Rust Burner Race Rules

Darasuum

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Burning Credits & Rust

-Racing-
This is just meant to be a fun mini-game for the social. Play for fun if you want or not. The system below is something I've been toying with so this is a fun and relaxed way of testing it out. Hope you enjoy!

Everyone at the start of the race begins at the starting line with their own Rust Burner airspeeder. In the first post when the race begins roll a single D20. The person with the highest roll that turn takes the lead. The person with the lowest roll is last. Each turn each racer rolls a single D20 after deciding what type of action they want to take. If you do not post within 48 hours of each round beginning you will immediatly be considered last place. Missing two rounds and you'll be considered as dropping out of the race.

-Actions to take-
Fly: You're here to race after all so naturally that's what you want to do. Roll a d20. This decides your placement. On a roll of 15 or higher you're in the lead (except by those with natural 20) and if you roll a 5 or lower your bringing up the tail end. Everything else is somewhere in between.

Harass: Only an option after your first roll, you have chosen to play dirty. Whether its shooting at your competition's speeder or throwing a milkshake on their windshield you've decided that the best way to win is to mess with them.
  • When choosing to harass you are not able accelerate so your speeder remains at the same "speed" using its last Fly roll to maintain how fast its going.
  • You can only "Harass" those that have a fly roll within 5 points in either direction. (I.E. John is flying at a speed of 11 and chooses to shoot out the tail light of the speeder ahead that rolled a 14 last round since he can't shoot the speeder in the lead that rolled a 18)

-Harass table-
  • 20: Critical success: see below
  • 18-19 Success: Your plan works. You force your opponent to lose speed by 1
  • 10-17 No affect: you shoot alright, but you're just making the air hot at this point. Nothing else really happens.
  • 2-9 Backfire: You aren't very good at this sort of thing and you have to slow down (losing speed by 1)
  • 1 Critical fail: see below

The above blurbs are just examples. Feel free to write out your own wacky successes and failures however you want.

I Rolled a Critical!
Rolling a natural 20
  • (Flying) Not only are you in the lead, you get a +1 roll to your next roll. If you finish the race with a natural 20 you overcome everyone else (unless they also have a natural 20) and finish first.
  • (Harassing)You're a crackshot. If they are ahead of you they drop to one speed slower than you. People who rolled a natural 20 for flying win by default and avoid getting hit despite your skill. (this is a race after all)

Rolling a natural 1
  • (Flying) At the very least your Rust Burner air speeder sputters and begins to fall. Maybe you can walk away from an inevitable crash but your rust burner won't. At least all the other partiers and racers will enjoy the violent display. You are out of the race.
  • (Harassing) Your blaster jams, you weren't looking where you were driving, your crappy rust burner's airbag randomly deploys. Whatever the case, your attempted offense forces you to pay the price and now you are out of the race.


Questions?
Yes, please ask them if you need any clarification. This is my first attempt at this sort of thing.​
 
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Darasuum

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Kai will see how fast he gets off the line
 

Darasuum

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next leg of the race + 1 for getting a nat 20 last round
 

Noctyr

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Next leg of race
 

Darasuum

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3rd leg of the race for Kai
 

Noctyr

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3rd leg of the race for Brahe
 

Darasuum

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In anger he is going to shoot at the Brahe's airspeeder to harass him
 

Noctyr

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Brahe tries to zoom ahead in 4th leg of the race
 

Darasuum

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just rolling to see how well Kai ends the race
 
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