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I'd like to submit the following starship designs for approval. I think it would be a good idea to use them to replace some of our current designs, as they are either outdated, impractical, or largely redundant.
Name: Taung-class Star Dreadnought
Manufacturer: MandalMotors
Designer: Coro Kevara
Power Source: Ruusaan-XV9 Hypermatter Reactor (1), MandalMotors Olar-10 Emergency Power Generators (24)
Length: 13 km
A significant number of armaments are concealed beneath retractable armor panels all over the hull. Most of these are turbolaser and mass driver batteries, though there are also a number of rapid fire missile launchers and ion cannons. The dreadnought is also equipped with powerful tractor beam projectors, which have been positioned for maximum coverage. The vessel also possesses an advanced AI which is capable of managing many of the ship's functions. The AI also has a number of intrusion detection, firewall, and quarantine routines to combat cyber attacks or in most cases, prevent them entirely. The hull is thickly armored. It is also hardened against electromagnetic attacks, which it is capable of absorbing to some degree. The majority of the energy is dispersed into the frame, leaving otherwise vulnerable systems within the ship unharmed.
Name: Dalab-class "Scabbard" Star Cruiser
Classification: Star Cruiser
Role: Fleet Tender/Dedicated Carrier
Length: 8,000 km
Manufacturer: MandalMotors
Designer: Daelin Praos
Energy Source: Ruusaan-XV7 Hypermatter Reactor (1), MandalMotors Olar-10 Emergency Power Generators (12)
Armament: Limited (anti-starfighter and anti-missile armament consisting of quad laser cannon batteries, mass driver flak batteries, an extensive network of point defense arrays, and numerous heavy tractor beam projectors positioned for maximum coverage; no heavy ship-to-ship weapons)
Hanger Facilities/Starfighter Capacity: Starfighters (two wings; 144), Bombers (one wing; 72), Shuttles/Dropships (three squadrons; 36), Ori'aran Gunships (4), External Docking Berths (4; includes docking arms for destroyer size craft)
Hangar space for an additional two wings of starfighter or bomber craft is available, but usually reserved for support craft and extra cargo.
Description:
As a dedicated carrier and fleet tender, the Dalab is often at the heart of a fleet or battle group formation, offering both starfighter and bomber support during engagements and serving as a refueling and maintenance point for the vessels around it. It relies heavily on its own starfighters and other vessels for escort, as it has sacrificed heavy armaments for increased cargo and hangar capacity. Using large, extendable docking berths, it can support up to four destroyer size craft externally in order to refuel, repair, or tow.
(click here for enlarged image)
Name: Kom'rk-class "Gauntlet" Destroyer
Classification: Destroyer
Length: 1,200 m
Manufacturer: MandalMotors
Designer: Coro Kevara
Energy Source: Ruusaan-T2 Hypermatter Reactor (1), MandalMotors Olar-7 Emergency Power Generators (8)
Crew: 3,800
Minimum Crew: 1,720
Armament: Heavy Mass Driver Cannons (turreted, dual barrel; 1 dorsal aft, 1 port aft, 1 starboard aft, 1 port aft ventral, 1 starboard aft ventral), Medium Mass Driver Cannons (turreted, dual barrel; 1 fore port, 1 fore starboard), Torpedo Pods (turreted, eight tubes each; 1 aft port, 1 aft starboard), Fixed Mass Driver Batteries (Light; 8 port, 8 starboard, 4 dorsal, 4 ventral), Fixed Turbolaser Batteries (Light; 16 port, 16 starboard, 8 bow, 8 stern), Fixed Turbolaser Batteries (Medium; 12 port, 12 starboard, 6 dorsal, 6 ventral, 4 bow, 4 stern), Heavy Composite Beam Weapon (heavy anti-capital ship laser; bow)
All fixed weaponry is housed beneath retractable armor plating. The composite beam weapon in the bow requires massive amounts of power, often leaving the vessel vulnerable in long, drawn out engagements. It also takes considerable time to recharge. Many variants have it replaced altogether, instead sporting a heavy missile launcher in its place.
