Nor'baals Palace

Nor'baal

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Darren Maximilian Harquin Romulus Reed

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Species Corellian Human
Gender Male
Age 30
Citizenship Corellian | Alderaan
Profession Galactic Entrepreneur
Force Sensitive Yes (Untrained)
Affiliation Smuggler
Rank Captain
Faction Hutt Cartel
Level 1
With his Father serving as a Smuggler on the world of Corellia, Darren was raised with a loose understanding of the legality of things, and it is hardly surprising that he fell into the Smugglers life as soon he was able to steal himself a ship. Working the space lanes from his late teens, Darren learned the hard way what it meant to be on one's own in an unforgiving Galaxy.

He ran a few brief jobs for the Hutts, earning himself some contacts and associates on the Smugglers Moon, mostly running jobs between there and Corellia. With a collection of contacts at numerous bars and cantinas across Hutt Space and Corellia, he was well set to push his business up the ladder and into the league with some of the bigger names in smuggling.

Serving a stint for several of Noble Houses of Alderaan, he spent a considerable amount of time in the weapons and gambling business - making a small fortune for himself in the first year, before rapidly losing it all in the next. Of course, with a sharp wit and an eye for a deal, Darren found himself needing to talk his way out of problems almost as often as he had to shoot his way out of them - and before long he became something of a conman and a swindler - making the rounds of the local hustle scene and earning himself quite the reputation as a ‘Galactic Entrepreneur’ within the circles of similarly minded scum.


Contents
  • Biography
    • Early Years
      • A peaceful life
      • Working for the Hutts
      • Pilot to a Lorda
      • New Homes
      • Horror at Holoworld
      • Mining for Gizka
    • Desperate Times, Desperate Measures
      • The Harp of Sardan
      • The Lost Statue of Krath
    • The Gambling Circuit
  • Personality and Traits
  • Abilities and Skills
    • Luck
    • Charisma
    • Intelligence
    • Perception
  • Equipment
  • Ship
  • Threads
Biography

Born on his Father's ship, to a mother he has always been told was ‘A bit of a looker but not much for conversation.’, Darren gave up attempting to find the name of his other parent long ago, his Father always shutting him out should he probe to much. Growing up in the space lanes, it was unsurprising that he to looked to become a Smuggler as soon as he was able, and stole away in a ship of his own - with the assistance of his Father. Both risking prison in stealing a ship from a Corellian Businessman and bolting, ship by ship into the star's.

Early Years

Going their separate ways when he turned eighteen, thanks to a job arranged by his Father to deliver Spice between Hutt Space and Alderaan at first, Darren wished his Father well and headed into Hyperspace. Naturally, the proceeds of his first job went almost in their entirety into outfitting himself with a pistol of his own, and then gambling, drinking and purchasing a sample of the transported product.

After his minor binge within the Cantinas of the Hutt Core, Darren moved back into the Smuggling business to replenish his bank account for the next big binge. However, almost a week into his second job his ship was halted by an unnamed vessel, and boarded by a team of pirates - who stole away his cargo.

Thinking quickly, Darren bragged that the ship's main item of cargo was secured within a safe, which contained a Hutts last will and testament secured on a data spike - the password known only to his contact. Hesitantly, the pirates agreed to spare Darren, and allowed him to keep his own ship in their hold.

In the following three months aboard the ship, Darren managed to consistently lead the pirates astray, pretending as thgh he was following the Hutts pleasure barge, always arriving just too late to make contact with his client. In secret, he had been broadcasting his location to another group of space raiders, and managed to make his escape as the rival groups did battle in the ship's corridors.


A peaceful life

Preferring to avoid getting murdered by Pirates, he took to the spacelanes again and made to settle down on Alderaan, wherein he acted under the guise of a member of the minor Nobility, and managed to talk his way into the personal retinue of a member of the House Arpo. Working the Casinos, and using the high class clientele there, managed to hack out a business for himself as a weapons trader.

Forging documentation, and thus giving himself a license to trade, he was soon peddling high end ships and weaponry to some of the warring Counts of Serenno and his home world of Alderaan - always staying one step ahead of his rivals. His venture was to come crashing down however, when he accidentally ended up selling to the person whose ID he had stolen.

Fleeing the system on a stolen pleasure yacht, he made his way for the heart of the Galactic Crime Scene, arriving in Nar Shaddaa to start the next con.


Working with the Hutts

Returning to Hutt Space, with his full cargo and a few rounds worth of stories - which naturally got exaggerated with each telling - Darren returned to the Court of a Hutt of the Anjurip Family, in which he took up residence as a Gambler and Thug - sponging off the free drinks and food of the Palace whilst looking for the next opportunity.

Pilot to a Lorda

Opportunity was to come knocking following the execution of the Hutts Pilot, a young Rodian that went by the name Reelo. Stepping up to the mark, and figuring that Piloting a pleasure barge couldn’t be that tricky, Darren offered his services to his new master - who gladly agreed based on the young rogues overstated past achievements and skills.

