Oz Wios

Ōz Wiōs

New Member
SWRP Writer
Joined
Feb 22, 2016
Messages
3
Reaction score
1
NAME: Ōz
FACTION: Independant
RANK: his own boss
SPECIES: harch
AGE: 200
GENDER: male
HEIGHT: 1.9
WEIGHT: 137 kg
EYES: red
HAIR: dark brown
SKIN: brown
CREDITS: 1,000
DISTINGUISHING MARKS: 8 eyes, 8 arms, mandibles, sharp teeth. Left set of eyes, arms and left leg are cybernetics.
FORCE SENSITIVE: no

STRENGTH: 8/10 his strength comes from his multiple arms, half of which are cybernetic
DEXTERITY: 4/10 his mass and size slow him down
CONSTITUTION: 6/10 his health is over all slightly higher than the average.
INTELLIGENCE: 8/10 he has a knack for technology and is drawn to it comstantly ugrading his wares.
WISDOM: 5/10 he holds average wisdom nothing important
CHARISMA: 7/10 since he is a trader/smuggler/merc/bounty hunter he is inclined to be good working with people

PERSONALITY:
He is very wary of others who are not on his crew or team. Oz Loves technology and is drawn to it second to money. He loves traveling and seeing the galaxy for what it has to offer.

Physical description:
Oz is a harch rising at a 1.9 meters tall weighing over 137kg. He uniquely bares 8 arms and 8 eyes which isnt unheard of for his species but extremely rare and is more often seen amongst females. To which his whole left side of his face, arms , torso and even his left leg is all cybernetics due to a raid when he was younger and he suffered from burns, that an explosion he caused which considerably burned half his body.

BIOGRAPHY:
Oz was the younger sibling of over a couple dozen brothers and sisters. He hailed from Nar Shaddaa, the large crime underworld of the outer rim territory and was orphaned at birth when their parents died during a raid from the Hutt cartel. Despite their age, the siblings were renowned for their skill as thieves. At some point, however, one of his sister had an unpaid debt, which resulted in her death. Following that incident, he vowed revenge amongst the Hutt family and became a smuggler and transporter, giving him closer as he plotted his revenge.

At some point during his journey, Oz was secretly conveying a package of Kyber crystals on his home planet. Whilst smuggling the crystals, the young scoundrel was stopped by an Imperial Security Officer who had caught wind of the operation. To avoid being arrested, He tazed the officer and escaped via a nearby alley way, using the kyber crystals to cause an explosion and seal off the entrance, which he sustained numerous damage to his face, left three arms and his left leg. Whilst maneuvering through the alleys on, Oz got into a confrontation with a few of the imperials guards and managed to defeat him, only to then run into the Hutt himself.

In order to make up for destroying the crystals and putting their employer out of action, Oz and his siblings decided to work for the Hutts to pay off their debts. That arrangement involved the siblings retrieving smuggled supplies from Outpost ships that were shot down trying to get past the Imperials, lest those supplies be stolen by different gangs.

Eventually, a meeting was a arranged between the Smuggler and the head of the Hutt family. At the meeting, the Hutts explained how his organization were planning to sneak a ship past the Imperials. In order to do so, they needed to get a scan of where the Imperial ships were the weakest. The Smuggler was therefore sent to Mataou in order to activate the deep space scanners located in the Hutt ruins on that planet. After activating the four scanners, the Cartel was able to find a weak point in the Imperial blockade and to smuggle a ship through.

Due to their increasing reputation, Oz believed that his siblings needed to take care of some of their previous enemies in order to stop them from coming after them in the future. This led his youngest brother to come into contact with a member of an opposing syndicate who agreed to help the pair if in return they dealt with some of the Syndicate's problems. The Smuggler therefore traveled around Burnin Konn, dealing with the bounty hunters for bragging about betraying the Syndicate, some mercenaries for being too reckless, and a few assassins for attempting to murder the Syndicate chain of command.

In return, the Syndicate helped Oz locate a number of their enemies and prevented anyone from interfering whilst the siblings went to confront them. That allowed them to attack them and convince them to remove any bounties the group had set on them, confront their parents murderers, warning them to leave the siblings alone, and finally to kill the A few members of the Hutt family, and specially The Hutt who killed his sibling after disagreeing on a payment. After finally dealing with their problems, the Syndicate thanked Oz and the Siblings as well as giving Oz the parts he needed to repair his face, arms and leg.

After dealing with their enemies they returned to the syndicate who informed them that The imImperials had plans for the score of a lifetime. In order to complete the plan an imperial shuttle was needed. Oz then had to travel to the planet Hoth in order to acquire the parts needed to assemble the shuttle. They then travelled to a scavenger camp to retrieve the data they had stored their and get a better map of the area but the plan proved unsuccessful as the data was incomplete. As an alternative, the Syndicate suggested getting the data from a group of imperials down on the planets surface. The Smugglers therefore ambushed an imperial patrol down on Hoth and managed to steal an astromech, who had the necessary data needed.

With the map of the area completed, the Smuggler was ready to start collecting the parts needed to fix up the imperial shuttle. The crew needed an imperial codebreaker, a trivalve assembly and a vortex stabiliser. After obtaining the trivalve and the vortex manipulator from a scavenger camp, The droid informed the crew of the location of the codebreaker. The last part was being auctioned off by the leader of the scavengers on Hoth, who had history with the Hutts. The siblings fought their way to the Hutt and offered to buy the codebreaker off of him, explaining that they were working with the syndicate. Upon hearing of their name, the Hutt became hostile, leaving the smuggler no choice but to kill him and take the codebreaker back to the syndicate.