Passenger Capacity: 400
Cargo Capacity: 10,000 metric tons
Consumables: 4 years
Hanger Facilities/Starfighter Capacity: Ventral Hangar Bay - Starfighters (24), Boarding Craft/Assault Shuttles (6), Ori'aran Gunship (1)
Description:
A dedicated destroyer, the Kom'rk was designed for sustained close to medium range ship-to-ship combat. With the most advanced shield generators available and multiple layers of heavy armor plating, the Kom'rk was made to last, but it is the extensive array of weapon systems that truly make this vessel worthy of its name, title, and origin. The main guns, five heavy, dual barrel mass driver cannons on the exterior of the vessel, can propel massive explosive, fragmentation, armor piercing, and a variety of other lethal projectile rounds at high velocity and long range. There is no doubt that this vessel is a Mandalorian warship, designed by the galaxy's fiercest and longest surviving warrior culture.
Name: Beviin-class "Lance" Assault Frigate
Classification: Assault Frigate
Manufacturer: MandalMotors
Designers: Coro Kevara & Daelin Praos
Length: 600 m
Energy Source: Hyperion JL-12 Reactor (1), MandalMotors Olar-7 Emergency Power Generators (6)
Crew: 720
Minimum Crew: 290
Armament: Dual Heavy Turbolaser Turrets (1 fore dorsal, 1 aft dorsal, 1 aft port, 1 aft starboard), Fixed Turbolaser Batteries (8 fore port, 8 fore starboard, 6 aft port, 6 aft starboard), Fixed Mass Driver Batteries (4 fore dorsal, 4 fore ventral, 2 attached to ends of ventral pylons), Fixed Ion Cannon Batteries (2 port bow, 2 starboard bow), Fixed Laser Point Defense Batteries (quad barrel, turreted, anti-starfighter; 24), Heavy Missile Launchers (2; bow)
All fixed weaponry is housed beneath retractable armor plating.
Passenger Capacity: 150
Cargo Capacity: 3,000 metric tons
Consumables: 2 years
Hangar Facilities/Starfighter Capacity: Ventral Hangar Bay - Starfighters (6), Boarding Craft/Assault Shuttles (3)
Description:
Though much slower and not nearly as maneuverable as many other vessels of its size, the Beviin makes up for these detractors with heavy ablative armor plating and an equally formidable armament. While it is most effective when utilized in small groups to seek out and overwhelm much larger vessels, it was designed to withstand a considerable degree of damage even when alone and far outclassed. This has made it a valuable addition to the Mandalorian fleet, which can little afford to lose a vessel and then rebuild from scratch with the limited resources at their disposal. Largely compartmentalized, each section of the vessel is capable of functioning on its own despite sustaining heavy damage elsewhere and even after a loss of power in other parts of the vessel. This is made possible due to multiple emergency power generators, a compartmentalized life support system, and manual override controls for weapon stations and other vital ship systems in each section of the ship (some of which require no power at all to operate). This also allows for easier maintenance and repair, as damaged sections can be removed completely and replaced without the need to modify, rewire, or reconstruct the entire vessel. Ship commanders were sometimes known to override the power regulation safeties and utilize the emergency power generators to boost shield strength at the cost of losing backup power and the risk of potentially dangerous power surges. One drawback to the compartmentalized design was the fact that a single saboteur could easily wreak havoc if a manual override control station was accessed and compromised, but such a security breach was deemed unlikely, especially with an all Mandalorian crew aboard.
Name: Ori'aran-class "Ultra-Guard" Gunship
Classification: Heavy Gunship, Corvette
Role: Anti-Starfighter Escort, Troop Support and Dropship
Height: 34 m
Width: 67 m
Length: 95 m
Manufacturer: MandalMotors
Designers: Coro Kevara & Daelin Praos
Energy Source: MandalMotors Olar-5 Linked Power Generators (4)
Crew Necessity: 32
- Ship Commander: 1
- Communications Officer: 1
- Sensor/Navigation Officer: 1
- Gunnery Officer: 1
- Pilot: 1
- Co-Pilot: 1
- Gunners: 21
- Mechanics: 2
- Astromechs: 3
Armament: Quad Laser Cannon Turrets (12; light), Single Barrel Laser Cannon Turrets (6; medium), Single Barrel Laser Cannon Turrets (5; light), Sensor Decoy/Chaff Launcher (1)
Passenger Capacity: 20
Consumables: 3.5 months
Other:
The twelve quad barrel laser cannon turrets were light, rapid fire laser weapons designed to quickly eliminate hostile starfighters and bombers, but they were equally capable of raining fire down upon infantry and light vehicles with outstanding precision.
