Pontus's

Pontus

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Hi!

Please don't post here. This thread's a workshop for me to mess around with random stuff and things. Will beautify at a later date.

Thanks!
 
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Pontus

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Placeholder.
 
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Placeholder.
 
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Rolls.

D100
+5 to die roll for every character level above 1.
100 - Critical Success! Things go perfectly and you get a major positive bonus effect.
81-99 - Major Success! Things go perfectly and you get a minor positive bonus effect.
51-80 - Success! Things go exactly as planned.
26-50 - Minor Success! You achieved your goal, but some sort of negative comes along with it.
11-25 - Minor Failure! You failed with a minor consequence.
2-10 - Major Failure! You failed miserably, with a major consequence as a result.
1 - Critical Failure! God have mercy on you.

D20
+1 to die roll for every character level above 1.
20 - Critical Success!
15-19 - Major Success!
10-14 - Minor Success!
5-9 - Minor Failure!
2-4 - Major Failure!
1 - Critical Failure!

D6
6 - Critical Success!
5 - Major Success!
4 - Minor Success!
3 - Minor Failure!
2 - Major Failure!
1 - Critical Failure!

Code:
[dice]d100 ; d20 ; d6[/dice]

[dice]2d20[/dice]


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Morgan making Rum? Captain Morgan's? This advert?
 
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Pontus

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Jason Orko
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Born to a small blip in Lotho Minor that he and his younger sister Rin had taken to christening the 'Stain on the Sunrise'. Junk planets made for less than ideal environments when it came to raising children. Food was scarce and disease clung to garbage, which was very much everywhere, and while extreme poverty had a way of bringing communities together, it also had a hand in creating unsavory folk.

When Jason was 12, a particularly harsh summer had left the village's already small food reserves dwindling and, in a desperate push for survival, the adults grouped together in hopes of a large find that might at the very least get them through the coming months. None returned, leaving behind only children and the infirm in a much bigger bind than ever before.

Rin, two years her brother's junior, had always been brave, outspoken and decisive, everything Jason wasn't. Faced with a slow demise and a soon-to-be crumbling semblance of society, she took her sibling's hand and led them into the arms of Drek Varlo, the 'local' ruler of this area, who was known for purchasing child laborers from off-world, and struck a bargain with his people. The two ended up becoming 'freelance' employees of his. He'd make no effort to feed or clothe them, they would sell what they found only to him, and he'd pay them a pittance for their spoils, but would allow them access to areas of the junkyards that he'd cordoned off from the general populace. And that single benefit, Rin believed, would mean the difference between life and death.
Food for a Crow
Varlo was a difficult man to please, and if that wasn't bad enough, he had them and knew it. Over the years, the siblings had endured a series of close brushes with death, one leaving a scar across Jason's face. Jay, never the strongest, had long since resigned himself to what he saw as his fate, quickly found his world drained of meaning outside of Rin, the single, stubborn ray of sunshine in his life that just would not quit trying to get him to finally make something of himself.

PERSONALITY
Placeholder.
ABILITIES
Placeholder.
ASSETS
The clothes on his back, an envirosuit, and the tools on his belt.
THREADS
none.
 
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Pontus

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o06SZWX.jpg

. . . .
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AFFILIATION
Bad Company

MANUFACTURER
Corellian Engineering Corporation

CLASS
Light Freighter

ROLE
Transport

COMPOSITION
Durasteel and Transparisteel

DIMENSIONS
L: 36.5 m; W: 26.4 m; H: 7.6 m

CREW
1-2

PASSENGER CAPACITY
6

CARGO CAPACITY
150 standard tons

HANGAR CAPACITY
N/A

CONSUMABLES
2 standard months

SPEED/MANEUVERABILITY
The YT-2600 has a top speed of 65 MGLT and has average maneuvering characteristics.

