Refugee Rescue Dice

Vosrik

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D100 Reference
100 — Critical success!
81-99 — Rousing success. Everything goes better than expected.
51-80 — Success. Everything goes as planned.
26-50 — Barely a success. You succeed in your end goal but take some sort of negative in doing so.
11-25 — Mild fail, fail with some minor consequence.
2-10 — Major fail, fail with a more serious consequence.
1 — Critical fail.
+5 modifier for every character level above 1.
 

Malon

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Rolling to see if we reach our mark without complications

[dice]d100[/dice]

+5 level modifier
 

Malon

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Rolling to see if the refugees are actually there. Success is yes, unsuccess is no

[dice]d100[/dice]

Ruling: Some of the refugees are where Devrim indicated, but they are under attack by pterathki and it's clear that some are missing.
 

Malon

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How many pterathki are in this flock?

[dice]d100[/dice]
 

Vosrik

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Rolling for Devrim's initial volley. +5 for character level.

[dice]2d100[/dice]
 

Malon

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Rolling for scaring away the flock with the groundsweeper

[dice]d100[/dice]

+5 level modifier
 

Malon

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Rolling to see if all is well with the refugees or if there is still trouble that needs to be solved on the ground

Success = No trouble
Failure = Trouble

[dice]d100[/dice]
 

Vosrik

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Rolling to see if Devrim takes any damage from the birds flying by. +5 for CL/pilot skills

[dice]d100[/dice]
 

Vosrik

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d6 for how many Makrin Creepers arrive

[dice]d6[/dice]
 
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