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The Galactic Republic
Missions
Missions
Operation: Broken Wing
Difficulty: Normal
Requirements:
Difficulty: Normal
Requirements:
-1x Navy Character, Commander or higher. [No more than one character.]
-1x Army Character, any rank. [No more than three characters]
Five hours ago, a Republic fighter group came under heavy fire from a Destroyer of older design. They were able to positively identify the vessel as the Skyfire; a known pirate vessel that has been plaguing mid-rim trade routes for several months. The fighter group was forced to retreat, but before falling back they were able to hit the ship with a volley of concussion missiles, which severely damaged the Skyfire’s main engines.
The pirate vessel is currently limping through an asteroid field, unable to jump to hyperspace to escape. Your orders are simple: Proceed to the given co-ordinates and engage the enemy vessel. The Navy will disable the Skyfire’s defenses, and then Republic Army personnel will board and seize the pirate vessel. Medium resistance is expected, but you are authorized to vent the ship’s atmosphere compartment by compartment in order to neutralize the pirate threat. Be aware that they may attempt to use vacuum-proof combat hardsuits to retaliate.
Accomplishment Requirements:
-Capture of Pirate Vessel
Bonus Objectives:
-Capture Pirate Captain alive.
-Capture Pirate Executive Officer alive.
Run, Johnny, Run!
Difficulty: Easy
Requirements:
-1x Army Character, any rank. [No more than two characters]
-Capture of Pirate Vessel
Bonus Objectives:
-Capture Pirate Captain alive.
-Capture Pirate Executive Officer alive.
Run, Johnny, Run!
Difficulty: Easy
Requirements:
-1x Army Character, any rank. [No more than two characters]
Private First Class Johnny Daxter is a troubled kid. Very troubled. Nineteen years old, he dropped out of college a year ago after flunking nearly every one of his classes. It was by sheer miracle that he was able to get into the Army on a five-year hitch. Unfortunately, one year into his contract, he’s decided that he wants out. Badly. When he found out he couldn’t terminate his hitch, he went just a bit bonkers.
PFC Daxter has stolen a recon hovercar from the motor pool of the Armored Calvary base on Balmorra. While Balmorran police have been notified, its up to you to track him down and keep him from doing anything stupid. To make matters worse for you, he’s not only armed with a box of grenades and a blaster pistol, but he has a hostage too; the base cook: a pudgy, balding man known as ‘Cookie’.
Chase him down before he gets to the nearby town of Leville, which is only fifty miles away. You’ve been provided with scout bikes and repeating stun blasters to take him down, but you’re also being provided with Pulse Rifles; if all else fails, you’re authorized to use lethal force to stop him.
Objectives:
-Stop PFC Daxter.
-Save Cookie.
Bonus Objectives:
-Don’t kill Daxter!
-Keep Cookie from being hurt.
-Stop Daxter before he reaches the town and hurts someone!
-Stop PFC Daxter.
-Save Cookie.
Bonus Objectives:
-Don’t kill Daxter!
-Keep Cookie from being hurt.
-Stop Daxter before he reaches the town and hurts someone!
Heart of Ice
Difficulty: Hard
Requirements:
2x Army Characters [Any rank]
Difficulty: Hard
Requirements:
2x Army Characters [Any rank]
A Republic long-range scout Corvette, the Raven, has gone missing in the Hoth sector. We suspect that pirate or Hutt activity brought her down, but we can’t be sure. Her distress beacon is still active, and from what a probe droid dispatched to Hoth can tell, the vessel made it down intact, but snowstorms prevented scans from revealing anything more. There is a good chance that survivors could be aboard that ship. A Corvette Wolfpack is preparing to jump to Hoth to conduct search and rescue operations, but they need ground personnel for the search.
That’s where you come in. Board the lead Corvette, the Severus, and travel to Hoth. Due to the extremely cold temperatures, you’re going to be forced to utilize either SPAS Power Armor or tracked APC’s on the surface to reach the Corvette. Tactical advisors suggest utilizing SPAS armor; its environmental control system will keep you from being frozen to death, and its more maneuverable than an APC. While it won’t take as much punishment as an APC, it will be more than enough for you to take several good hits and keep moving.
You’ll be dropped in to a snowy plateau two miles south of the Raven. Travel to the downed Corvette and assess her situation and the condition of her crew. Retrieve the ship’s data core, ferry any survivors to an evac dropship, and then scuttle her and make good your escape. Leave nothing behind to salvage. Be warned; it’s more than likely that the area is infested with pirates, so be on your guard; you‘ll be fighting in their home turf.
Objectives:
-Rescue any and all survivors.
-Retrieve the data core of the Raven.
-Scuttle the crashed Corvette
Bonus Objectives:
-Complete the mission with 50% forces remaining
TAKING AND FINISHING A MISSION
To help speed up the mission addition/removal process from the list, it is requested that a PM is sent to either the Supreme Commander, or myself upon the creation of the thread and at the completion of the mission. This PM doesn't need to be anything more than a simple heads up, literally all that is required is "Me and someone are doing mission x." Thanks.-Rescue any and all survivors.
-Retrieve the data core of the Raven.
-Scuttle the crashed Corvette
Bonus Objectives:
-Complete the mission with 50% forces remaining
TAKING AND FINISHING A MISSION
IMPORTANT NOTE
All Republic Characters undertaking a mission listed above, unless stated otherwise, are permitted to take a squad of troopers with them, or if the mission is a Naval Mission, a Task Force. It is recommended (and sometimes enforced) that you should do so. This removes the oddity of one soldier going in, and annihilating everything that stands in their way. It also allows the player to take casualties on a mission without their character dying, and finally, allows the player to bring in more scope and variety to their RP.The squad can be customized however you want, within reason. Obviously, a Major or Commodore can enlist more men than a Sergeant or Commander can, and equip them better, so play within reason. I'm also going to say that the Squad cannot number more than ten, including the player character, ever. Furthermore, players are allowed a Squad each, so, if two RP'ers took a single character each to do a mission, they would be permitted a total of two Squads.
I will be watching, and how you equip and use your Squad/Task Force (or not as the case may be) and how badly they are damaged will be taken into consideration. Excellent leadership may lead to promotion. Heavy losses may not.
There will be more Missions edited into this list, especially the Priority Alpha section as time passes and events unfold. For now though, enjoy!
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