ARMAMENT
  • 2x dual medium laser turret, 1x dorsal, 1x ventral

EQUIPMENT

DESCRIPTION
The Fool's Errand is a YT-2600, modified to the specifications of a smuggler who goes by Pin. A smuggler's ship, through and through, the vessel contains several hidden compartments, as well as a bit of ground work done for future customisation.

LEGALITY
Legal. Light freighters such as the YT-2600 are considered innocuous enough under most jurisdictions, and are not restricted in most systems.

INTENT
To provide the main ship used by the Bad Company Crew, and track any upgrades made to it.

RESTRICTIONS
Old and not particularly famous, 2600s are rarely seen throughout the galaxy, but otherwise attainable.


 
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tenor.gif

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Biographical Information

. . Name
. . Homeworld
. . Age
. . Skillset

[IN]
[IN]
[IN]
[IN] Unknown
[IN] Unknown
[IN] Middle-Aged
[IN] Thief
[IN] Smuggler
[IN] Gunslinger
[IN] Confidence-Man

Physical Description

. . Species
. . Gender
. . Height
. . Mass
. . Eye Colour
. . Hair Colour
. . Skin Colour
. . Force Sensitivity

[IN] Human
[IN] Male
[IN] 178 cm
[IN] 74 kg
[IN] Green
[IN] Red
[IN] Light
[IN] Unlikely

Political Affiliations

. . Factions
[IN]
[IN]
. . Crew
[IN]
. . Characters
[IN]
[IN]
[IN] Independent
[IN] Five Syndicates
[IN]
[IN] Bad Company
[IN]
[IN] Kiara Shan
[IN] Morgan Arcas
[IN] Callahan McKoy

.
An accomplished Smuggler that seemed to be a man taken out of time, reminiscent of the golden age of rogues — charming, self-assured, shrewd, devious, worldly, adventurous, level-headed and driven, with a code he lived by. The man embodied the aspects of a life of crime that novels were written about, the feelings of awe and wonder behind expressions like 'Honour Among Thieves'.

For a well-liked, well-connected individual, very little is known about him. Even his name remains a mystery, those who know him referring to the man only as "Pin". When pressed on the nickname's origins, these acquaintances of his seem to either shrug or spin fantastical tales of legendary proportions.

Some fan favourites include: Born to royalty but forced to flee his homeworld and abandon his name after a coup d'état, and is now referred to as "Pin" — as in "King Pin" — because his followers can no longer call him "Your Majesty". Or, the man dove on a grenade to shield an old woman, who turned out to be an ancient Force Mystic that not only restored his mangled body in gratitude, but also gifted him with the ability to see through lies and sense hidden treasure, leaving the scar on his face — which is, supposedly, where the melted Pin of said grenade fused with his flesh — as a mark of his Heroism and Bravery.

Insightful, competent and crafty, the red-haired individual is an old hand at dealings with the underworld and a particularly charismatic leader, despite not having a power-base that might afford him the ability to stand at the top of the criminal food chain. Pin moves with purpose and typically pursues his goals indirectly, with few, if any around him ever knowing the full story, and goes to great lengths to ensure those working with or for him are content and working at their best. Having established himself as this Mastermind that takes care of his people, the few that gather around him tend to hold the man in very high regard, none more so than a particular young woman that he took under his wing and came to see as kin.

Having heard that a Corellian Pilot, and budding Smuggler has suddenly found himself at odds with his next target, Pin has leapt at this cheap, motivated labourer, and offered to recruit him for the job, in exchange for clearing his debts and — of course — the much needed opportunity to stick it to the people who crossed him. All he needed to provide, aside from his skills, was an extra, capable pair of hands.

Backed by his adoptive daughter's skills as a slicer, the two Corellian Pilots in his pocket and his ship, The Fool's Errand, the old smuggler prepared for the biggest job he'd ever pulled. One that had taken him a very long time to plan out, and one only he could see through.


Intent

To serve as both mentor and antagonist to Callahan McKoy, Kiara Shan and Morgan Arcas, and a major driving force, and active part of their personal story arcs. May become a crew-member in the future.
 
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Pontus

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