SXS-33 Courier, "Second Stage Turbine Blade"

Commissar Brett

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Affiliation: Indie and rebels

Manufacturer: Keywork Engineering Systems

Ownership: Inferno, The Prize Fighter (open to Indies and Rebels)

Intent: I intended this as a fast, minimal-armament ship for my character Inferno. However, this is also a marketable ship, for sale at the Requisition Office on DSC Daedalus.

Model: SXS-33 Courier Vessel

Dimensions:
- Length: 30 meters
- Height: 15 meters at widest
- Wingspan: 25 meters​

Class: Courier/Scout Vessel

Crew:
- 1 Pilot
- 5 Passengers (optional)​

Cargo Capacity: 3 metric tons

Armament:
- 1 Forward-Facing Dual MD Repeating Cannon​

Equipment: (All shown equipment is standard factory equipment; is subject to change upon buyer request)
- Standard Life Support System (Human/Near-Human Habitat; 78.09% N2, 21% O2, 0.91% Other)
- Communications Array (Standard Suite; Short-Range Comms, Long-Range Comms)
- Multi-Spectrum Sensors Array (Standard Suite; Visible, Infrared, Ultraviolet, Radio)
- Weapons Countermeasures (Standard Suite; Flares, Chaff, More Flares)
- Basic First Aid Station

Speed: 120 MGLT ; 900 km/h atmospheric

Hyperdrive Rating:
- Primary Drive: Rating 1 Hyperdrive System
- Secondary Drive: Rating 8 Hyperdrive System

Maneuverability: Extreme maneuverability, the SXS-33 is well known for its sheer ability to outmaneuver and outrun anything short of an Interceptor. Fast in a roll, turns on a dime, and is one of the few ships that can reverse at a speed of 70 MGLT, adding significant confusion to the pursuers of skilled pilots.

Description: Designed to be the ultimate blockade bypassing smuggler and courier vessel, the SXS-33, often nicknamed the “Second Stage Turbine Blade” (for unknown reasons), is an extremely popular vessel within the smuggling world of the galaxy. Its speed and maneuverability are almost legendary, and some of the most skilled pilots to fly it are revered for their guts and gumption. This vessel is prized by adrenaline junkies and speed demons, and envied by Imperial authorities loathe it. If you want speed, this is the ship for you!

Price Tag (Before aftermarket additions): 50,000 Credits

Aftermarket Options:
- Life Support System (Variable Atmosphere/ Nonhuman Occupants) No Extra Charge
- Cyberwarfare Suites (Sensors-Jamming Array, Missiles Scrambler Array, Hacker-AI Unit, Advance Comms Bypass Systems(Anti-Firewall Software), Comms Jamming/Scrambling Systems) 20,000 Credits
- Extra Weapons Suite (+1 Forward-Facing Dual MD Repeater Cannon, +2 Multiple Rocket Pods, +4 Concussion Missiles) 12,500 Credits
- Communications Array (Upgraded Suite; Short/Long-Range Comms, QEM Comms Device, Hyperspace Comms Device) 5,000 Credits

To purchase your new SXS-33 Courier, please visit us at the Keywork Engineering Systems Requisition Office.
 
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Kenico

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Dude, this ship is awesome!
 

Jiang Winters

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The items marked in red have to go. You'll need to explain the other items listed in this post in detail.


- Cyberwarfare Suites (Hacker-AI Unit, Advance Comms Bypass Systems,)
- Communications Array ( QEM Comms Device)
- Electronic Countermeasures (Advanced Suite; Missile-Guidance Systems Jamming, Proton Torpedo Scrambling)

You can't just 'jam' a missile guidance system; you might if a missile's guidance system was of the MCLOS or SALCOS varieties and didn't rely on a trailed control wire, but you won't find either in use in high-speed ship-to-ship combat. Most missiles are going to be self-guided, similar to the active radar and IR seeking missiles of today's world. There may be missiles utilizing more exotic or sophisticated tracking mechanisms, but it's extremely doubtful that any organization will use a missile that can be hampered or shut down simply by turning on a jamming system.

To throw off a missile, you need to use a mix of ECM and active countermeasures (Chaff, Flare, etc). Simply pushing a button and waiting for missiles to fall out of the sky won't work.

That'll need to go, and the other items listed will need explaining. Otherwise, looks decent.
 

Insoulent

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The items marked in red have to go. You'll need to explain the other items listed in this post in detail.


- Cyberwarfare Suites (Hacker-AI Unit, Advance Comms Bypass Systems,)
- Communications Array ( QEM Comms Device)
- Electronic Countermeasures (Advanced Suite; Missile-Guidance Systems Jamming, Proton Torpedo Scrambling)

You can't just 'jam' a missile guidance system; you might if a missile's guidance system was of the MCLOS or SALCOS varieties and didn't rely on a trailed control wire, but you won't find either in use in high-speed ship-to-ship combat. Most missiles are going to be self-guided, similar to the active radar and IR seeking missiles of today's world. There may be missiles utilizing more exotic or sophisticated tracking mechanisms, but it's extremely doubtful that any organization will use a missile that can be hampered or shut down simply by turning on a jamming system.

To throw off a missile, you need to use a mix of ECM and active countermeasures (Chaff, Flare, etc). Simply pushing a button and waiting for missiles to fall out of the sky won't work.

That'll need to go, and the other items listed will need explaining. Otherwise, looks decent.

Actually Jiang, I'd like to point out these do-hickeys, in the previous RP Forum I came from, jammers were pretty popular defense against missiles, and targeting computers aboard ships, though they had their limitation and were restricted to PC units only, and NPC ships
(or captured NPC vessels) could not utilize them. Anyway, your call, you're the Admin, just thought I should let you know that jammers could render missiles useless.

Edit: Killer ship by the way, I'm definitely getting one either way.
 
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Commissar Brett

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You know where to purchase them.

So what's your ruling, Jiang?
 

Jiang Winters

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@Sentry: You still haven't explained what a 'Comms Bypass System' is. Could you make a post clarifying that a bit?

@Insoulent: Oo, good points. I'd forgotten about those pieces of kit. I don't really see how the jammer could interfere with a missile's onboard computer, though, but I can see it seriously screwing up certain types of missile tracking.
 
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