Rat trap dice thread

Edgestriker

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100: Critical success.
81-99: Rousing success. Everything goes better than expected
51-80: Success. Everything goes as planned
26-50: Barely a success. You succeed in your end goal but take some sort of negative in doing so
11-25: Mild fail, fail with some minor consequence
2-10: Major fail, fail with more serious consequence
1: Critical fai
 

Edgestriker

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Closer to 1 we do the gaming arcade. Closer to 50 the bar and closer to 100 the hangar as their first stop

[dice]d100[/dice]
 

Edgestriker

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Rolling for luck in the quality of human fitting dresses Kodee might have on the ship

[dice]d100[/dice]
 

Edgestriker

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[dice]d100[/dice]
[dice]d100[/dice]

Two rolls. First is to see how busy the place is and the second the amount of security that is working
 

Edgestriker

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Rolling again for security, due to the fact two rolls always appear as the same number if on-top of each-other. Tested it a couple times in workshop to confirm. Sorry about that still learning all the codes

[dice]d100[/dice]
 

Gary

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Rolling to see how crowded the bar is, a low number will be indicative of a not so crowded bar and a higher number the opposite
[dice]d100[/dice]
 

Gary

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Ok, so not super crowded. Now rolling to see if the bartender knows anything about our target.

[dice]d100[/dice]
 

Gary

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Mkay, he knows nothing and a group of less-than-savory patrons overhear us. They see us as easy targets and jump us upon leaving the bar, rolling to see how many there are.

[dice]d6[/dice]

Rolling to dodge/defend the initial punch.

[dice]d100[/dice]

Rolling to punch back

[dice]d100[/dice]
 

Gary

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Let's try that again because, like my friend, I have not learned the dice well either. There is one thug following us, big ugly brute of a thing.

Rolling to dodge/defend his initial attack

[dice]d100[/dice]
 

Gary

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Now rolling to punch back after taking a glancing blow from the thug's initial attack.

[dice]d100[/dice]
 
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