Stealth|Combat I.E.S.A.; Penumbra

Internecion

Sith Spice Lord
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Despite however I may need to edit it - my purpose faction wise is of course to give other players, as well as myself, more creative ways to approach melee combat. Personally for the character I am looking for a medium to heavy armor, based around some utility for energy or something else basically out of the ordinary - in the case that aerosol is too much, stealth, and vice versa - or in case that it is both, other directions I can go in. Essentially the overall goal is to give the character availability of interchangable weapons, Not during battle or any active thread but beforehand, forcing the character to give preempitive thought into the battle beforehand, and employ any means necessary to bring down Jedi - reflective of the original picture I based this character off of (in my signature) and the overall arch I tried to center him around in the bio of his profile when writing him. That includes over any editing to any aerosol or stealth feature I may need to edit away as yes, the character is a Sith and all of that is simply unnecessary flavor or superficiality in the grand scheme of it. Reflective of the name abbrevation I gave it - I.E.S.A., inter changeable exo skeleton armor. If he can outfit a napalm gel dispensor on one bracer, and a hold-out sonic light blaster on the other bracer then circulate a short range miniature flame thrower in and out (only one on each bracer at any given thread not to be redundant but to stay clear), that constitutes as the name dictates, gives me some kind of theme for the character, and would totally fill any personal Intent I have for the character.
 

Clayton

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Ok, you're trying to do way too much here, especially given that your character and market is FS. Let me ask another way, are you looking for protection, or stealth?
 

Internecion

Sith Spice Lord
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Also realize that could be pin pointed to just the SBZ, but in the end I do have to agree with you to stay true to it - if my character was able to use anything based off of that, I'd still want it widely available to other FS and even slight OP in a FS hands is rather unjust.

To that next thought can I ask how much protection would I theoretically have to sacrifice, to efficiently go in the stealth direction? Would it be like instead of taking 3 shots, it takes 2? Or much more then that, making otherwise mundane glancing melee strikes disastrous?
 

Clayton

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Alright. For an effective "stealth" armor, I'd say one shot, and that would compromise the stealth for obvious reasons. A heavy blaster would just rip right through it.

I'm going to archive this for a number of reasons. The intent is muddled and to me it seemed like "I want to do a lot", the flavor of the armor is extremely last-timeline in that you're doing a huge amount of stuff with it, and making you go back to the drawing board will ultimately be easier on you than editing the hell out of this to fall in line with what you want and what it should be.
 
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