Remnant Dice thread

Axym

Coffee!!
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Rolling successful kills against the guards.

Plus 10 for their stupidity.

[dice]d100[/dice{[/dice]
 

One For Sorrow

Two for Joy
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Throwing down the result chart

100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fail.

And a roll for Alastair's accessing the system.

Plus 20 for having their access cards.

[dice]d100[/dice]
 

Axym

Coffee!!
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rolling to lock the guards in their rooms providing a safe route to the Ambassador

[dice]d100[/dice]
 

Axym

Coffee!!
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rolling a d6 to see how many guards are with the Ambassador

[dice]d6[/dice]


edit- 4 guards and 1 ambassador
 

One For Sorrow

Two for Joy
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Rolling for Alastair to engage and (hopefully) kill the guards.

[dice]d100[/dice]
 

One For Sorrow

Two for Joy
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Follow up d4 for death count.

[dice]d4[/dice]

Edit: aww yeah.
 

Axym

Coffee!!
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finding a back-door roll

[dice]d100[/dice]
 
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