Three light, single barrel laser cannon turrets were positioned just above the bridge, two facing aft and one facing forward. Two more were positioned on the belly and facing aft.
A second series of single barrel laser cannon turrets, more powerful than the lighter quad variants, were located on the port and starboard sides of the vessel, between the dorsal and ventral quad cannons. These were more effective against stationary or slower moving targets because of their low firing rate.
Three powerful sublight engines provided the speed necessary to intercept enemy fighter craft, making the gunship a formidable obstacle to enemy starfighters and bombers.
An armored docking arm, concealed by two retractable armor panels, could be extended from the bow of the vessel for boarding operations. On either side of the arm were four small launcher tubes that housed magnetic grapples and a length of cable for each. These grapples could be used to reel the ship in close to another vessel. Once attached securely, two high intensity lasers could then slice through the hull of the enemy vessel as the docking arm extended and attached itself to create a hard seal.
Description:
A fast, highly maneuverable craft, its roles varied from reconnaissance and patrol to troop lander and direct fire support. It was most commonly used in and around fleet formations to provide excellent defense against starfighters and other small craft. It was even used in support of infantry units planetside, its anti-starfighter cannons shredding hostile troops and light vehicles with ease. The power requirement for utilizing its considerable array of laser weaponry was high, leaving little surplus for boosting shields or engine power without first disabling many of the weapon systems. This was one major drawback to arming such a small vessel so heavily, but was often overlooked, as an overwhelming offense was seen as being more important than strengthened shielding and increased engine power. When the engines required the power necessary to intercept more nimble starfighters, only key weapon stations remained active. However, with the vessel destined to fly escort and protect larger starships more often than intercept, it was viewed as a necessary sacrifice.
Name: Jai'galaar-class "Shriek-hawk" Dropship
Classification: Heavy Assault Shuttle/Dropship
Role: Assault Shuttle, Troop Dropship
Length: 41.2 m
Manufacturer: MandalMotors
Designer: Coro Kevara
Energy Source: MandalMotors Olar-3 Linked Power Generators (2)
Crew Necessity: 3
- Pilot: 1
- Co-Pilot: 1
- Gunner: 1
Armament: Heavy Dual Barrel Laser Cannons w/ Linked Grenade Auto-Cannon (1 port bow, 1 starboard bow), Laser Repeater (1 stern), Sensor Decoy/Chaff Launcher (1 aft dorsal)
Passenger Capacity: 40
Consumables: 1 month
Description:
The Jai'galaar is a heavily armored, lightly armed dropship and assault shuttle with powerful engines and sufficient troop and storage space for a full platoon, a dozen speederbikes, and additional equipment and supplies. While the Jai'galaar lacks maneuverability, its speed and heavy armor are its most valued assets, allowing it to rocket through an atmosphere full of flak and drop troops safely to the ground. It gained its namesake from the shrieking sound its heavy engines and repulsors make as it descends from orbit during a special but extremely dangerous maneuver. During this maneuver, the pilot throttles to max acceleration as he enters the atmosphere of a planet with the heavily armored belly of the vessel faced downward and its engine nacelles adjusted upward. Despite the drag from the flat surface of the ship's underside, the vessel is accelerated far beyond what most craft can handle and seemingly plummets straight down to the surface as if destined to crash. However, at the last instant, four powerful, ventral repuslor drives are activated just moments after the engines shut off. The ship is jerked upward abruptly, then settles down to land, launching a volley of smoke and incendiary grenades before finally coming to a rest, landing gear extended.
