Plot - Finding the Light - Dice Rolls

Nefieslab

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Rolling for Lucian's attack;

[Dice]d10[/dice]
 

Nefieslab

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Rolling for how he does the damage;

1-2 = boring but practical
3-4 = bit of flair
5-6 = action movie level badass

[Dice]d6[/dice]
 

Pam0wl

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Rolling for Sigal's success with Force Light against the Sith Wyrm

[dice] D10[/dice]
 

Pam0wl

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Rolling for damage the sith wyrm self inflicts (10 is fatal)
[dice] D10 [/dice]
 

fasteagle190

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To see where (or if) the lightsaber hits and how much damage it does:

[dice]d4[/dice]

1: It misses the wyrm
2: It hits the wyrm, but more angers it than hurts it
3: It hits the wyrm in a place that was weakened, doing some damage
4: It hits the wyrm in the head, doing heavy damage

EDIT: Of course.
 

Nefieslab

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Rolling for effectiveness of Lucian's attack;

+3 for CL
+1 for worm being blinded

[dice]d20[/dice]
 

Nefieslab

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Rolling to see if the accumulative damage is enough to kill the worm;

Even = Yes
Odd = No

[dice]d4[/dice]
 
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