- Joined
- Jan 24, 2013
- Messages
- 1,144
- Reaction score
- 11
Well to piggy back off of that, as someone that is big on story. What if there was a system that embraced quality and impactful storytelling. Plots could be reviewed at the end and be assigned bonus credits for quality writing throughout the whole series of the plot. These quality standards could display things such as:
I don't think there should be anything going against players for misspelling or grammatical mistakes. I think after a time we can all see the different skill levels and writing styles of each member after a certain time. I don't think a player should be punished or come across with a beautiful prose to show that they are putting in effort. I just am of the belief that if we encourage players and give them some freedom to make creative and engaging stories it will keep people continuing to come back.
- Presented a clear demonstration of putting story and plot progression above pvp outcome. (This could be working with others IC/OOC, coming to agreements, taking hits, sparing another player, and promoting fights that put more emphasis on pushing a narrative and a relationship between the combatants than writing one that comes off as an e-sport. We have seen plenty of personal fights throughout the series, Maul and Kenobi, Luke and Vader, etc. etc. We should push for creating friendly rivalries between members of opposing factions).
- Showed a clear and consistent narrative for the duration of the plot. We have all been in plots where the threads seem disjointed, and there isn't really anything wrong with that. But, I think giving bonus incentive to players to try and tell deeper stories with their plots. Reward players and encourage players to create engaging and fun NPCs that seem like they exist in the world, tell a challenging and fun adventure that seems to put the player at odds and kindle the spirit of the epic tales that we saw in the movies and made us fall in love with star wars. For example, reward a small group of smuggler players who write a thrilling adventure across the outer rim, engaging with two timing betrayals, always persistent bounty hunters, and those pesky imperial checkpoints as they attempt to get their famed ship back. Encourage players to get creative with plots!
- Showed a clear character progression and growth through the plot: This one could be hard, because unless you've been following a whole character's journey it would be difficult to see where a character has grown or fallen in terms of their demons, goals, aspirations, etc. I think a lot of players do this well already, but it could be further incentive to try and tell deep and meaningful stories between groups of players.
Well said, but my issue with this is that creates a lot of work for moderators. They already have quite a lot on their plate and they certainly aren't in it for the paycheck. One of the reasons I tried to make my system fall into the hands of the writers was to keep from adding onto the to-do lists of the mods.