Potential Story Arcs

Wit

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Well if they were anything like what the repercussions would be like if we were to take over Rothana Engineering which is in Hutt space, then it would lead to the Sith attacking Thyferra and the bacta being destroyed.

Also for your second point. http://www.thestarwarsrp.com/forum/...-Hutt-Cartel&p=1058871&viewfull=1#post1058871 Kinda like Gambler's Utopia?
Oh, I didn't know the Utopia was still around, or that it was now a part of the Cartel's resources. But yeah, more or less like that. If I'm remembering correctly the Utopia was actually inspired by the Errant Venture.

As for the first, well then that means gonna have to rethink a little. What I was thinking about was The Wheel. A story arc where the current administrator of the space station dies and there's a big dispute over who succeeds him and we back our own candidate to effectively bring it under Hutt control. Another major economic junction under our control.
 

Gaja

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Look at the Gengar brothers go! : D

Woo-hoo!

Well to give my take on it. I always assumed we had Gambler's Utopia under wraps, but now that you bring it up I do agree that there's story potential there. Fight for control, gang wars, a take over...
 

Wit

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So, I rethought this and decided to mix it up with another idea that I had put forward to Charizard yesterday.

First I'd like to draw your interest to the Black Sun, one time big shots in the underworld, now presumably dead, though as per Lavi's input they can't be considered to be completely wiped out unless they got wiped out in canon.

Second I'd like to draw attention to the fact that I have retired Adrian and am going to use this guy, Edmund Veidt, as my Hutt character.

Third, is all the stuff I posted about the Gambler's Utopia and the Space Station idea.

So what I am proposing is that we finally start using the Gambler's Utopia but then realize trying to use it in Inidie Space has a problem, namely a certain space station in that region, say The SidStar (I haven't been able to track down a space station there yet), which operates in a manner similar to The Wheel and is the preferred resting spot for smugglers, and other space thugs. So the business on the Utopia isn't as thriving as we would want it to be. So we decide to go for the space station, bring the SidStar under our control and we bring all that business under out control. That's when things get interesting, as it turns out the Black Sun, or whatever incarnation exists right now, are also making a bid to control the SidStar. This leads to a direct confrontation between the two groups. This is where my guy comes in, who is finally given the go ahead by Vero to wrecking havoc and destroying the Black Sun from the inside. The Black Sun gets destroyed, the Hutts get the SidStar and Edmund gets formally accepted into the Cartel.

What do you guys think, as stupid an idea as its starting to look like to me now?
 

Just Matt Now

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I'm lovin' this idea, it's definitely a good arc we can persue. And instead of the Black Sun...


Perhaps we could do some missions involving a canon opponent of the cartel, Exchange. It might add some interesting opportunities and opposition.

The Exchange could be a viable option.
 

Gaja

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Well either or is fine by me. Lately people have been using the name Black Sun, though I personally prefer the Exchange.
 

Just Matt Now

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Sid, once you come up with a space station in the region you wish to have this all go down in, just let me know so I can start on a write-up.

Also, what would the status of the Exchange be? Should we just make it up? Not sure if there has ever been mention of it before the TS even.
 

Wit

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Possible Space Stations:



As for the Exchange/Black Sun decision, any would work but the Exchange's history of going to war with the Cartels would make for a better story. Actually, tell you what, lets go with the Exchange. My character already has the semi-destruction of the Black Sun written into his backstory, and Pax's character also has killing Black Sun leaders as a part of his profile, so he and I could RP that out in flashbacks with some of you joining in if any of you are interested and use this tussle with the Exchange as his actual field test for formal acceptance or more correctly the formal announcement of his affiliation with the Cartel.

The status of the Exchange is more or less up to us I think, as far as I can remember there was no mention of it before the TS. Some people might have put up the idea of using it as an indie, but nothing became of it.
 

Just Matt Now

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I'm liking Burnout as well, especially because there seems to be not much history on it so we can basically come up with a writeup for the station itself. Wit, do you know much about space stations and how to write them up? If not, I'll just paint a picture of it in the writeup for the mission.
 

Wit

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Sorry man, never done anything at the level of a space station. But the Daedalus has a write up somewhere right? Maybe we could use it as a reference and just tone it down a little to match our needs for this guy.
 

Just Matt Now

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Alright that's fine. I have another question. If we're gunna make a write up and invite people to join, what exactly are they signing up to join? The destruction of the Exchange?

Also, let's not go with the all out destruction of the Exchange, so that we can bring them up in later arcs if we want.
 

Wit

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So I started playing around with stuff, got this so far, but not making much headway beyond this.


BURNOUT
DEEP SPACE SHADOWPORT

Burnout_wheel.jpg

Located on the Corellian Run, the Burnout is the pride of the Expansion Region...

Resembling a huge wheel, the Burnout's main fuselage is its central axis, an immense cylinder connected at its midpoint to the circular promenade by means of four spokes. The spokes emerge from the spherical inner-city, which houses some of the most prosperous ventures, casinos and gladiator arenas that drew patrons from far and wide.

Alright that's fine. I have another question. If we're gunna make a write up and invite people to join, what exactly are they signing up to join? The destruction of the Exchange?

