Outer Rim Defense Pact

Cainhurst Crow

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The sith have begun to expand within the outer rim, slowly taking territroy after territory in the north. Their advance must be contained, and so it comes to us to stop their advance. This is the start of what I hope to be, a series of missions, all directed to help us push back against the sith empire.

Mission Section 1: Urce

Small but Sturdy (Ask)
Participants: 1-2
Mission: The planet of Urce is a simple world, small and somewhat forgettable, it is still a planet whose position could serve as a forward base against the sith a sector over. Recently, the planets leaders have been seeking military aid in exchange for siding with the republic.

Goal: Broker a deal between the Republic and the Leadership of Urce. Bonus objective is to convince the rest of the Security Council of Urce to agree to the deal.

A problem with the Neighbors (Ask)
Participants: 1-2
Mission: The planet Urce is home to a number of smuggler dens and shadowports. These people are often knowledgeable about the region, some regarded as great members of the local community for spreading their wealth to the common people. Recently, one smuggler group has come into conflict with the local authority of the planet.

Goal: Investigate the smuggler groups activities and find a way to stop them from coming into conflict with the local security forces. Bonus objective, find a way for the smugglers to give their services to help aid the republic.
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Mission Section 2: Phaeda

Gone But Not Forgotten (Ask)

Participants: 1-2
Mission: Phaeda has once been part of the Republic, eons ago, and its contributions are not to be discarded. Possessing a military force capable of defending itself, and aiding the republic in its own defense, Phaeda had drifted from the Republics authority to form its own powerbase. With the sith encroching onto their territory, it is time we welcomed them back into the fold.

Goal: Travel to Phaeda and negotiate for them to return to the republic. Bonus objective, make them commit their fleet to our cause.

Ready at a Minutes Notice (Ask)
Participants: 1-2
Mission: The Phaeda Militia was a infantry unit which once helped fight for the republic against the mandalorians. With recent tensions between the Republic and Death Watch, it may be time to resurrect this old unit and put them to work in helping keep the republic safe.

Goal: Contact the Phaeda Militia and make sure they are combat ready. Bonus Objective: Help to train any of the new recruits and oversee their first trial combat mission.

Please sign up by following the format below.

Name:
Rank:
Profile:
Mission:
 

Sivaprasad

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Sorry for being dense, but which missions are for Senators, and which are for GAR? Thanks. :)
 

Sivaprasad

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Thanks.

We're doing Ready at a Minutes Notice.

@TheCalmOne
Do you want to start the thread? (As long as you start it before retiring your guy, we can finish it, apparently).
 

Sivaprasad

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No worries.

@Comrade Matt
When your character gets approved, do you want to do Ready at A Minutes Notice with me?
If you're not sick of me already. ;)
 

Mad Dog

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Name: Paris P. Ogilvie
Rank: Senator
Profile: Here.
Mission: Ready at a Minutes Notice.

@Sivaprasad I see that you're interested in that one, mind if I jump in it?
 

Sivaprasad

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Hi Mad Dog. :)

Although @Cainhurst Crow hasn't explicitly labelled the missions as GAR/Senator missions, minutes notice looks like a GAR mission. :)

Gone but not forgotten, and Small but sturdy look like Senator missions.

Hopefully Cainhurst Crow will let us know which are for GAR and which are for Senators.

Until then, I assume you would want to do any Senator missions?
 

Sivaprasad

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Thanks, but I have already asked Comrade Matt to do a minutes notice.

Which missions are intended for GAR and which are intended for Senators?
 

Mad Dog

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Well we can just do a senator mission.
 

Sivaprasad

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Great. I'll start it later today.
Remember it's your turn in Illusive Antagonist. :)
 
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