Introduced to his new ship, Darren was found in fits of laughter after seeing what he had to work with, an utterly colossal pleasure vessel that moved (according to Darren) ‘slower than its owner and twice as graciously’. His master, who clearly did not understand human humor, found this hilarious, and had the quote cast in metal and placed over his throne within the vessel.

Darren ran a collection of missions for his Master, slowly working to ingratiate himself more and more with the Hutts inner circle of servants, and naturally, the garrulous slug himself. Striking up a relationship with the Hutts head of security, a young Twi’lek Gunslinger, and making friends with his master's current Majordomo, he did his best to impress his Lorda in readiness for his next great plan.

In what Darren maintains was a complete stroke of genius, he pushed the Majordomo out of an airlock, and then put himself forwards as a replacement. Seeing no other viable option, the Hutt Lorda appointed him as Majordomo soon after - and Darren set to work on making the most out of his new position.


New Homes

One of his first tasks as Majordomo to his Hutt Master was to secure a new palace, as the previous Majordomo had died taking the security passwords for the current one with him. Bragging about how wonderfully talented in the field of real estate he was, Darren set to work - hiring (and skimming a little off the top for himself) a team of location scouts to track down a suitable venue.

Horror at Holoworld

With the first location passing the screening tests, Darren headed out to make the arrangements for the renovations. Arriving at the Holonet Fun World, a closed down Holo Theme park on one of the Hutt Worlds, Darren splashed out a few million credits on security and construction staff, and set to work demolishing some of the older rides. However, as time went on, the young Rogue soon realised that there was a great deal of money to be made if the construction failed as the Hutt had assigned the credits based on the project, paid up front - not reclaimed.

As such, he set to work on making sure that the construction effort failed - orchestrating, with the assistance of some reprogrammed construction droids, a series of construction accidents that left many of the staff under the superstition that the park was haunted. Not one to allow such opportunities to pass unexploited, Darren made use of the holoprojectors from the demolished rides to conjure images of fictional creatures on the evening of his workers most superstitious public holiday, and soon sent them packing - raving about ghosts - back to his master.

So as to avoid embarrassment, his master shut down the project, leaving Darren to pocket the remainder of the budget - his master none the wiser as to his involvement. Pouring the money into offworld accounts, and some wearable gemstones for safekeeping, Darren set about finding a new location for his masters vices.


Mining for Gizka

With the failure of the first project still fresh in his mind, Darren was presented with a second possible location - an asteroid in orbit around one of the Hutt throne worlds. Previously serving as a safehouse for some of the enforcers of the Besadii Clan, the Asteroid had long since fallen into disrepair, and was being sold on the cheap by the Besadii - looking to get rid of an asset that was costing far in excess than it was netting them.

Snapping the Asteroid up for an absolute steal, Darren made haste to bring in the team and set to work ensuring that the location would be commended and deemed unsuitable - enabling him to make off with the money once more. Overstating costs by an obscene ratio, Darren had to kill off one of his Masters inspectors in a freak drilling accident to avoid arousing suspicion before arriving at a suitable method to have the location written off.

Purchasing, through a third party, a large shipment of Gizka Eggs, he had his reprogrammed droid partners place them in barrels throughout the mining complex, ready for germination and release. Naturally, with the rate at which they reproduced, it did not take long for the perfidious pests to pollute the entire location, leading to Darren bringing in flamethrower support to burn them out.

The resulting horrific stench, and tunnel collapse - which left one of his closest rivals and his Twi’lek lover buried under three-hundred tonnes of raw ore - ensured the abandonment of the project soon after, and Darren was once again recalled to Hutt Space to continue his search for the next suitable location.


Desperate Times, Desperate Measures

With his Hutt Master noticing - despite his advancing age - that Darren was getting more and more flamboyant in his dress, and more fluid with his money, a new head of security was assigned to oversee the next attempt at securing a palace alongside Darren. Formally of the Serreno Intelligence Services, the new hardheaded human security honcho was suspicious of Darren from the very start of the assignment.

Darren had decided to try and break into the Hutts former palace, now overrun by scum and other lowlifes, only to see his latest con foiled by the arrival of the new security chief. Diverting his efforts into the removal of the new man on the scene, Darren rewired his Droids to explode, and arranged for them to do so in hyperspace - whilst he made his escape in a pod. It worked flawlessly, cancelling the project and leaven Darren to make a battered return to his master, bemoaning the quality of hyperdrive systems these days.

Understanding that his days most likely were numbered, Darren broke into his aging Masters vault and stole away in the dead of the night with a small number of Kyber Crystals from his Masters private collection - breaking his ship out of containment and fleeing Hutt Space, but not before overloading the Palaces generator to explode, taking out his former master and most of his staff in the process.

His cons covered, and he himself presumed dead in the inferno of his own making, he lept into hyperspace, making for the stars, in which he felt sure the next big break would be found, only to be captured by a contractor hired by his former boss’ business associates as he left the jump.


