Regina Gerze

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NAME: Regina Andrasti Gerze
FACTION: Sith
RANK: Apprentice
SPECIES: Human
AGE: 19
GENDER: Female
HEIGHT: 5 feet 6 inches tall
WEIGHT: Around 120 pounds
EYES: Violet
HAIR: Raven black with white tips
SKIN: She is Caucasian
DISTINGUISHING MARKS: No
FORCE SENSITIVE: Yes
Credits: 1,000

STRENGTH: Regina isn't the strongest person and in fact this is one of her weak points as it lowers her efficiency in combat. She is able to lift up to 130 pounds(without her implants) which is 120 1/12 her body weight and just a sliver of what other people would be capable of. With her implants she is capable of lifting slightly above double her weight(260) which is still a sliver of what others are capable of.
DEXTERITY: Regina is extremely agile and nimble with great gymnastic capabilities as she is based around skill, prowess and control more than full on strength.
CONSTITUTION: She is at peak health with a powerful immune system though she can still get sick if she is directly exposed just as all humans can.
INTELLIGENCE: Regina has to be intelligent for her specialty and that is infiltration and the manipulation of others, she is a good tactician and can think of a short plan on the fly though obviously the plan is not complete.
WISDOM: She isn't very wise due to her age but is wiser than most of the hot-heads that are around 19 years old due to her intelligence and extensive gymnastic training.
CHARISMA: Regina is extremely manipulative, very, very manipulative and with her looks it has essentially become her job to manipulate others even if she had not realized it yet.

FORCE POWERS:
Telekinesis(Force Pull/Push, Force Jump/Leap, Move Object, Levitate)

Electrokinesis(Force Lightning, Static Barrier), first part of House Gerze's renowned "Atmokinesis"

Moving Meditation and advancements

Memory Rub

Art of Movement

Detoxify Poison
SKILLS:
Gymnastics and Acrobatics, she is an extremely capable gymnast and acrobat which helps in combat due to her lithe muscles flexing however she wishes for them to

She is extremely proficient with the use if whips and it is her favored weapon though she is also a capable user of the blade, of course.

Tactician, she is a tactician and while not the best, due to her age, she can still get the job done if that's what you are looking for

COMBAT STYLE:
Ataru

STRENGTHS AND WEAKNESSES:

Her strengths involve the fact that she is focused more on skill, prowess and control than sheer power which is also a weakness. The weakness and strength are one and the same due to the following; she is fast, nimble and agile but she is physically weaker than most people even with her implants.

Her ego is also one thing that could cause her downfall as it is a lethal flaw that seems to keep growing with each step she takes down the road to development.

GEAR:
Twin Songsteel Whips, Twin Songsteel Katanas

A set of Mandalorian Iron armor equipped with a helm that displays a HUD and the environment around them, it is designed to give them maximum flexibility and movement. It can take a direct lightsaber hit but after one hit it[the whole armor] starts to rapidly degrade and the next hit it will leave her naked...KIDDING, wanted that image in your head...and on the next hit it will go through, obviously.

SHIP:
The Nexus is a shitty freighter[they made me change this from a ship thingy to a...shitty shit thingy]

DROIDS:

N/A

PETS:
N/A

PERSONALITY:
See "Biography"

BIOGRAPHY:
Not much is known about her other than a small amount of information regarding her personality; Intelligent, manipulative, cunning, secretive, logical, ruthless; these are the six things that describe Regina Gerze. She is intelligent because of her extensive education, the fact she absorbs new information quicker than most people[she has an eidetic memory]. She is manipulative because she is an expert in how people work, she almost always gets what she wants. She is cunning due to her intelligence and manipulation skills, always getting what she wants, always a step ahead, always the ultimate rival for someone. She is secretive because she has gone so far to hide her skill, because of her intelligence, manipulative skills and cunning, she is a good keeper of secrets and always has more than you would think.

She is logical because she is an expert at controlling herself and her emotions, her intelligence almost always comes first, her manipulative skills help it her with interacting with people and sometimes even 'feeling', her secretive style helps her with the inner emotional turmoil she goes through periodically[though these events are very few and incredibly far in between] and her cunning helps her figure out different logical approaches to various types of situations. She is ruthless because she always knows she has to get the job done, no matter the cost even if it causes her emotional harm[though there may be a point in time when she shows mercy]; her intelligence helps her navigate through ways to finish her job and get through tough situations, her manipulation skills help her get through situations as well and even manipulate herself into following the best path for herself/her career, her cunning helps her get out of situations and navigate though various ways to manipulate people, her secretive personality helps her act like it didn't happen and her logic helps her follow the most logical path and ways to get through a situation.

This is what makes Regina Gerze, well, Regina Gerze despite her flaws and holes in her personality she is very strong and full of will though it breaks her like glass at sometimes. This is Regina Gerze, these are the fundamental, intertwining, poetic elements that make her who she is, that make up her personality, that tell you how she is going to act, that make her unique and unlike any other.

