- Joined
- Dec 17, 2016
- Messages
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Custom Beskar'gam
This armor has been pieced together in the last 5 years by Orys himself making it a unique one of a kind set. The T-visor makes it obvious to most that it is of Mandalorian origin though the armor itself differs from standard issue beskar'gam. The helmet features a built in comm link and UTD and there are various pockets for storage fastened with durasteel buckles present on the armor.
LEGALITY
Mandalorian armor- typically defined as anything bearing the cultures iconic T-visor- has been banned in Sith space as a part of the Mandalorian Cultural Repression laws meant to curb the peoples individualistic and rebellious tendencies. Outside of Sith space, the armor doesn't tend to invite any further scrutiny than other armors in its class, and local jurisdictions vary widely.
INTENT
To provide my character with a custom set of armor that differs from the standard medium beskar'gam. It will also be used to keep track of future advanced tech upgrades.
ADVANCED TECH
No not yet
No not yet
Type and Coverage
Type: Medium Armor
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
Type: Medium Armor
Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)
- Head: Full coverage duraplast helmet and gorget with transparisteel visor
- Torso: Duraplast and beskar-alloy plating covering the chest, abdomen, and ribs
- Back: Duraplast and beskar-alloy plating covering the upper and lower back
- Upper Arms: Duraplast plating covering the shoulders(pauldrons), front and back of upper arms, and elbows
Functions
Function 1: Jump Boots
- This unusual technology- a precursor to rocket boots- is able to propel a person up to 10 meters beyond what a normal person would normally be able to jump, especially when armored. It is not capable of sustained flight, and requires a brief engine cool-down before it can be used again (1 post cool-down).
- The gauntlet bola Launcher is a useful addition to a bounty hunters arsenal. Single shot, takes several seconds to reload, and has a max range of 12 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
- Thermal undersuits wick away or reflect thermal energy for brief periods of time. They are not nearly as effective as a suit that firefighters would wear. Most commonly used to protect soldiers from short blasts from flamethrower weapons or brief exposure to extreme heat, and are only good for 1-2 posts of exposure depending on intensity. They are useless against blasters.
- Most often in the form of a cape or underlay beneath armor, modern armorweave provides protection against the penetrating effects of shrapnel from explosives, basic slugthrowers, and unpowered melee weapons using a tightly woven lattice of the material. It offers no protection against kinetic impact or energy, and vibroweapons (or similar "powered" weapons) cut or burn right through. Having more than one accessory (example: Cape + underweave) provides no additional effect.
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