Rhem Solare

Epicjester

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Rhem Solare
A tall young man with red hair and bright green eyes. Looking rather unremarkable in terms of facial features. Rhem's build is rather thin, but with a great deal of lean muscle. Built as a swimmer or runner, not a weightlifter.​

NAME: Rhem Solare
FACTION: Sith
RANK: Sith
SPECIES: Whoman
AGE: 21
GENDER: Male
HEIGHT: 180CM
WEIGHT: 70KG
EYES: Green
HAIR: Red
SKIN: Fair
CREDITS: How many credits does your character have (new characters start with 1,000 credits)?
DISTINGUISHING MARKS: Does your character have any distinguishing marks such as scars, birth marks, etc.?
FORCE SENSITIVE: Yes

STRENGTH: Rather low. While he could hold his own against your average citizen. Rhem's physical strength is not great compared to anyone who decides to focus on physical power.
DEXTERITY: Since he knows he will never defeat anyone in a contest of strength. Rhem had put a lot of time into training his speed and agility. This area could be considered his strongest point that most casual observers would notice. Since he is exceptionally quick on his feet and quite proficient at sleight of hand.
CONSTITUTION: While he is in no danger of malnutrition or catching any diseases, Rhem's constitution is nothing special. But he does possess a rather strong will and even though his body may be sup-par, he has the tenacity of a starving Kath Hound.
INTELLIGENCE: To put it simply. Rhem is a genius. Capable of rapidly assimilating information and putting it to work. Learning quickly from experience. It is by far his strongest attribute. Already he can be considered one of the finest minds in the galaxy when it comes to droid construction and machinery. And he still expands his knowledge through research into biology and more esoteric sciences such as Force lore.
WISDOM: Rhem is not the type of person to sit down and think about his actions. Preferring to simply act on his whims instead of what might be the wisest actions. He trusts his gut on most matters. And while he can share his opinion on matters, he is no wise sage. All he has is the wisdom of a young man growing up under some rather interesting circumstances.
CHARISMA: When it comes to charming others. Rhem is rather capable. Making friends is something he finds easy. However he is no master manipulator. He could possibly win over some common folk. But falls short of experienced political players. That said, he is rather empathetic, even without the use of the force. Able to understand others after a few meetings and conversations.

PERSONALITY:
One would think that attempting to master supernatural dark arts would make someone ambitious, callous and cruel. But the opposite is true for Rhem. He is actually a rather affable individual. Usually wandering around with a small smile on his face, whistling a small tune under his breath.

Another odd thing about Rhem is his desire to make friends and form bonds with others. While this is normal behavior for an average person. It is in no way a fitting way for a Sith to behave. Rhem knows this, but still regards most people he meets as potential friends and allies. Preferring to build bonds instead of burning bridges. He also holds a great dislike for those who use their power for petty cruelty and sadism. To Rhem, actions like that serve no purpose and bring out more losses than gains for individuals involved. This is all due to his upbringing as a pirate. Affable he may be, he is a pragmatist at heart. Things such as cruelty and sadism are a waste of time for him. From his experience, appearing to be affable and reasonable tends to get one more results in the long term than simply zapping people until you get your way.

Of course, he is still a Sith. And while he is much more affable than most dark practitioners. He can still be ruthless to those that get in his way or impede his goals. Unless Rhem does consider a person a friend or ally of his. They are practically nothing to him. He would sweep them aside without hesitation if they went out of their way to stop him. But if not, then he would probably just invite them out for drinks.

He also has a great deal of dislike of slavery. This is linked to the main reason as to why he is a Sith in spite of his affable nature. For Rhem's core desire is freedom. Freedom to do as he pleases and be himself. Such freedom would be impossible to achieve as a member of the Jedi Order. And while he dislikes the manner of which the Sith conduct themselves. To him, they are a much preferred alternative.

BIOGRAPHY:
Piracy is no place for a child in most circumstances. Their lives would be harsh, their births most likely mistakes. In the most grim of scenarios, they are tossed out the airlock moments after accidental birth. Thankfully for Rhem, his mother happened to be the captain of a rather...eccentric band of rogues. And while his father was never known. Rhem did grow up with a caring (as far as pirates go) mother and a few dear "Uncles" and "Aunts" who helped raise the boy and teach him a variety of skills.

