Salvage Party Dice Thread

Topher

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Using D100 Dice Rolls as Current Rules

Dice Roll Table for Reference

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.
 

Topher

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Accessing the Ships Computer systems

[dice]d100[/dice]
 

Topher

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First lot of systems tinkering for Distraction

[dice]d100[/dice]
 

Fey Aadedai

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any way to see where the hostages are from this terminal?
[dice]d100[/dice]
 

TheMorrigan

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Seeing if there are any guards patrolling the corridors (since these are outer corridors) D4

[dice]d4[/dice]
 

TheMorrigan

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Seeing if Horus can take down the Guard without blasting him

[dice]d100[/dice]
 

TheMorrigan

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Can Horus slip past through the first corridor?

[dice]d100[/dice]
 

TheMorrigan

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How many guards in the corridor, and how many can Horus take down? D6s

[dice]d6[/dice]

[dice]d6[/dice]

Oh, okay
 

Topher

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Anything of use within the crawl space

[dice]D100[/dice]
 

Topher

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Thugs pass or linger above

[Dice]D100[/dice]
 

Topher

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Second terminal access for diversion ability

[dice]D100[/dice]
 

Topher

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Impact of the next diversion attempt

[DICE]D100[/dice]
 

Topher

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attempt to counter system lockdown

[dice]D100[/dice]

EDIT Woops!! No more diversions
 

Topher

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Roll to see if it's seen as linked to earlier

[dice]D100[/dice]
 

TheMorrigan

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How many guards are in the corridor?

[dice]d6[/dice]
 

TheMorrigan

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How many can Horus take down?

[dice]d6[/dice]
 
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