Name: Kyramud-class "Assassin" Gunship
Classification: Gunship
Role: Patrol & Fast Attack Craft, Strike Bomber
Manufacturer: MandalMotors
Designer: Coro Kevara
Energy Source: MandalMotors Olar-2 Linked Power Generators (2)
Consumables: 2 months
Description:
A fast, highly maneuverable craft, the Kyramud was designed to carry and fire an impressively lethal anti-shield and anti-armor payload at enemy capital ships to cripple or destroy them quickly. It is heavily armed and armored and easily configured to fit other roles. Orginally a prototype piloted by Al'akaan Corden Vencu, it was eventually mass produced for wide scale use within the fleet.
The two wing-like projections on either side of the central structure fold to the rear upon landing. Besides electronical and mechanical hardware, these wing-like projections also house multiple cargo compartments and ammunition storage areas.
Name: Prudii-class "Shadow" Interceptor
Classification: Interceptor Starfighter
Role: Reconnaissance, Escort, Interceptor
Length: 12.4 m
Manufacturer: Mandal Hypernautics (subsidiary of MandalMotors)
Designer: Coro Kevara
Energy Source: MandalMotors Olar-1 Power Generator
Crew: 2
- Pilot: 1
- Astromech: 1
Armament: MandalMotors XA-5 Linked Laser Cannons (2 port wing, 2 starboard wing), Cluster Missile Launchers (2 tubes, 6 missiles each; fore ventral), Sensor Decoy/Chaff Launcher (1 aft ventral)
Consumables: 2 days to 1 week (depending on configuration)
Description:
Visually, the Prudii appears to be a cross between two famous Incom starfighters, the X-wing and the A-wing. However, as an interceptor, its specifications are closer to that of the A-wing. Regardless, it is still its own unique design and like most Mandalorian creations, sports a deadly array of weaponry, a powerful weapons capacitor, and an equally powerful sublight engine that allows the vessel to keep pace and match even the fastest Alliance, Chiss, and Imperial interceptors in both speed and firepower. Several configurations exist, some sacrificing armor and weaponry for stealth capabilities and surveillance equipment and others sacrificing speed for missile and bomb racks beneath each wing.
Name: Taung-class Star Dreadnought
Manufacturer: MandalMotors
Designer: Coro Kevara
Power Source: Ruusaan-XV9 Hypermatter Reactor (1), MandalMotors Olar-10 Emergency Power Generators (24)
Length: 13 km
A significant number of armaments are concealed beneath retractable armor panels all over the hull. Most of these are turbolaser and mass driver batteries, though there are also a number of rapid fire missile launchers and ion cannons. The dreadnought is also equipped with powerful tractor beam projectors, which have been positioned for maximum coverage. The vessel also possesses an advanced AI which is capable of managing many of the ship's functions. The AI also has a number of intrusion detection, firewall, and quarantine routines to combat cyber attacks or in most cases, prevent them entirely. The hull is thickly armored. It is also hardened against electromagnetic attacks, which it is capable of absorbing to some degree. The majority of the energy is dispersed into the frame, leaving otherwise vulnerable systems within the ship unharmed.
Name: Dalab-class "Scabbard" Star Cruiser
Classification: Star Cruiser
Role: Fleet Tender/Dedicated Carrier
Length: 8,000 km
Manufacturer: MandalMotors
Designer: Daelin Praos
Energy Source: Ruusaan-XV7 Hypermatter Reactor (1), MandalMotors Olar-10 Emergency Power Generators (12)
Armament: Limited (anti-starfighter and anti-missile armament consisting of quad laser cannon batteries, mass driver flak batteries, an extensive network of point defense arrays, and numerous heavy tractor beam projectors positioned for maximum coverage; no heavy ship-to-ship weapons)
Hanger Facilities/Starfighter Capacity: Starfighters (two wings; 144), Bombers (one wing; 72), Shuttles/Dropships (three squadrons; 36), Ori'aran Gunships (4), External Docking Berths (4; includes docking arms for destroyer size craft)
Hangar space for an additional two wings of starfighter or bomber craft is available, but usually reserved for support craft and extra cargo.
