Cortan
SWRP Writer
- Joined
- Oct 21, 2012
- Messages
- 1,877
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Once again, the adventures of the Ghost Crew release a week early online, providing us with a glimpse of Sabine's past, how the Rebel operation is run, and hints towards plans for the Rebel Alliance down the line. Its also a chance for the two female characters of the crew to interact on their own, with a background scenery that bridges the eras a bit.
The main plot kicks in after a scuffle with TIE fighters gone wrong, and Sabine starts to question where exactly the crew gets their intel from, given its increasing failings, and so demands to meet the contact who provides this info - named 'Fulcrum' - when Hera next goes to pick up supplies that Fulcrum provides. Things get complicated when they realise that something still lives on the base, and thanks to that earlier scuffle (and a botched repair job by the boys), the Phantom's not working. So they're stuck there, trying to hold out till the Ghost comes by to pick them up - which won't be before passing asteroids block out the light of the nearby star long enough that the creatures, who disdain sunlight, won't have a problem reaching them. Ends up playing like a Left 4 Dead finale.
This is very much what I'd call a 'minor' myth arc episode. We get a number of small details and questions raised - from Fulcrum to the nature of some of the supplies they provide, to Sabine's trust issues due to the Empire - but nothing massive or revelational. I'm not also not too sure on the notion that Sabine and Hera couldn't have found enough fuel and parts for a patch job within the base itself to save themselves, but then, overrun with strange creatures. Overall decent watching I'd say, though again Chopper's 'antics' lead in some way to lives being risked.
The main plot kicks in after a scuffle with TIE fighters gone wrong, and Sabine starts to question where exactly the crew gets their intel from, given its increasing failings, and so demands to meet the contact who provides this info - named 'Fulcrum' - when Hera next goes to pick up supplies that Fulcrum provides. Things get complicated when they realise that something still lives on the base, and thanks to that earlier scuffle (and a botched repair job by the boys), the Phantom's not working. So they're stuck there, trying to hold out till the Ghost comes by to pick them up - which won't be before passing asteroids block out the light of the nearby star long enough that the creatures, who disdain sunlight, won't have a problem reaching them. Ends up playing like a Left 4 Dead finale.
This is very much what I'd call a 'minor' myth arc episode. We get a number of small details and questions raised - from Fulcrum to the nature of some of the supplies they provide, to Sabine's trust issues due to the Empire - but nothing massive or revelational. I'm not also not too sure on the notion that Sabine and Hera couldn't have found enough fuel and parts for a patch job within the base itself to save themselves, but then, overrun with strange creatures. Overall decent watching I'd say, though again Chopper's 'antics' lead in some way to lives being risked.