OOC Ode to War

Flamjetxx

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Although, I think the main issue is the timing of the events to perform in the time it takes for Artello to perform the start to a strafe and a Force Pull is not able to be performed by the time Valen's Jedi character is able to holster his lightsaber, raise his rifle, and aim on a moving target with a weapon that isn't even on his profile (indicating he is likely not familiar with it) with a weapon that is traditionally less accurate and has slower (albeit slightly slower moving, but still slower moving) bolts of energy -the significance of this being that he would have to aim slightly further ahead of the target than he would ordinarily have to do with a normal blaster, requiring more experience with it; Although, experience with a weapon may very well be unimportant.
 

Phoenix

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Well, it was in fact a Force pull, and not a very strong one at that as it is only strong enough to cause it to stumble rather that grip and lurch the wookie forward with incredible force.

It still falls under the same principle of energy forming at the source and having to have enough force to move a Wookiee even if it's not "gripping" him.

And Artello is not running away, he is strafing laterally -specifically maintaining the 15meter gap rather than closing or opening it-, putting his left side closer to the opposition, making his lightsaber closer to his enemies. It is a real tactic to turn one's body to the side to make them a smaller target, and turning ones body to the side doesn't make it any harder to use a lightsaber to defense oneself.

Am I wrong or missing something?

What you just described isn't really possible based on what's written. Valen is (at the start of the posts) to Arello's left. If Artello runs to his right he's expanding that distance and the post doesn't really support it being a strafe based on the use of the jumpers. They activate by a downward flexing of the ankle associated by forward jumps (hence jumpers) they aren't for strafing which would mean that Atrello is facing in the direction he's running (which would be away from his opponent with his back to the shooter).
 

Flamjetxx

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It still falls under the same principle of energy forming at the source and having to have enough force to move a Wookiee even if it's not "gripping" him.

What you just described isn't really possible based on what's written. Valen is (at the start of the posts) to Arello's left. If Artello runs to his right he's expanding that distance and the post doesn't really support it being a strafe based on the use of the jumpers. They activate by a downward flexing of the ankle associated by forward jumps (hence jumpers) they aren't for strafing which would mean that Atrello is facing in the direction he's running (which would be away from his opponent with his back to the shooter).
- I would still argue that Artello would have more than ample time to manifest the concentration necessary, no matter how much or how little it would take to Force Pull the wookie character before the XPC fire was shot seeing that Valen would first have to holster his lightsaber and then draw and raise his XPC rifle, but I will leave that up to you to determine that as you are the PvP Mod.

- A downward flexing of the ankle is associated with any sort of jumping at all, not just forward jumping. I did mention that that he "bolt" to his right, which requires a lift off point to start the momentum, which I would argue easily requires the downward flexing of the ankle, even if it was activated that way.

However, I read the Jumper write up again just to make sure, and it looks as if the downward flexing of the ankle isn't the activation. It says plainly in the write up at they are activated via gauntlet control (in my case HUD control). Then it states that it will wait several seconds before deactivating again for safety. Again referring to the action, deactivating, being the trigger. I believe based on the way it was written that the flexing of the ankles is the deactivation trigger rather than the activation trigger. I could be wrong though.
 

Phoenix

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- I would still argue that Artello would have more than ample time to manifest the concentration necessary, no matter how much or how little it would take to Force Pull the wookie character before the XPC fire was shot seeing that Valen would first have to holster his lightsaber and then draw and raise his XPC rifle, but I will leave that up to you to determine that as you are the PvP Mod.

"As the rifle in the other Jedi's hands rosed to look at him" and "the moment he saw the rifle move." Per your post, the rifle is already rising when Artello is attacking so holstering the saber isn't part of the equation and raising a rifle to shoot at a target at 15 meters is very quick. I'm sorry if you disagree, but that is the ruling based on what is written in the post and it's final.

- A downward flexing of the ankle is associated with any sort of jumping at all, not just forward jumping. I did mention that that he "bolt" to his right, which requires a lift off point to start the momentum, which I would argue easily requires the downward flexing of the ankle, even if it was activated that way.

However, I read the Jumper write up again just to make sure, and it looks as if the downward flexing of the ankle isn't the activation. It says plainly in the write up at they are activated via gauntlet control (in my case HUD control). Then it states that it will wait several seconds before deactivating again for safety. Again referring to the action, deactivating, being the trigger. I believe based on the way it was written that the flexing of the ankles is the deactivation trigger rather than the activation trigger. I could be wrong though.

"When activated via gauntlet control, they will wait several seconds for the trigger (downward flexing of the ankle) to fire" -Word for word from the tech write-up. They do not fire until the flexing of the ankles. The depictions and descriptions in the tech write-up - including the angle of the thrusters which is back and slightly away from the calf (away from the calf in order to propel the user forward, not to the side) - do not support strafing motions, but jumping.
 

Flamjetxx

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"As the rifle in the other Jedi's hands rosed to look at him" and "the moment he saw the rifle move." Per your post, the rifle is already rising when Artello is attacking so holstering the saber isn't part of the equation and raising a rifle to shoot at target at 15 meters is very quick. I'm sorry if you disagree, but that is the ruling based on what is written in the post and it's final.



"When activated via gauntlet control, they will wait several seconds for the trigger (downward flexing of the ankle) to fire" -Word for word from the tech write-up. They do not fire until the flexing of the ankles. The depictions and descriptions in the tech write-up - including the angle of the thrusters which is back and slightly away from the calf (away from the calf in order to propel the user forward, not to the side) - do not support strafing motions, but jumping.
That is fine, your ruling will no longer be contested. Thank you for weighing in.
 

Flamjetxx

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Edited to reflect the results of the ruling: that Artello cannot face his opponent while strafing and that he thus cannot use his lightsaber to defend the bolts.
 

Phoenix

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@Flamjetxx "And to be clear, Artello cannot turn his torso while moving to be able to face closer to the Jedi, right?"

I'm not sure I follow what you're asking
 

Flamjetxx

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Like this: The feet move the body one way, but the torso is rotated to face the enemy/to strafe.
The video game character is running from the left to right of the screen, but he is shooting perpendicular to where he is running.
 

Phoenix

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Oh, I know what strafing is, I wasn't sure which way you were wanting Artello to be facing. You can strafe to a side but not while using the jumpers.
 

Flamjetxx

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Oh, I know what strafing is, I wasn't sure which way you were wanting Artello to be facing. You can strafe to a side but not while using the jumpers.
Does your ruling set in stone that Artello Must use the jumpers even if his intent is to be facing the opponent to defend the incoming bolts? Because it was my honest belief that there was nothing physically stopping him from being able to face his opponent while moving, which I was on the side of caution by stating that he used it for, "A light boost in speed," indicating that he wasn't using them all out to rocket across the room in a split second almost uncontrollably.
 

Phoenix

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You don't have to use the jumpers if you want to strafe
 

Flamjetxx

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Then there are edits coming.
 

Valen Pelora

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I have gone over the post and nothing really seems to have changed besides you aren't using the jumpers anymore. Phoe specifically indicated the primary issue with the post was the amount you attempted to do in such a short span of time. That hasn't changed. I hate to get bogged down in these OOC issues but this seems like either not understanding what Phoe indicated, or willfully ignoring his decisions.
 
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