Quelling the Trandoshan Slave Trade Rolls

Rexx

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d10 rolls, 1 is absolute failure, 10 is absolute success

Roll for deception:

[Dice]d10[/Dice]

+1 for Foreign Legion veterans
+1 for Kalladrrl's level
 

Rexx

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Rolling 1d20 + 10 for the number of Trandoshan slavers

[Dice]d20[/Dice]
 

Rexx

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Rolling for Surprise efficacy:

[Dice]d10[/Dice]

+1 for Kalladrrl's level
+1 for warm reception
 

Rexx

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Roll for a low kick:

[Dice]d10[/Dice]

+1 for Kalladrrl's level
+1 for surprise
 

Rexx

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Roll for a decapitation:

[Dice]d10[/Dice]

+1 for Kalladrrl's level
+2 for melee disable
 

Faded

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Roll for Sniper Fire efficiency:

[dice] d10 [/dice]

+1 for Gunner level
+2 for Marksmanship
 

Faded

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Roll for efficacy for Concussion Grenade

[dice]d10[/dice]
 

Faded

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Roll for efficacy of carbine fire

[dice]d10[/dice]

+1 for Gunner level
+2 for Marksmanship
 

Faded

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Roll for efficacy of shoulder bash

[dice]d10[/dice]

+1 for Gunner level
+1 for Physical attributes
 

Faded

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Efficacy of point blank execution:

[dice]d10[/dice]

+1 for Gunner Level
+2 for marksmanship
+1 for inability of opponent defense
 

Rexx

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Roll 1d20 +5 for reinforcements from inside the facility

[Dice]d20[/Dice]
 

Rexx

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Roll for the Blackguards:

[Dice]d10[/Dice]

+1 for commanding leader
 

Rexx

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Roll for Kalladrrl to show them how it's done:

[Dice]d10[/Dice]

+1 for Kalladrrl's level
+1 for ticked off
 

Faded

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Roll for shooting down some reinforcements with blaster fire

[dice]d10[/dice]

+2 for Marksmanship
 

Faded

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Roll for tackling and subduing slaver

[dice]d10[/dice]

+1 for Melee
 
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