Description:
As a dedicated carrier and fleet tender, the Dalab is often at the heart of a fleet or battle group formation, offering both starfighter and bomber support during engagements and serving as a refueling and maintenance point for the vessels around it. It relies heavily on its own starfighters and other vessels for escort, as it has sacrificed heavy armaments for increased cargo and hangar capacity. Using large, extendable docking berths, it can support up to four destroyer size craft externally in order to refuel, repair, or tow.
(click here for enlarged image)
Name: Kom'rk-class "Gauntlet" Destroyer
Classification: Destroyer
Length: 1,200 m
Manufacturer: MandalMotors
Designer: Coro Kevara
Energy Source: Ruusaan-T2 Hypermatter Reactor (1), MandalMotors Olar-7 Emergency Power Generators (8)
Crew: 3,800
Minimum Crew: 1,720
Armament: Heavy Mass Driver Cannons (turreted, dual barrel; 1 dorsal aft, 1 port aft, 1 starboard aft, 1 port aft ventral, 1 starboard aft ventral), Medium Mass Driver Cannons (turreted, dual barrel; 1 fore port, 1 fore starboard), Torpedo Pods (turreted, eight tubes each; 1 aft port, 1 aft starboard), Fixed Mass Driver Batteries (Light; 8 port, 8 starboard, 4 dorsal, 4 ventral), Fixed Turbolaser Batteries (Light; 16 port, 16 starboard, 8 bow, 8 stern), Fixed Turbolaser Batteries (Medium; 12 port, 12 starboard, 6 dorsal, 6 ventral, 4 bow, 4 stern), Heavy Composite Beam Weapon (heavy anti-capital ship laser; bow)
All fixed weaponry is housed beneath retractable armor plating. The composite beam weapon in the bow requires massive amounts of power, often leaving the vessel vulnerable in long, drawn out engagements. It also takes considerable time to recharge. Many variants have it replaced altogether, instead sporting a heavy missile launcher in its place.
Passenger Capacity: 400
Cargo Capacity: 10,000 metric tons
Consumables: 4 years
Hanger Facilities/Starfighter Capacity: Ventral Hangar Bay - Starfighters (24), Boarding Craft/Assault Shuttles (6), Ori'aran Gunship (1)
Description:
A dedicated destroyer, the Kom'rk was designed for sustained close to medium range ship-to-ship combat. With the most advanced shield generators available and multiple layers of heavy armor plating, the Kom'rk was made to last, but it is the extensive array of weapon systems that truly make this vessel worthy of its name, title, and origin. The main guns, five heavy, dual barrel mass driver cannons on the exterior of the vessel, can propel massive explosive, fragmentation, armor piercing, and a variety of other lethal projectile rounds at high velocity and long range. There is no doubt that this vessel is a Mandalorian warship, designed by the galaxy's fiercest and longest surviving warrior culture.
Name: Beviin-class "Lance" Assault Frigate
Classification: Assault Frigate
Manufacturer: MandalMotors
Designers: Coro Kevara & Daelin Praos
Length: 600 m
Energy Source: Hyperion JL-12 Reactor (1), MandalMotors Olar-7 Emergency Power Generators (6)
Crew: 720
Minimum Crew: 290
Armament: Dual Heavy Turbolaser Turrets (1 fore dorsal, 1 aft dorsal, 1 aft port, 1 aft starboard), Fixed Turbolaser Batteries (8 fore port, 8 fore starboard, 6 aft port, 6 aft starboard), Fixed Mass Driver Batteries (4 fore dorsal, 4 fore ventral, 2 attached to ends of ventral pylons), Fixed Ion Cannon Batteries (2 port bow, 2 starboard bow), Fixed Laser Point Defense Batteries (quad barrel, turreted, anti-starfighter; 24), Heavy Missile Launchers (2; bow)
All fixed weaponry is housed beneath retractable armor plating.
