Cainhurst Crow
SWRP Writer
- Joined
- Aug 7, 2013
- Messages
- 3,235
- Reaction score
- 498
Competition in it and of itself is not about being a dick. Competition, combined with a binary division of users(faction restrictions), complete with their own isolated channels of communication (the faction chats), an encouragement to go against one another for limited resources (squares), direct violent confrontation being the norm of resolving disputes (PvP), and the existence of people who can make definitive rulings for and against one another in any scenario (ooc rulings) make for a hostility breeding machine by nature.
I mean, lets break this down here to its simpilest form. You took people, split them into two groups of their choosing, encouraged them to fight one another in an observable goal, made it so that they don't need to work together in any capacity, and actually discouraged such behavior via penalties such as a deducted point system for such threads, and an entire system for stabbing others in the back via espionage, and then made them form cliques and to only stay among their own kind to succeed in the rp. And if anyone had difficulty in this system, the answer to them was to suck it up and get good, or to leave the site/faction they were struggling in.
You kinda made this a sith style player breeder. By playing on the barest of human instict and the natural drive that emerges in a non-serious environment such as a hobby, it invites hostility to fester in mass. If this wasn't a hobby, then people would not be so willing to play into such negative behavior. They'd be forced to get along due to having an obligation to be here. But they don't, so there is actually 0 reason outside of the threat of banning that discourages people from being hostile, negative, and doing whatever it takes to win.
Being surprised when it happens, just seems unprepared for the realities of human nature.
I mean, lets break this down here to its simpilest form. You took people, split them into two groups of their choosing, encouraged them to fight one another in an observable goal, made it so that they don't need to work together in any capacity, and actually discouraged such behavior via penalties such as a deducted point system for such threads, and an entire system for stabbing others in the back via espionage, and then made them form cliques and to only stay among their own kind to succeed in the rp. And if anyone had difficulty in this system, the answer to them was to suck it up and get good, or to leave the site/faction they were struggling in.
You kinda made this a sith style player breeder. By playing on the barest of human instict and the natural drive that emerges in a non-serious environment such as a hobby, it invites hostility to fester in mass. If this wasn't a hobby, then people would not be so willing to play into such negative behavior. They'd be forced to get along due to having an obligation to be here. But they don't, so there is actually 0 reason outside of the threat of banning that discourages people from being hostile, negative, and doing whatever it takes to win.
Being surprised when it happens, just seems unprepared for the realities of human nature.