Shadebelly - Stealth Dropship

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871

turtle_transport_ship_by_nova29r-d6139t6.jpg



Shadebelly - type Dropship

AFFILIATION
Free For Use

OWNERSHIP
Para-military (must be reasonable)


CLASS
Stealth Dropship

COMPLIMENT
None

PASSENGERS
30

HYPERDRIVE

N/A* (see Shade-skimmer version)

MANUFACTURER
Dawnward Design Industries

MODEL
Shadebelly Dropship

DIMMENSIONS
25 m X 15 m X 8 m

CREW
1 Pilot
1 Co-pilot (astromech substitute)

CARGO
TBD

SPEED
55 MGLT
40 MGLT (stealth)

ARMAMENT/EQUIPMENT

  • heavy chaingun blaster cannon (chin-mounted) (1)
  • Civilian Grade Sensor System
  • Military Grade Targeting System
  • Standard Navigation System
  • Military Grade Communications System w/ Integrated Encryption and Scrambling
  • Military Grade Deflector Shield Generators
  • Standard Life Support System
  • Fusion Reactor
  • Inertial Dampeners
  • HoloNet Transceiver
  • Emergency Power Generators
  • Sensory Shielded Hull
  • Fire Suppression System
  • Ejection Seats (cockpit)





INTENT
because there are a few dropships out now i wanted to create one that could be used by stealth operations. many operations are very direct and only available for overt operations and main combat. story development for stealth/black ops require a more subtle vehicle and i think this can be just that. not only will it be used by characters but the manufacturers of my npc corp will also benefit from its production.



DESCRIPTION
The Shadebelly was created to be of use for military use on covert operations. it can transport a small contingent of troops to and from areas of operations in wild lands or metropolitan areas. though it is capable of flight through the vacuum of space it does not possess its own hyperdrive normally. the Shade-skimmer is the version that possesses a hyperdrive but to retain its covert nature from scanners the internal passenger transport area has been reduced. but these are a rarity and only made to custom order. this is due to the fact that most buyers can supplement the need for a hyperdrive by having larger transports carrying them between systems.

the dropship possess a single chaingun blaster cannon on the front of the ship in a chin mounted position. this is controlled by the co-pilot or the pilot. it requires two crew members to operate, monitor and maintain the vessel in its operations though the co-pilot can be supplemented with a droid that has knowledge and capabilities of operating a stealth based ship.

The Shadebelly has a profile that makes it difficult to detect by radar and scanners though can still be seen with the naked eye if one can pick it out though most are often painted to match the landscape. when detected on most scanners it appears as nothing but an anomaly akin to that of a flight of birds, or a weather occurrence. civilian scanner are incapable of detecting the Shadebelly though military grade are capable if they are strong enough and within a certain distance from the source. a standard military scanner can detect a Shadebelly dropship within 3 km based on its EM signature. they can only be detected by acute thermal readings as long as the engines are not pushed too much (below 40 MGLT). in the event of recent atmospheric entry or max speed one can detect it more easily. in addition it runs exceptionally quiet for a craft its size. as with other characteristics the more power supplied to its engines makes for more noise. that is why for peak stealth capabilities it is advised that it be kept under 40 MGLT (atmospheric equivalent).

the Shadebelly possess a rear unloading ramp for troops to enter or exit through as well as can be used for high altitude jumps. this does hamper its stealth capabilities if in motion but can be dealt with by staying motionless as it unloads troops or cargo. once something leaves its hull it can be detected by scanners if strong or precise enough. the bottom of the craft can also open up to to allow shock troopers with jet pack, parachutes or ropes to descend from the craft as well as return thanks to built in winches. the Shadebelly is ideal for covert operations for any paramilitary or law enforcement organization.


t_v08_by_nova29r-d742aao.jpg
turtle_personel_carrier__by_nova29r-d76xex3.jpg
 
Last edited:

Proleptic

Part-Time Flesh Lump
SWRP Writer
Joined
Jan 19, 2014
Messages
702
Reaction score
440
Hey man! I am obviously not the tech authority considering my track record, but I have a few comments. So for some reason, most likely because I know very little about ships, I feel like this might be a little bit fast, and that perhaps the speed at which you are able to remain undetectable should be reduced.

My second point is that I don't much like the idea of the ship running nearly silently. I feel like if it has the ability to be unseen by scanners, then it should be physically prominent just as much as any other ship. I don't feel you should have both, basically, and I think it should be plenty audible.

That's all for now :)
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
Hey man! I am obviously not the tech authority considering my track record, but I have a few comments. So for some reason, most likely because I know very little about ships, I feel like this might be a little bit fast, and that perhaps the speed at which you are able to remain undetectable should be reduced.

My second point is that I don't much like the idea of the ship running nearly silently. I feel like if it has the ability to be unseen by scanners, then it should be physically prominent just as much as any other ship. I don't feel you should have both, basically, and I think it should be plenty audible.