Chances are his mother was aware that her son was Force Sensitive. The odd flashes of anger that caused windows to crack and his occasional eerily accurate gut feelings were enough to convince the pirate that Rhem was rather different from other children. But the idea of letting her little angel fall into the hands of the Jedi was unthinkable. So what a relief it was when she found herself being approached by some rather shady individuals that offered to teach the young boy how to develop his immature powers. While still allowing Rhem to retain his own personal freedom. Needless to say, the offer was accepted and the Sith order gained possibly the oddest initiate they have ever seen.

With manner completly unlike other Sith, the pirate boy would have been killed for his unconventional behaviour if it was not for his results and progress speaking for itself. Rhem rapidly rose through their ranks, becoming a fully fledged member of the order capable of taking on any Jedi Knight in just under three years of training.

And now, just on the cusp of manhood a rather unique Sith with an unusual perspective on the Force emerges into the galaxy far far away.

May the Force have mercy on us all.​

FORCE POWERS:


He is especially skilled with many force powers relating to the physical world. Telekinesis, energy manipulation, minor healing and anything that interacts with his own body. These are the aspects of the force he excels in due to his investment in the physical world. Along with this, he is also in possession of the rare ability known as Shatterpoint. Which allows him to sense faultlines through the force and deal with them as he sees fit. Either destroying objects by exploiting their faults or strengthening the faults.

When it comes to the mental side of things. His skill tends to decline. Preferring to subtly mix in mind altering effects with his own words and the use of drugs in order to make the best effect.

He has an avid interest in Force Magic. Having somewhat studied the Nightsisters, Rhem is eager to develop his own brand of Sorcery. Already making some progress in terms of Force crafting and spell development.


SKILLS:
Mechanical Expertise: Machines interest Rhem. They are one of the few subjects that truly motivate him into working hard. He occasionally makes all kinds of odd and useful devices out of spare parts when he has free time. Even modifying existing technology.
Self-sufficient.
Basic first aid.
While he is no incredible gunslinger, Rhem knows his way around his ranged weapons. He is a half decent shot with a blaster and extremely quick on the draw, even without the force bolstering his speed.
He's also not half bad in terms of pure hand to hand combat. Striking quickly like a serpent, Rhem makes up for his lack of pure punching power with a mix of grapples, throws and plain dirty fighting.
Has the basics of Dun Möch achieved and utilizes it in combat if he spots an opportunity. But with Rhem, it is more trash talking, insults and jokes than deep psychological attacks.​

LIGHTSABER/SWORD FORMS:
Rhem decided to take on two forms that best suited his pragmatic nature in combat and to best utilize his preference of speed and cunning over raw power. So he instead studied the form of the defensive Soresu. Occasionally mixing in small amounts of Makashi when needed for offense against other lightsaber duelists.


STRENGTHS AND WEAKNESSES:
In terms of strengths. Rhem is very intelligent and resourceful. Capable of turning common scrap into usable technology and learning new skills that happen to interest him. As well as being a rather decent shot with firearms.
However when it comes to weaknesses, Rhem is rather scatterbrained. Often spouting nonsensical things and going off on odd tangents in his own mind. Seemingly slipping into day dreams from time to time. To many others, he would seem like a complete fool.
He is also rather lazy, often not caring for any subjects that don't catch his interest. Preferring to laze about than actually do any work when it comes to mundane tasks.

GEAR:
Datapad.
Tools.
Clothes.
Purple-bladed detachable saberstaff.
A small hold-out blaster pistol kept... somewhere on his person for emergencies. Usually hidden up his sleeve.
If given time to prepare, he may or may not have some small item that might be useful. Be it a plasma torch, hidden weapon or even a small homemade explosive.
Wrist mounted blasters.

SHIP:
His personal YT-2400 freighter. Won in a game of cards the he most certainly did not cheat in.

DROIDS:
Does your character have any droids? If so, what are they?

PETS:
Does your character have any pets? If so, what are they?

KILLS:
Post the names of the PC characters (characters role-played by real people) that your character has killed. If possible, include a link to the thread in which your character killed him/her.

BOUNTIES COLLECTED:
Post the names of any bounties you have delivered and the amount of money you gained for it. If possible, include a link to the thread in which it happened.

DUELING RING MATCHES:
Has your characters been in any matches in the Dueling Ring? If so, post the names of those he/she has fought and include a link to the match. Also be sure to specify who won the match.

GRAND TOURNAMENT MATCHES:
Has your character been involved in any Grand Tournament matches? If so, post the names of those your character has fought against and include a link to the match. Also be sure to specify who won the match.

ROLE-PLAYS:
Post the links and the titles to all of your characters Role-Plays. To make things easier, post the link and name here as soon as you enter the Role-Play thread.​
 
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