Also, let's not go with the all out destruction of the Exchange, so that we can bring them up in later arcs if we want.
A faceoff against the Exchange for control of the Burnout? That way we can leave the Exchange alone for future usage.
 
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Just Matt Now

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Battle for Burnout!
The Cartel Needs You!!


huttcartel.png

Gambler's Utopia, a once secretive and isolated asset of the Retrade, is now a station revolved around housing smugglers and space thugs that end up being a catalyst of profits for the Cartel. The space station has proved to be useful and profitable to nearly all members of the Cartel, an easy-access hub to all needed smuggling rings of thug organizations. The ship has recently moved into the Thaereian system with hopes of starting the Cartel influence in Indie space. It was assumed that crime and profit would flow in this sector with Gamblers Utopia at it's helm. With its recent move, so has the movement of the scum and villainy that called the Utopia home.

Although, recent finding have suggested that the Utopia simply cannot flourish as expected. This is mainly due to the fact that there is yet another space station that serves a similar purpose. Agents and business associates of the Cartel have scouted and gathered information of the station. Similar in atmosphere to the Cartel's Utopia, it seems that there is a significant opportunity that the Cartel cannot let go.

Asit appears the administrator of this station, known as Burnout, has recently passed away. With his passing distracting those that call the station a home, there is an opportunity for a new administrator to replace the old. The Cartel has decided to move forward with the implementation of an administrator for this new station, and thus being acquired by the Cartel itself. The Utopia has been moved back to it's original position until the turnout of the new station can be secured.

Though more information has been released about the events of the departed administrator's death. It has been hinted that his death has come from the illegal crime organization, the Exchange. We must find out if the Exchange is behind the death of the departed. If this is true, then there is no dubt that they will be vying for control of the Burnout. The Exchange has been known to be an enemy of the Cartel for centuries, although their recent activities has been severely limited. This is in part due to the increased status of the Cartel. Although now with the Bothan war ended, and the Cartel less militarized, the Exchange could sense blood in the water. It is imperative that we show them the Cartel is not to be messed with. If any Exchange members are found, it is advised that they are caught and brought back to Cartel headquarters for interrogation.


Wit said:
BURNOUT
DEEP SPACE SHADOWPORT

Burnout_wheel.jpg

Located on the Corellian Run, the Burnout is the pride of the Expansion Region...

Resembling a huge wheel, the Burnout's main fuselage is its central axis, an immense cylinder connected at its midpoint to the circular promenade by means of four spokes. The spokes emerge from the spherical inner-city, which houses some of the most prosperous ventures, casinos and gladiator arenas that drew patrons from far and wide.

Mission's:

Feeling Out the Opposition

Burnout Station is similar to a small city. The rumors of Exchange presence has yet to be confirmed, though it is believed that they hold a safe house somewhere in the station. This base of operations serves as their hub of all their criminal activity on the Station. It's location is imperative to locate and confirm their existence and possibly to discover what plans they have for the station. Agents are needed for either discreet recovery of Exchange intelligence, or a frontal assault on their base to reveal themselves.

The Enemy of my Enemy...

Burnout Station is home to multiple crime syndicates and even more thugs and criminals that the Cartel has set it's eyes on. There is no doubt that finding those who would rather have the Cartel in place rather than the Exchange would be beneficial. The Cartel needs support, we arent in Hutt space after all. We need members to not only gather the support of the stations various criminals, but to aggressively push back those who oppose the Cartel. Things can get violent, and the station is known for having a lax in security, vigilante justice reigns throughout. Show all of those on board that the Cartel is not to be messed with.

Burnout Executive

This is where the main goals of the Cartel come into place. The administrator position needs t be filled and we need to elect a Cartel ember, or pawn to fill this position. There will be little leeway for the Agent to actually have power once they are installed, however they will appear to run things. We must beat out all those who are vying for the same position and make sure the Cartel comes out ahead. Meet with those who elect the new leader and make sure that they understand who they are messing with. All those running against us will also need to be paid a visit. The Agent running for the Exchange will surely be protected, make sure they get the message.

Sign-Ups:
We are looking for 2-3 members of the Cartel for each mission.

Character's Name:
Character's Rank:
Link to Character:
Mission:




Thoughts?
 
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Gaja

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I say roll with it! Indie space offers a lot of story opportunities, this lets us seize one and possible build of those in the future. So as FL I say post that shit! :CHappy
 

Just Matt Now

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I shall wait for Wit's go ahead ;)

EDIT: Another question, should we get someone to NPC the Exchange or should we do it ourselves?
 
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Wit

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I like it, awesome stuff man! So what kind of role would Edmund be able to play in all this?
 

Just Matt Now

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Well what did you initially have planned? Maybe this is his trial run for the Cartel, so that we know he has no loyalty to the Black Sun.
 

Gaja

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I like to think that this should be Edmund's chance to make his first mark as a Hutt Cartel member, prove his worth if you will. In what fashion and way though is up to Wit, but I think he should be either leading the team or get to do something important in the mission.

As for an NPC'er, we could add that option to the people as well, see who's interested or if you [Matt] are interested in it you can do it as well and I'll help where you need me to. How about that?
 

Just Matt Now

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Sounds good, I am currently revising the write up to include more than one mission because I feel that we could squeeze this into a few missions.
 
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