Passenger Capacity: 150
Cargo Capacity: 3,000 metric tons
Consumables: 2 years
Hangar Facilities/Starfighter Capacity: Ventral Hangar Bay - Starfighters (6), Boarding Craft/Assault Shuttles (3)
Description:
Though much slower and not nearly as maneuverable as many other vessels of its size, the Beviin makes up for these detractors with heavy ablative armor plating and an equally formidable armament. While it is most effective when utilized in small groups to seek out and overwhelm much larger vessels, it was designed to withstand a considerable degree of damage even when alone and far outclassed. This has made it a valuable addition to the Mandalorian fleet, which can little afford to lose a vessel and then rebuild from scratch with the limited resources at their disposal. Largely compartmentalized, each section of the vessel is capable of functioning on its own despite sustaining heavy damage elsewhere and even after a loss of power in other parts of the vessel. This is made possible due to multiple emergency power generators, a compartmentalized life support system, and manual override controls for weapon stations and other vital ship systems in each section of the ship (some of which require no power at all to operate). This also allows for easier maintenance and repair, as damaged sections can be removed completely and replaced without the need to modify, rewire, or reconstruct the entire vessel. Ship commanders were sometimes known to override the power regulation safeties and utilize the emergency power generators to boost shield strength at the cost of losing backup power and the risk of potentially dangerous power surges. One drawback to the compartmentalized design was the fact that a single saboteur could easily wreak havoc if a manual override control station was accessed and compromised, but such a security breach was deemed unlikely, especially with an all Mandalorian crew aboard.
Name: Ori'aran-class "Ultra-Guard" Gunship
Classification: Heavy Gunship, Corvette
Role: Anti-Starfighter Escort, Troop Support and Dropship
Height: 34 m
Width: 67 m
Length: 95 m
Manufacturer: MandalMotors
Designers: Coro Kevara & Daelin Praos
Energy Source: MandalMotors Olar-5 Linked Power Generators (4)
Crew Necessity: 32
- Ship Commander: 1
- Communications Officer: 1
- Sensor/Navigation Officer: 1
- Gunnery Officer: 1
- Pilot: 1
- Co-Pilot: 1
- Gunners: 21
- Mechanics: 2
- Astromechs: 3
Armament: Quad Laser Cannon Turrets (12; light), Single Barrel Laser Cannon Turrets (6; medium), Single Barrel Laser Cannon Turrets (5; light), Sensor Decoy/Chaff Launcher (1)
Passenger Capacity: 20
Consumables: 3.5 months
Other:
The twelve quad barrel laser cannon turrets were light, rapid fire laser weapons designed to quickly eliminate hostile starfighters and bombers, but they were equally capable of raining fire down upon infantry and light vehicles with outstanding precision.
Three light, single barrel laser cannon turrets were positioned just above the bridge, two facing aft and one facing forward. Two more were positioned on the belly and facing aft.
A second series of single barrel laser cannon turrets, more powerful than the lighter quad variants, were located on the port and starboard sides of the vessel, between the dorsal and ventral quad cannons. These were more effective against stationary or slower moving targets because of their low firing rate.
Three powerful sublight engines provided the speed necessary to intercept enemy fighter craft, making the gunship a formidable obstacle to enemy starfighters and bombers.
An armored docking arm, concealed by two retractable armor panels, could be extended from the bow of the vessel for boarding operations. On either side of the arm were four small launcher tubes that housed magnetic grapples and a length of cable for each. These grapples could be used to reel the ship in close to another vessel. Once attached securely, two high intensity lasers could then slice through the hull of the enemy vessel as the docking arm extended and attached itself to create a hard seal.
Description:
A fast, highly maneuverable craft, its roles varied from reconnaissance and patrol to troop lander and direct fire support. It was most commonly used in and around fleet formations to provide excellent defense against starfighters and other small craft. It was even used in support of infantry units planetside, its anti-starfighter cannons shredding hostile troops and light vehicles with ease. The power requirement for utilizing its considerable array of laser weaponry was high, leaving little surplus for boosting shields or engine power without first disabling many of the weapon systems. This was one major drawback to arming such a small vessel so heavily, but was often overlooked, as an overwhelming offense was seen as being more important than strengthened shielding and increased engine power. When the engines required the power necessary to intercept more nimble starfighters, only key weapon stations remained active. However, with the vessel destined to fly escort and protect larger starships more often than intercept, it was viewed as a necessary sacrifice.
