Taz's Dice Thread

Taz

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A D8 will be used for most throws (unless it is to determine the number of the opposition; then it will be a D10 plus the number of character involved).

Success Ladder

+8 - Fantastic
+7 - Superb
+6 - Great
+5 - Good
+4 - Fair
+3 - Average
+2 - Poor
+1 - Terrible

Stipulations:
  • If a specific action is preformed (like using the Force) add a modifier of equal to the level of the character (i.e., Wyck would have a +4).
  • Otherwise, the roll is posed as a question and no modifiers are added.


Credit @Malon
 

Taz

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Hyperspace jump without issues.

[dice] 1d8 [/dice]
 

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force wind to cause a sand storm.

[dice] 1d8 [/dice]
 

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number of men on the roof

[dice] 1d10 [/dice]
 

Taz

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force lighting

[dice] 1d8 [/dice]
 

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sensing for guards around Warehouse 13, +2 for lvl.

[dice] 1d8 [/dice]
 

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absorbing blaster bolts with gauntlet

[dice] 1d8 [/dice]
 

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lighting grenade

[dice] 1d8 [/dice]
 

Taz

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Force Stealth +2

[dice] 1d8 [/dice]
 

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Force dominate the receptionist +2

[dice] 1d8 [/dice]
 

Taz

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Force choke the leader and Intimidate the rest of the group +2

[dice] 2d8 [/dice]
 

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Using Narri's Intimidate of 3 and booting it with by his. Bonus +1 for showing the War Master, and a +2 for level.

[dice] 1d8 [/dice]
 

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Vault forces

[dice] 1d10 [/dice]
 

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Force absorb gauntlet and force stealth.

[dice] 2d8 [/dice]
 

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force throw

[dice] 1d8 [/dice]
 
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