That's all for now :)
yeah speed is up for reduction definitely.

as for the sound i think i'll reword it so that it says "less sound" rather than "no sound"
 

Grim

Just a Guy.
SWRP Writer
Joined
Jan 19, 2014
Messages
733
Reaction score
62
A few other notes, is its says its completely invisible to scanners, I would probably change this. Tech in the last time line could barely make it that far and in this timeline I would say its probably even less likely. If it were me i would say maybe put a minimum distance that has to be kept/if more powerful sensor systems can detect it. Next, while I am not sure how clayton is about it and if it makes any difference at all but Hypermater reactors are usually very large and would most likely not be used in a ship of this size. So if you are using it maybe cut back on the amount of people it can hold.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
A few other notes, is its says its completely invisible to scanners, I would probably change this. Tech in the last time line could barely make it that far and in this timeline I would say its probably even less likely. If it were me i would say maybe put a minimum distance that has to be kept/if more powerful sensor systems can detect it. Next, while I am not sure how clayton is about it and if it makes any difference at all but Hypermater reactors are usually very large and would most likely not be used in a ship of this size. So if you are using it maybe cut back on the amount of people it can hold.
yeah that's a fair point. i think civilian scanners wouldn't be able to detect it but military scanners within a few kilometers would make sense. does that sound good?

for the reactor i wasn't sure what type of "reactor" to put but that seemed like the common choice so if you have suggestions for other types i'll definitely pick one more appropriate.
 

Grim

Just a Guy.
SWRP Writer
Joined
Jan 19, 2014
Messages
733
Reaction score
62
I think that should be fair, having it not be good enough to fool active military sensors. For passive and civilian I would say something about it being like 1.5km away to avoid its EM signatures being detected. Maybe say something along the lines of the closer they are to another ship/object the more likely they are to be detected. Do note that those figures could probably be tweaked, maybe get with one of the mods or with Clayton and see what would be acceptable.

As for the reactor, I think most star wars ships just use a fusion reactor of some sort. While while generally speaking the hypermater was used in larger ships. Though with the new cannon I am not sure how true that is.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
I think that should be fair, having it not be good enough to fool active military sensors. For passive and civilian I would say something about it being like 1.5km away to avoid its EM signatures being detected. Maybe say something along the lines of the closer they are to another ship/object the more likely they are to be detected. Do note that those figures could probably be tweaked, maybe get with one of the mods or with Clayton and see what would be acceptable.

As for the reactor, I think most star wars ships just use a fusion reactor of some sort. While while generally speaking the hypermater was used in larger ships. Though with the new cannon I am not sure how true that is.
Super helpful, as you can see i haven't edited anything yet but i will soon. I appreciate everyone's input. It's tough keeping in mind legacy lore and new canon as well as future and past tech limitations. On top of that my own knowledge of real world technological capabilities makes me want to pull some tech in one direction but forcing myself to resist.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
edited.
  • changed the reactor
  • added a separate speed for stealth optimization
  • lowered the speed over all
  • gave more description of scanner/stealth relation
  • gave more description for sound/stealth/engine relation
 

Breeso

The Poop Fairy
SWRP Writer
Joined
Jun 12, 2015
Messages
589
Reaction score
811
Hello, Darry. Cut back the distance from which can the ship be spotted and just make it incredibly indistinct on sensors past that. Otherwise, looks good to me
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
you mean make it more visible from farther away?
 

Breeso

The Poop Fairy
SWRP Writer
Joined
Jun 12, 2015
Messages
589
Reaction score
811
Yeah, but it would be like "What's that?"
"Just a weatherballoon, carry on"
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
Yeah, but it would be like "What's that?"
"Just a weatherballoon, carry on"
ok just making sure. when you say "cut back" i didn't want to make the distance shorter.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
doubled the distance to 3 km and added a little tid bit about "weather anomaly/what it looks like on scanners"
 

Clayton

SWRP Writer
Joined
Aug 5, 2013
Messages
4,185
Reaction score
1,425
Unapproved the stealth is going to have to go, I'm afraid.
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
shoot. alright, i've seen people use it around the site before the TS and the tech changes and liked it. so would it be possible for it to become a piece of faction tech if submitted through the proper channels?
 

Clayton

SWRP Writer
Joined
Aug 5, 2013
Messages
4,185
Reaction score
1,425
shoot. alright, i've seen people use it around the site before the TS and the tech changes and liked it. so would it be possible for it to become a piece of faction tech if submitted through the proper channels?

Yes. I think the Mangoes would like this one. Kori is aware of the process for acquiring advanced tech such as this, so talk to him and work up a little plotline :P
 

Darasuum

RANCOR SQUAD!
SWRP Writer
Joined
Dec 1, 2015
Messages
8,913
Reaction score
4,871
Yes. I think the Mangoes would like this one. Kori is aware of the process for acquiring advanced tech such as this, so talk to him and work up a little plotline :P
Will do. if that is the case then i think this can be archived then. (assuming this doesn't just get directly moved to HoL or whatever)
 
Top