Armor Ruus'all Solus' Beskar'gam

Charles

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Ruus'all Solus's Beskar'gam

Ruus'all's Mandalorian armor was earned and given to him at the age of sixteen bearing no specific coloring as it was a mixed and matched set of different pieces so he could melt them down and forge new armor himself for himself. So, he sprayed most of his armor (the chest and back pieces, shin guards, knee pads, helmet base) green as it stood for Duty- Ruus'all's duty as a new member of Clan Solus and the responsibilities that came with it. Then, he sprayed the rest of his armor (wrist gauntlets, helmet rim, shoulder pads) red as he would strive his best to honor his family and Clan.

Before joining the Jedi Order, both shoulder pads bore the markings of Clan Solus in black; Badger claws on his right pauldron and a Krayt Dragon on his left pauldron. Ruus'all has always done his best to be as admirable as his family and ensuring that Justice be done wherever he ventured. Now, his right pauldron bares the Jedi Order crest in black and kept the Kray Dragon on his left pauldron, showing his new affiliation but also his respectable origin.


LEGALITY

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the Way" to operate exclusively on the fringes of the galaxy. Luckily, Ruus'all couldn't give two shits about "the Way".

INTENT

To create and official armor entry for my new Mando-Jedi character.

RESTRICTIONS
N/A

Type and Coverage

Type: Medium Armor

Coverage: Medium



  • Head: A full coverage Durasteel helmet with transparisteel t-visor
  • Torso: Segmented Durasteel plating over bantha hide undersuit covering most of torso
  • Back: Solid Durasteel plating over bantha hide undersuit, covering upper back
  • Upper Arms: Durasteel pauldrons and elbow protectors
  • Lower Legs: Armored Boots with Durasteel shin plating and knee pads






Functions



Function 1: Scout HUD

  • Scout HUD - Contains a 4x magnifier and Compass.
  • Force User Compatible?: Yes
Function 2: Vision Modes

  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes

Function 3: Rebreather

  • Rebreathers allow for a person to survive underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath. Generally this lasts for 3-4 posts, but heavy exertion can shorten that time.
  • Force User Compatible?: Yes

Function 4: Environmental Suit

  • While it is not rated for extended exposure to extreme hazards, this body suit (when combined with an enclosed helmet) can protect the wearers body from the effects of environmental and weaponized toxins and similar hazards for up to 5 posting rounds.
  • Force User Compatible?: Yes

Function 5: Armorweave Battle-skirt

  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes

 
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Wit

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All your armor functions aren't Force compatible, so can't be used for a Fore user.
 

Charles

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So because he’s a Force user he can’t use the functions? I thought it meant that those particular functions couldn’t be altered/activated by the usage of the Force, not that you can’t use them if your Force user- I’m a little confused about that bit.
Like, Obi-wan used a Jet Pack no problem, if I remember correctly.
 
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Darasuum

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It's a classic 'done in the movies/show' but unbalanced on the site. You can use functions, but you will be unable to use the force at all if you use those armor functions. At least that's somewhat how the rules read. So you could wear the armor, and have to wait until you doff it until you would be able to 'sense, push, pull, use tutaminis, etc'. You basically say 'i'm not a force sensitive while wearing this armor' and add metaphorical concrete shoes to your getup. Most force sensisitves prefer not being relatively blind and defenseless with the Force in exchange for a jetpack.
 

Charles

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It's a classic 'done in the movies/show' but unbalanced on the site. You can use functions, but you will be unable to use the force at all if you use those armor functions. At least that's somewhat how the rules read. So you could wear the armor, and have to wait until you doff it until you would be able to 'sense, push, pull, use tutaminis, etc'. You basically say 'i'm not a force sensitive while wearing this armor' and add metaphorical concrete shoes to your getup. Most force sensisitves prefer not being relatively blind and defenseless with the Force in exchange for a jetpack.
That makes more sense- thanks for the heads up! I'll see if what I can do to make some edits to the armor. Would it be a problem if he still wore just the normal armor without any of the armor functions? Or would that cause problems as well?
 

Wit

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@Darasuum That is not what the rules say, for balancing reasons some functions are not allowed for force users. It’s not that the force isn’t there if you use the functions, to keep things fair force users aren’t allowed some functions.

“Functions and the Force: Force users are only permitted to use functions specifically marked as such”

So if a function says “force compatible: no” then a force user can’t use it, for balance reasons. You can already pull people to yourself either the force, and being able to do that with a grappling hook is an unfair advantage.

@Charles you should replace the functions which should yea for force compatibility. As things stand this is not a legal armor for your character to wear.
 

Charles

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@Wit I made edits, but the Grappling hook doesn't actually pull people to yourself. That's what the whipcord thrower does- and even then I don't think it pulls people towards you, it just immbobilzes them like a Bola launcher but it's lighter and easier to use.
 

Wit

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@Wit I made edits, but the Grappling hook doesn't actually pull people to yourself. That's what the whipcord thrower does- and even then I don't think it pulls people towards you, it just immbobilzes them like a Bola launcher but it's lighter and easier to use.
It was an example, I don’t remember off the top of my head what specific functions on the site do :p

Also, you still have the scout hud, that’s not force compatible.
 

Charles

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It was an example, I don’t remember off the top of my head what specific functions on the site do :p

Also, you still have the scout hud, that’s not force compatible.
It is Force compatible- I just need to edit it lol.

EDIT: I originally thought that Force compatibility meant whether or not it could be altered/activated through the Force. Like it made sense that a Wrist rocket couldn't be manipulated because, with the Force, you could have the rocket go after someone like a homing missile and that's not fair. But now I understand that it's because of that fact that it isn't Force compatible because of how OP it is for a Force user (especially a well trained one) to have.
 
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Wit

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It is Force compatible- I just need to edit it lol.

EDIT: I originally thought that Force compatibility meant whether or not it could be altered/activated through the Force. Like it made sense that a Wrist rocket couldn't be manipulated because, with the Force, you could have the rocket go after someone like a homing missile and that's not fair. But now I understand that it's because of that fact that it isn't Force compatible because of how OP it is for a Force user (especially a well trained one) to have.
Yeah, it’s just a balancing thing. If you have someone who can use the force in a fight and then follow up with advanced armor functions you have major power issues, so this way things are more balanced.
 

Darasuum

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@Darasuum That is not what the rules say, for balancing reasons some functions are not allowed for force users. It’s not that the force isn’t there if you use the functions, to keep things fair force users aren’t allowed some functions.

“Functions and the Force: Force users are only permitted to use functions specifically marked as such”

So if a function says “force compatible: no” then a force user can’t use it, for balance reasons. You can already pull people to yourself either the force, and being able to do that with a grappling hook is an unfair advantage.

@Charles you should replace the functions which should yea for force compatibility. As things stand this is not a legal armor for your character to wear.
Right. I was caught up by the following.
Functions add weight and bulk, and can interfere with mobility and connection to the force accordingly.
But that's just for the ones that ARE compatible with force sensitives. Having functions that work can still be a hinderance.
 
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