt. Intended to plot new hyperspace routes, the Observer's mission would leave ship cutoff from contact with most of the well charted parts of the galaxy for years, nearly a decade in fact. And that was just going to the Outer Rim, getting back was a whole other challenge. With a crew in the hundreds, children weren't exactly encouraged, but not exactly forbidden either.
Growing up on such a starship meant growing up with this little thing called "social responsibility". There was no room for rugged individualists on a starship, that's what Andrena learned as a child. If there's a problem, you fix it. If there's a problem you can't fix, you report it. You can't just pretend something isn't your problem, because it very much is your problem and that of everyone else on board. There's no room for petty acts of teenage rebellion, and you learn responsibility at a really young age.
As a result, even today, Andrena has a strong work ethic and a tendency to get involved in other people's problems. In particular if she sees something wrong on someone's ship, she has a compulsive urge to fix it. It's something she'd been taught to do since she could walk and talk, and is so deeply ingrained in her being that it's almost impossible to get to stop short of physically restraining her.
When you see all the wonders that deep space has to offer for most of your life, you tend to be jaded to the "amazing". Andrena has seen astronomical oddities, light shows, horrors, and wonders a plenty. There's very little in the galaxy that could really surprise her at this point, and she's typically not fazed by outrageous acts of Force usage, opulence, and other comparatively "small" things. A result of seeing so much from a young age however was that Andrena really started to get annoying being on the same starship, doing the same things, with the same people, and the same restrictions.
So she decided to strike out on her own with the blessing of her folks. And where else does one go when they're out int the great big galaxy on their own first time, but Nar Shaddaa? The Smuggler's Moon did actually shock Andrena, quit a bit at first actually. She got into plenty of trouble, but managed to come out of it alive, with a rather snarky sense of humor. She also acquired a knack for tricking people for the laughs, which being on Nar Shaddaa usually meant she was the only one laughing, and it usually wasn't taken very well by whoever she was laughing at. When you grow up in an environment that requires something approaching total honest, you tend to find being able to trick people to any degree outrageously funny. She spent a few months on Nar Shaddaa working as a mechanic before deciding that that the bad pay, the bad smell, and the terrible living conditions weren't worth it, and moving on.
Her next world of choice was Ord Mantell. It seemed like a nice enough destination from everything she'd heard on Nar Shaddaa. Which, if she were ever to think back on it would realize it was a terrible reason to choose to go there. Now Nar Shaddaa, for all its faults, was a city world, which means it was pretty easy for someone to never see sky or ground. Ord Mantell on the other hand most certainly wasn't. Growing up in the confines of a starship, Andrena developed a form of agoraphobia. Wide open space, as long as it's actually space? Sure fine. She'd able to handle zero-g and spacewalks with no problem. Wide open spaces on the "ground" of a planet? That freaked her out big time.
That and they're kind of boring. They just go around in a circle...okay usually an ellipses WOW THAT'S SO MUCH MORE INTERESTING. Andrena, though not exactly eager to go back to the explorers life of constantly being cutoff from everything, didn't really enjoy the whole being in one place thing. So, declaring planets a dumb fad, she jumped on the first ship that needed a good engineer, and someone who could act as a halfway decent pilot if needed.
From there it wasn't hard to get into the smuggling business. When you've worked on Nar Shaddaa, have an intimate knowledge of just about everything to do with ships, and are the one actually fixing the ship, you know where all the good hiding spots are. You know how to find them, how to create them, how to keep them hidden. Stashing packets of spice in the nooks and crannies of the ship was easiest thing in the world that Andrena could think of to supplement her meager income from working on the freighter. Being more than a little opportunistic, and enjoying knowing that she was getting more money from fooling everyone else on board.
Eventually however she was caught, and then dumped without a penny to her name on Axxila. From there she found her way into the employ of the Outer Rim Cargo Association. ORCA was going through its first (and thus far only) big period of growth at the time, and were in the market for pretty much anyone who could fix a ship and wasn't exactly friends with the law. First working at the chop shops, helping to modify vessels to carry contraband, then as a mechanic and copilot on one of those ships, and then after getting enough money to purchase a stake in the organization, she now pilots one of the freighters flying under the ORCA banner. True to her obsession with starships, and space, she's spent most of her time not doing smuggling stuff looking for ships to buy, steal, or fix.
Appearance
Andrena is your basic human. Fingers, hair, eyes, and so on. She's not outstandingly tall, and is a little on the short side in fact. She doesn't have any particular love or hatred for one style of dress over the other. As long as it's comfortable on a spaceship, it's a good style. Anything that isn't worthless. She has a few tattoos mostly on her forearms. On the left a small heart on the outside of the wrist, and on the inside of the forearm a red flower. On the right she has a winged red flower on the inside of the forearm, and a small ringed planet on the outside. She prefers to keep her dark brown hair grown out long, and will sometimes dye it for the hell of it. In general she's very fastidious. She doesn't like dirt or grime on...well anything. Herself, her stuff, her ship, it really doesn't matter. She'd probably shoot someone who tracked mud onto her ship, if it weren't for the fact that it would just make a bigger mess.
Fun Facts
Doesn't really understand trees. She has no idea what they're for.
Considers living on planets to be a fad.
Doesn't really think the Force is all that. All the stories, and things she's seen thus far have paled in comparison to the power of your average star.
Really likes playing card games, and gambling. One thing she'll never do however is wager her ship. She'd sooner offer up a vault of priceless Jedi artifacts before she gave the Islandfire up.
Other than playing cards, she spends most of her free time fiddling with her starship, and engaging in her fourth favorite thing in the galaxy.
For the most part she's not a big fan of planets, and planet related activities that involve open fields, but she like beaches a lot.
Would like to try out treasure hunting for a little bit.
Favorite color is orange.
From a social perspective, Andrena can come across a little uninterested in talking with people, and does not possess an especially fancy vocabulary. The entirety of her aloofness is another result from growing in a relatively isolated environment, where you want to get the most of as few words as possible in an emergency. She has a tendency to speak in short bursts, and incorporate hand gestures into her speaking as result. Technically speaking she speaks Basic, Huttese, Bocce, and can understand most forms of Binary, but given her tendencies, she tends to speak everything but Basic in a rather broken form.
Is very easily excited and/or amused by actually being able to trick someone. Even if it's just a small lie, like where she's from. She has a very bad habit of just making shit up for the hell of it. The only exception to this is starships. She'll never joke about fixing something on a ship, or whether or not something is working.
Will murder the fuck out of anyone that uses the word "shiny" as slang. It's a stupid word, and she hates it.
Doesn't really like most forms of music. She prefers the gentle hum of a ship's engines.
Andrena really isn't much of a fighter on the ground. Sure she knows which way to point a blaster, and that ducking when someone is shooting at you is a good idea. But in general her preferred tactic is to run. What kind of idiot smuggler prefers anything approaching a fair fight? In her experience, you either fight dirty or you don't fight at all. There's no point getting into a fight with someone who has a good chance of beating you.
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