Name: Jai'galaar-class "Shriek-hawk" Dropship
Classification: Heavy Assault Shuttle/Dropship
Role: Assault Shuttle, Troop Dropship
Length: 41.2 m
Manufacturer: MandalMotors
Designer: Coro Kevara
Energy Source: MandalMotors Olar-3 Linked Power Generators (2)
Crew Necessity: 3
- Pilot: 1
- Co-Pilot: 1
- Gunner: 1
Armament: Heavy Dual Barrel Laser Cannons w/ Linked Grenade Auto-Cannon (1 port bow, 1 starboard bow), Laser Repeater (1 stern), Sensor Decoy/Chaff Launcher (1 aft dorsal)
Passenger Capacity: 40
Consumables: 1 month
Description:
The Jai'galaar is a heavily armored, lightly armed dropship and assault shuttle with powerful engines and sufficient troop and storage space for a full platoon, a dozen speederbikes, and additional equipment and supplies. While the Jai'galaar lacks maneuverability, its speed and heavy armor are its most valued assets, allowing it to rocket through an atmosphere full of flak and drop troops safely to the ground. It gained its namesake from the shrieking sound its heavy engines and repulsors make as it descends from orbit during a special but extremely dangerous maneuver. During this maneuver, the pilot throttles to max acceleration as he enters the atmosphere of a planet with the heavily armored belly of the vessel faced downward and its engine nacelles adjusted upward. Despite the drag from the flat surface of the ship's underside, the vessel is accelerated far beyond what most craft can handle and seemingly plummets straight down to the surface as if destined to crash. However, at the last instant, four powerful, ventral repuslor drives are activated just moments after the engines shut off. The ship is jerked upward abruptly, then settles down to land, launching a volley of smoke and incendiary grenades before finally coming to a rest, landing gear extended.
Name: Kyramud-class "Assassin" Gunship
Classification: Gunship
Role: Patrol & Fast Attack Craft, Strike Bomber
Manufacturer: MandalMotors
Designer: Coro Kevara
Energy Source: MandalMotors Olar-2 Linked Power Generators (2)
Consumables: 2 months
Description:
A fast, highly maneuverable craft, the Kyramud was designed to carry and fire an impressively lethal anti-shield and anti-armor payload at enemy capital ships to cripple or destroy them quickly. It is heavily armed and armored and easily configured to fit other roles. Orginally a prototype piloted by Al'akaan Corden Vencu, it was eventually mass produced for wide scale use within the fleet.
The two wing-like projections on either side of the central structure fold to the rear upon landing. Besides electronical and mechanical hardware, these wing-like projections also house multiple cargo compartments and ammunition storage areas.
Name: Prudii-class "Shadow" Interceptor
Classification: Interceptor Starfighter
Role: Reconnaissance, Escort, Interceptor
Length: 12.4 m
Manufacturer: Mandal Hypernautics (subsidiary of MandalMotors)
Designer: Coro Kevara
Energy Source: MandalMotors Olar-1 Power Generator
Crew: 2
- Pilot: 1
- Astromech: 1
Armament: MandalMotors XA-5 Linked Laser Cannons (2 port wing, 2 starboard wing), Cluster Missile Launchers (2 tubes, 6 missiles each; fore ventral), Sensor Decoy/Chaff Launcher (1 aft ventral)
Consumables: 2 days to 1 week (depending on configuration)
Description:
Visually, the Prudii appears to be a cross between two famous Incom starfighters, the X-wing and the A-wing. However, as an interceptor, its specifications are closer to that of the A-wing. Regardless, it is still its own unique design and like most Mandalorian creations, sports a deadly array of weaponry, a powerful weapons capacitor, and an equally powerful sublight engine that allows the vessel to keep pace and match even the fastest Alliance, Chiss, and Imperial interceptors in both speed and firepower. Several configurations exist, some sacrificing armor and weaponry for stealth capabilities and surveillance equipment and others sacrificing speed for missile and bomb racks beneath each wing.
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