In order to continue with the plan, Oz would have to slow down an imperial salvage so that his siblings and the droid could repair the shuttle without interruption. Upon the shuttle's completion, the syndicates were attacked by the remainder of the hutts guards and required the assist of Oz. While his siblings made the suggestion of leaving the syndicate to be killed, Oz refused, and they was saved. With the shuttle complete, the syndicate went into hiding as to avoid being identified and arrested by the Empire. They then explained how the next step of the plan required Oz to meet with one of his contacts.

The young smuggler was instructed by the Syndicate to work with The leader of the local Rebel. The rebels sent the Smuggler to Anoat in order to find the location of an abandoned Rebel base on that planet. Oz also volunteered to help rescue a team of the rebels men who had been ambushed by gangsters on Mataou whilst purchasing weapons. In return for finding the base and dealing with the Imperial forces tracking the Rebels, they gave the syndicate information on where the Empire was storing the cargo seized by The Imperials and the Blockade.

Oz, and his siblings would then work with the syndicate and the Rebels to plan an assault on the Imperial impound facilities. After setting up a series of sensor disruptors that allowed to escape Imperial pursuit, Oz and his siblings would assault the Imperial facilities on Nar hypa to secure the impounded cargo.

Following their discovery, the siblings were labeled as public enemies and pursued by countless assassins, mercenaries and bounty hunters. Their pursuers attacked the smugglers, killing the syndicate and injuring the siblings in the process.

Because of their hostile actions, Oz and his siblings were forced to flee Burnin Konn and relocate to Cloud City. The siblings met the Hutts leader of the Family once again. The Hutt agreed to help them getting rid of their bounty, on the condition that they would work for him once again. The siblings agreed to hunt down four members of another crime syndicate who were trying to seize control over Cloud City's black market. Searching the bowels of the city, the smugglers managed to take out the overseer of the spice gangs. Whoch resulted in mercenaries being sent to sabotage the repulsors that maintained Cloud City aloft. As the floating city had started to crash, the Smugglers set off to stop the sabotage. After destroying the mercenaries, Oz went after the crime syndicates leader by himself and luckily defeated him. Soon after He then returned to the Paradise Atrium, and soon found out his siblings had been killed by the Hutt family. Leaving Oz to once again plot against the Hutt cartel, willing to do anything that resulted in their demise.

Oz now travels the galaxy, hunting artifacts and beings alike. For money of course. His job title now is extensive from being a collector to transporter, mercenary to bounty hunter, to merchant and trader. He goes out of his way for a quick few credits.

SKILLS AND ABILITIES:
Oz is an astounding tactician and combatant. He has the ability to hack into most electronics to include droids, shields and bulk head doors and many more. He is a great shot with his weapons but lacks hand to hand skills.

GEAR:
Oz carries 8 DL-44 Heavy auto-Blaster Pistols, as well as spare ammo and countless gadgets to help him on missions. He wears loosely fit pants and shirt with a large overcoat.

SHIP:
Oz's ship is a heavily modified Yt-2550 gunship which lies 66 meters in length, and is powered by 4 compact Sossen-3 ion drives and aided by 2 sspo5 dual hyperdrive (one primary and one emergency) to help move the heavily armored gun ship, which carries up to a years worth of consumables for the ships occupants. Being Armed with 10 quad-heavy repeater ion cannons 4 in the fore/top and bottom, 2 port/top and bottom, 2 starboard/top and bottom and 2 aft/top and bottom. The cargo compartments were converted to mostly rooms while maintaining its 80 tons of cargo space.

The hull was painted a dull deep black to blend in and not reflect any lighting, and was made of a prototype steath plating. The ship was outfitted with a LIMITED-use cloaking devise that allowed the ship to remain cloaked for 13 minutes but the ship was not able to fire its weapons, once fired the cloak drops. After a full use of the cloak it takes an hour to recharge. The ship communicates with a prototype long-range holotransmitter along with a high powered sensor array.

The inside hull has been reconstructed with only 15 full master living quarters, meditation-training room, 20 personal escape pods, 2 bridge/ droid pilots, 10 gunners stations manned by droids, a full jedi/sith holo-navigation/communication room, full lab, and medbay.

Its powerful Deflector shields could withstand large amounts of damage, including bombardment by turbolaser emplacements. Intricate sensors built into the craft reported damage instantly, allowing the crew to locate trouble spots immediately. When the starship was damaged, up to 8 astromech droids could be automatically deployed. These droids would even venture onto the surface of the ship's outer hull during flight, braving the vacuum of space and enemy fire to make emergency repairs.

Ship history:
The ship is One of the most sophisticated lightweight starships in the galaxy, this yt-2550 is an experimental model designed to resemble a cargo shuttle while possessing the combat capacity of a heavy starfighter. Beneath the sleek metal exterior and the interior wood paneling is an unmatched density of sophisticated circuits, wires, cooling systems and other components, many never before used in a starship of this size. The 2550s shields are military-grade hardware from virtually all scanners, allowing it to travel unnoticed among civilian vessels, Its own sensor capabilities are formidable.

Maintenance work on the 2550 is extraordinarily difficult and expensive due to the super-compressed nature of its mechanics. This difficulty is only aggravated by the fact that CEC refuses to share its ship specifications with the galaxy. The starships of the CEC are the product of centuries of military research and development. The CEC designed its ship to destroy most other ships as quickly and efficiently as possible. From its radar-resistant exterior paneling to the next-generation navigation systems. This mission superiority is augmented by communications links directly into many Intelligence databases throughout the Galaxy.
 
Last edited:
Top