Armor Roland's Armor


Skilled-Scrub/Plotting Mod
Story Moderator
Dec 1, 2015
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Roland's Beskar'gam

Although heavy armor is the preference for many Mandalorians- especially front line shock troopers- many Mandalorian Bounty Hunters and other loners make use of lighter armor that allows them more mobility and flexibility for completing their tasks, while still offering reliable protection and the intimidating presence of their signature t-visors. With the increasing rarity of pure Beskar, many Mandalorians have turned to lighter armor styles that allow them more flexibility and maneuverability to make up for their decreased defensive properties of inferior armor materials. Like all Mandalorian armor, every one of these suits is unique to their wearer, and the range of customization options is huge.

Roland, like most Mandalorians, believes in The Way. As a result he rarely takes off his helmet and when he does it is only in privacy. Along with his armor he wears a cloak over his shoulders and helmet. Beskar is in short supply so Roland does not have a proper full set of Mandalorian armor. It is worn and well used but is also the thing he cares for most above everything else out of his possessions.

The face of his helmet has a detailed amount of engraving that stands out among the others and Roland intends on having the same be the case for when he ends up acquiring more pieces of armor. The cloak has been with him since he joined the Sector Rangers as well. It's a bit ragged but Roland takes care of it as best he can though not forgetting its pragmatic origin. It has a snake around a mythosaur skull. The cloak itself is a dull brown and grey color while faded purple markings make up the details and pay homage to his people and his clan. The metal underneath his a cloak that represents the duraplast plates has a slight blueish color not unlike blued-steel. While blue is not a clan Rook color Roland is content with its current color, making it his own personal touch that says he's a reliable individual to those that know their Beskar'gam.

Mandalorian armor, though rare, is not illegal in most places. That said, wearing a full face helmet in public spaces is frowned upon, and often illegal in many core worlds, especially in or near government facilities- not to mention that many identification cards in various systems require a full face photo. This drives many strict adherents of "the way" to operate exclusively on the fringes of the galaxy.

A personal set of armor with a specific appearance. Based off of mandalorian armor

NO. But this is a one of a kind outfit.

Type and Coverage
Type: Medium Armor
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)

  • Head: A full coverage duraplast helmet with transparisteel crossed t-visor.
  • Chest: Segmented beskar-alloy plating over bantha hide undersuit covering most of torso .
  • Back: Solid beskar-alloy plating over bantha hide undersuit, covering upper back .
  • Lower Arms: Duraplast bracers and gauntlet protectors.
  • Lower Legs: Armored Boots with duraplast shin plating and knee pads .


Function 1: Rebreather
  • Rebreathers, whether built into a helmet or a separate mask, allow for the wearer to breath underwater or in space for brief amounts of time by scrubbing CO2 from their exhaled breath and recycling it. Generally this lasts for up to 5 posts, but heavy exertion can shorten that time.
  • Force User Compatible?: Yes
Function 2: Vision Modes
  • Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from flamethrower weapons or short bursts of extreme heat or cold, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
  • Force User Compatible?: No
Function 3: Jet Boots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thrusters modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No
Function 4: Repulsor
  • Originally designed to counter combat with force sensitives, this tool is able to project a strong repulsor field replicating a Force push. It projects up 10 meters and its limited power cell only allows for 3 uses before it needed changing. The repulsor has significant recoil and the wielder must carefully brace themselves before use- both to ensure accuracy and to prevent the user from being knocked over themselves or having their arm torn from its socket.
  • Force User Compatible?: No
Function 5: Mag-boots
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
  • Force User Compatible?: No

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