Safe Travels Dice Thread

Shalken

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d100 for Toland's initial salvo against the escort fighter.

[dice]d100[/dice]

@Vosrik
 

Vosrik

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d6 for how many fighters there are in the escort. +1 modifier

[dice]d6[/dice]
 

Vosrik

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d100 for Devrim's shooting at one of the escorts

[dice]d100[/dice]
 

Vosrik

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d100 for Devrim's evasion

[dice]d100[/dice]

D100 Reference
100 — Critical success!
81-99 — Rousing success. Everything goes better than expected.
51-80 — Success. Everything goes as planned.
26-50 — Barely a success. You succeed in your end goal but take some sort of negative in doing so.
11-25 — Mild fail, fail with some minor consequence.
2-10 — Major fail, fail with a more serious consequence.
1 — Critical fail.
 

Vosrik

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d100 for Devrim's shots at the next fighter

[dice]d100[/dice]
 

Shalken

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d100 for Toland's attack, +5 for the opponents' downed shields.

[dice]d100[/dice]
 

Shalken

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d100 for Toland's attack on the remaining fighter.

[dice]d100[/dice]
 

Shalken

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d100 for Toland's evasion.

[dice]d100[/dice]
 

Vosrik

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d100 for Devrim's shots

[dice]d100[/dice]
 

Vosrik

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d100 for how quickly Devrim can catch up

[dice]d100[/dice]
 

Shalken

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d100 for how quickly Toland can catch up

[dice]d100[/dice]
 

Shalken

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d100 how well Toland can lock on.

[dice]d100[/dice]
 

Shalken

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d100 for Toland's missile.

[dice]d100[/dice]
 

Vosrik

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Rolling for Devrim to catch up, +10 for Toland engaging the shuttle

[dice]d100[/dice]
 

Vosrik

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d100 for Devrim's shots and missile, respectively

[dice]2d100[/dice]
 
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