Now onto the actual history:

Regina Andrasti Gerze was born into a wealthy, extensively large clan/family made up of multiple families; specifically she was born to the heads of the Gerze Family which was and is the head family of the Gerze Clan. Her parents are Iris Gerze[Mother], Vyren Gerze[Father]. Since she was born unto the head family of the Gerze Clan she is also the heir to it and as such gains special benefits, namely immense wealth, the best and extremely extensive education, access to all of the Clan's resources, servants and various other things. Most people go through a tragedy to come out the way Regina has, not her, all she went through was being born and that's how she became who she is. All that is permanently engraved in her mind is the fact that she is insane, broken, simply shattered, not some terrible tragedy that came out of the blue or some ridiculous story about her whole family being killed, no her family is too great to go through that. Soon enough it was evident that she was extremely logical, holding in every emotion and feeling nothing at the same time.

She didn't have the need to burst into anger. She didn't have the need to burst into tears. All she wanted was knowledge, power, wealth and acknowledgement. She is unique in her own bland way, a way full of exciting secrets and marvelous adventures that unravel before her eyes despite her not noticing it. All she knows is that this is the path which she has to take to achieve what she has always wanted, what she has always dreamed of; infinite knowledge. They say people have been driven insane by this quest but she is already insane, or maybe this is a result of the cold, steel look of confidence that has been in her eyes since birth a symbol that one day she would achieve something great, achieve her dreams. Everyone in the family knows of her, not because of her status but because of her ruthlessness, her honor, her cunning and the fact that she got through the most extreme mind-set ever to be pressed onto a mere child, more extreme than most believed.

...This is the simple, seemingly bland story of Regina Andrasti Gerze, a girl who seems to live in the shadows cast by her Family's great achievements but this is merely the result of the lack of tragedies and disasters in her life. Her psychological issues are well documented within the family though not anywhere else on the planet and because of the nature of them she seems perfectly normal until you push on her too much then she snaps. She is the perfect covert operative except for one fatal flaw, she is the girl that you don't notice when she's gone or barely notice her when she's there though she's the girl that gets all the knowledge she could wish for. Well, some will, some will always remember their adventures with this girl, the girl that changes history, the girl that is an adventure in and of herself...this is the story of Regina Andrasti Gerze, the Shattered girl.

KILLS:

N/A

BOUNTIES COLLECTED:

N/A

DUELING RING MATCHES:

N/A

GRAND TOURNAMENT MATCHES:

N/A

ROLE-PLAYS:

The Songsteel Cave

One Man Café
 
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Chairdor

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Hello and welcome, an interesting start, you know I'd say that starting section could just be moved to personality as history is what we're really looking for in a bio. Anyway hope you have fun here
 
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Hello and welcome, an interesting start, you know I'd say that starting section could just be moved to personality as history is what we're really looking for in a bio. Anyway hope you have fun here

Yeah, I have to get dressed in literally several seconds so I will complete it later. I really hope I will fit in here and I apologize for not posting with a different character and providing the RP sample to go with it for people seem more prone to manipulation-erm, people seem more prone to liking me when I do so. Anyways, the seconds are up. I GTG for now.

PS: I made it like that for the reason it flowed into the other. Oh, and I apologize for the biography as it is from an earlier character of mine.
 

JMocks

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Being an Acolyte (Apprentice level), no. There are stuff you have to learn through RP. However, don't take my word as being final.
 
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Rom

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Hello Whisper, an interesting character you have here :)

There are howeverac couple of things in here that i have questions or comments about.

Crystalline butterflies? What is that? A creation of your own making?

New characters start with 1,000 credits, you dont start with a fortune regardless of history

As an acolyte, you generally have a limited pool of Force powers, usually the Core powers (jump, pull, push, telepathy, telekinesis, sense). Advanced abilities and techniques like memory rub, art of movement, detoxify ,levitate, force lightning, etc need to be trained before you can use them.

In that same vein, lightsaber techniques are limited to a single form for an acoyte, that includes combinations of sabee techniques, so youre fightinf style needs to be edited.

Individiuals are not allowed to own ships larger than a freighter, anything bigger requires faction ownership so a Star Destroyer is off the table.

Songsteel is a very rare metal that can only be used in weaponcrafting, its not used for armorsmithing
 
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Not the fortune...it is actually from my Café. Either way, I have to leave this place. Not interested in it anymore, bye.
 

Vencu

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You aren't getting your way (and you can't take constructive criticism), so you're leaving. Got it. Bye.
 

Vulpes

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Not the fortune...it is actually from my Café. Either way, I have to leave this place. Not interested in it anymore, bye.

