Sith Order Raith Tarkin

Mockingjay

Her Eternal Excellency
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Raith Tarkin
IMPERIAL PEACEKEEPER during the Force Eternal timeline

Age: 29 ⦿ Species: Human (Eraidu) ⦿ Height: 1.85 m ⦿ Weight: 75 kilos ⦿ Theme

PAST​
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Lieutenant Raith Tarkin, who like other male members of his family often simply goes by Tarkin except for with his superiors, is a descendant of the infamous Tarkin family from the jungle world of Eriadu. He is a trained Force-sensitive member of the Imperial Peacekeepers in the Imperial Security Bureau.

Per family tradition, he spent three weeks on the Carrion Plateau to prove his ability to survive. During his time near the Carrion Spike, he was injured by a veermok, leaving a series of scars across the left side of his face and much of the rest of his torso. It was also during this incident that he learned of his Force-sensitivity. Refusing to surrender him to the Jedi Order, Raith's family sent him to the Sith Eternal cult through old Imperial connections they still maintained. There, he was inducted into the ways of the dark side of the Force.

Like his distant ancestor, Wilhuff Tarkin, Raith took an interest in galactic politics and also the Sith military. When the Eternal cult shifted and transformed into the Sith Empire, he took to studying military customs. Upon reaching the right age, he also rerolled in the University of Phelar to study political science in the hopes of serving as an Imperial diplomat. His graduation coincided with his promotion from a mere Acolyte to a Sith Champion. Sometime afterwards, his homeworld of Eriadu was taken by Jedi insurgents. He has since transferred to the Imperial Security Bureau, but has sworn revenge on every Jedi involved in his homeworld's loss and dedicated himself to returning it to the fold.


Abilities​
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As with many men of the Tarkin family, Raith is a skilled and experienced hunter, capable of tracking both game and people. As a Sith, he has translated this skillset into becoming a skilled tracker, hunting down the Empire's enemies and fugitives from Imperial justice.

A Force-sensitive, Raith has developed a number of abilities. He is a powerful telekinetic, and it is one of his favored techniques. He has also earned a distasteful nickname among his peers as the "Empire's bloodhound" for his ability to sense whether or not someone is lying or telling the truth to him. His ability is limited around those who have special training to shield their minds from intrusions, but common people have a difficult time hiding their secrets from him. Stemming from the same power, Raith is also a talented telepath, capable of bridging two minds in close proximity to allow for telepathic communication.

He wields a double-bladed lightsaber and is trained to use it well, though he is most commonly seen using it in its single-bladed configuration. Raith is uncharacteristically fond of lightsaber duels and is known to relish the challenge they bring. His fighting style has been criticized for being cautious and, at times, conniving, but he finds the lumbering brutality of most Sith warriors to be distasteful and uncivilized.


Equipment​

Imperial Peacekeeper uniform
Imperial Peacekeeper armor || For combat scenarios
4x Code cylinders
1x Double-bladed red lightsaber
1x NalPhone
Upsilon III-class command shuttle
TIE/ad prototype interceptor || Image


Family​

As a member of Eriadu's infamous Tarkin family, Raith Tarkin has a considerable lineage as well as a number of extant family members active in the galaxy:

Wilhuff Tarkin (paternal ancestor, deceased)
+ Rudolf Tarkin (elder brother, NPC)*
+ Sarai Tarkin (sister-in-law, NPC)*
+ Wilhelm Tarkin (nephew, @LouJoVi)​

*Credit goes to @LouJoVi for the two NPC family members—Rudolf and Sarai Tarkin—they created them first.
 
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Mockingjay

Her Eternal Excellency
SWRP Writer
Joined
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Messages
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245
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THREADS

Threads are recorded chronologically as they happened in-character, but not necessarily by posting order.
The Carrion Beast​

In total, this arc had 2 threads in it:

Precise Measures
I'm Altering the Deal

Key: ○ Ongoing | Complete | Half-Complete* | Stalled | Incomplete/Dropped
*Half-Complete refers to a thread in which one (or half) of the major objectives is done.
 
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