I'm sorry to see that you are displeased with our rules. They're not there to intentionally upset people though, but rather to provide a fair and fun environment in which we can all roleplay in. Some of my favorite threads I've participated in are learning things like Force powers, because not only do they add something to roleplay out, but also as a chance to develop your character. Did they learn it easily or were the struggling? Was the teacher polite or a hard-ass? They're all minor details which can in the long term affect how your character is. Starting off with powerful moves, strong armor, loads of cash, a high rank, or really a lot of other things, kind of takes away from that. If you were to stay and give it a chance, I think you'd probably enjoy developing your character more than having a developed character from the get-go. I mean Arikka-Mar started out as a technophobic Bantha herder on Tatooine and now she's on-deck to be the next Watchmaster. It feels much more rewarding than say my other character, Vasily Tarvus. He became the leader of the Imperial Knights on a technicality that I was the only regularly-active member of the faction. It's just not the same.

Assuming you gave that all a read, or even just skimmed it and still do not wish to stay, I wish you the best of luck in whichever other roleplay you decide to join, if you do join another. I'm not trying to offend you with this wall of text, but rather elaborate. May the Force be with 'chu.
 
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I had a mental break down, I apologize.(I am having to go to therapy for this...)) I'll, uhm, work on it after I get dressed...

...Yeahhhhhhhh...
 
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I'm sorry to see that you are displeased with our rules. They're not there to intentionally upset people though, but rather to provide a fair and fun environment in which we can all roleplay in. Some of my favorite threads I've participated in are learning things like Force powers, because not only do they add something to roleplay out, but also as a chance to develop your character. Did they learn it easily or were the struggling? Was the teacher polite or a hard-ass? They're all minor details which can in the long term affect how your character is. Starting off with powerful moves, strong armor, loads of cash, a high rank, or really a lot of other things, kind of takes away from that. If you were to stay and give it a chance, I think you'd probably enjoy developing your character more than having a developed character from the get-go. I mean Arikka-Mar started out as a technophobic Bantha herder on Tatooine and now she's on-deck to be the next Watchmaster. It feels much more rewarding than say my other character, Vasily Tarvus. He became the leader of the Imperial Knights on a technicality that I was the only regularly-active member of the faction. It's just not the same.

Assuming you gave that all a read, or even just skimmed it and still do not wish to stay, I wish you the best of luck in whichever other roleplay you decide to join, if you do join another. I'm not trying to offend you with this wall of text, but rather elaborate. May the Force be with 'chu.

I swear to God, if I didn't have a mental break down and got pissed anyways this would have changed my mind. When can I hire you?
 
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Huh? I'm confused.

You're my therapist now...PS: I changed everything except the force powers and the fighting style. I am too lazy to fix the force powers and I can't hurt my fighting style ): I love that fighting style, my bio explains why I have it...sigh...and I am the damned apprentice of a Sith Lord, that should count for something >.< Also one of the major Houses of Empress whatever, apparently...does that count for nothing!? GIVE ME MY DAMNED MONEY!
 

Dmitri

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You're my therapist now...PS: I changed everything except the force powers and the fighting style. I am too lazy to fix the force powers and I can't hurt my fighting style ): I love that fighting style, my bio explains why I have it...sigh...and I am the damned apprentice of a Sith Lord, that should count for something >.< Also one of the major Houses of Empress whatever, apparently...does that count for nothing!? GIVE ME MY DAMNED MONEY!

Being apprentice of a Sith Lord doesn't make you auto-powerful, especially in combat, especially considering it's Geist Weiss who's not combat-savy. Also, I suggested Gerze be a Cinnagaran House. It's up to the SWRP community to accept that, let alone how powerful it is, just like House Es Cade and House Weiss. Both have reasons and explanations behind them (the former predating to the former timeline). House Weiss, while a branch of House Es Cade, doesn't necessarily mean it's auto-powerful. I've kept that vague for a reason, as it's member acceptance that should determine that (along with faction leaderships). Gerze's power isn't cast in stone.
 
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Being apprentice of a Sith Lord doesn't make you auto-powerful, especially in combat, especially considering it's Geist Weiss who's not combat-savy. Also, I suggested Gerze be a Cinnagaran House. It's up to the SWRP community to accept that, let alone how powerful it is, just like House Es Cade and House Weiss. Both have reasons and explanations behind them (the former predating to the former timeline). House Weiss, while a branch of House Es Cade, doesn't necessarily mean it's auto-powerful. I've kept that vague for a reason, as it's member acceptance that should determine that (along with faction leaderships). Gerze's power isn't cast in stone.

Ugh, I know, it was just a nice way of asking if somebody could fix my profile for me...
 
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What I have looked through, I would say it's not a bad character, but it isn't a good one either. It sort of brings up the thought of Regina being a Mary-Sue. One reason for that is two very unusual combat styles that could give Regina an advantage over most characters. As an apprentice, you can only have one. Do a classic used by the Sith, like Form VI: Nimen.
 
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She utilizes whips...I will not change that about her. There is NOT a combat style for whips and my goal is when I get her to a Sith to utilize whips. This combat style is made specifically for whips. Sorry, but I will probably not be changing that unless you find me a combat style made to cater to whips.
 
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