Back on the straight and narrow

Imprisoned within a deep space cell, having been moved from a less secure jail for inciting no less than three riots in as many weeks, he was rescued mid transit by his Father - who arrived at the head of a small horde of smuggling vessels to rescue his son. Thanking his Father by stealing his ship and leaving behind a brief note, he jumped into hyperspace and returned to Nar Shaddaa to take on a few Smuggling Contracts.

The Harp of Sardan

Having spent nearly six months running smuggling missions in a large and unwielding freighter, Darren picked up some rumours of a Hutt looking for an ancestral heirloom - know as the Harp of Sardan. Never one to miss an opportunity, he finished his current job and diverted course for the rumoured location of the Harp.

After nearly a year of digging and searching, and several expired loans and millions of credits later - he came to the conclusion that actually finding the harp was to hard, and decided just to forge a fake one. Paying a few thousands for a forger, he quickly recouped his losses by selling the harp to a delighted Hutt collector, who paid of his Bounties with the Alderaanian Authorities on top of his actual payment.

Fortunately for Darren, the Hutt died of an overdose that evening - and was thus never around to see the forgery exposed by one of his guards, who Darren paid off, and then shot for good measure. Afterall, one could never be too careful.


The Lost Statue of Krath

Seeking a new adventure, Darren took once more to the Cantinas and bars of Hutt Space, and soon found news of a buyer, looking to make purchase of a Statue of immense value, said to have once belonged to the lost race - The Krath. His interest piqued by talk of credits, Darren made his rounds and sourced equipment and droids to assist in his latest venture, and made his mission a simple one - to be the first man there, and to take the statue for his own.

Tracking rumours of the statue down from moon to planet, he eventually stuck his luck on the Asteroid Belt of Kafrene, discovering a lost tomb, filled with Jedi Holocrons and much much more. Recording the location of the tomb, and wiping such from his Droids, he was rapidly taken to task by the Tombs Jedi Guardians - all of whom took a strong dislike to the would be thief.

Making rapid his escape, he vowed one day to return and claim the statue.


The Gambling Circuit

As a newly monied man, Darren took to the world of Canto Bight, opening a Casino in a joint venture with a number of Crime Lords, Smugglers and fellow swindlers - intending to make it one of the most unsuccessful Casinos in the system, as part of a wide spanning con to fleece the local authorities out of a significant amount of money. The con was a long one, which required that the Casino appear popular, before declaring bankruptcy and the investors recouping their property investment by selling the failed business to the Government, which under local custom would be required to pay full price for it.

Lacking the patience for such a con, Darren agreed to hold the money of the collective investors, and promptly stole it all and fled the planet to pay off some of his other debts, tipping of the authorities to his collaborators plans - as being in jail would hinder their ability to have him killed.

Returning back into Hutt Space and taking on a few small smuggling jobs whilst keeping his ear to the ground for the next heist, Darren paid down his debts from previous work - and pretty much found himself back at square one.


Personality and Traits

Throughout his life, Darren has been a smuggler, rogue and a conman. Personally, he has always preferred to be called a ‘Entrepreneur’ and often times a Hero, although the legality of such claims is heavily subjective and contested. In many ways this is mirrored by his nature and attitude, being a shallow and self centered person; prone to taking risks and all to quick to double cross people. Despite, or perhaps because, of this he purposefully covers up his past, keeping people guessing as to his true nature, ever a man of smiles and charm when trying to get what he wants. He enjoys the art of the deal, the thrill of the chase and the daredevil nature or risk taking and bets, and often claims to be a man of honesty and integrity, although this is far from the truth.

Preferring to take a back seat when surrounded by others, and merely wait for a time to shine or an opportunity to exploit a situation to his personal gain - Darren does not shy away from leadership if the situation is dire. Likewise, he is seen as headstrong when under pressure, and prone to acts of brazen and shameless self aggrandizement - often seeking to make himself the center of attention when nobody else steps up to the mark. When it comes to romantic relationships - he often seeks women out for their money and influence, and the benefit it can bring to him, and as such as never been able to hold a relationship down.


Abilities and Skills

Darren considers himself to be a man of many and diverse talents, ranging from simple card tricks through to advanced data slicing. He is fluent in several languages, including Shyriiwook, Sullstese, Basic and Droid Speak - although he is unable to speak Huttese he can understand it. Broadly speaking, his skills can be split based on his professions as follows.

Luck

Whilst hard to quantify, Darren has been a lucky man for most of his life; whether it be getting out of a scrape just in time, or be it calling a bluff over a game of Pazaak before it gets ugly, he just seems to have a sixth sense for trouble. Personally Darren calls this his lucky streak.
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The truth is far different however, and unbeknownst to him Darren is very mildly force sensitive. Unlikely to be strong enough to be trained fully in the ways of the force, his abilities manifest themselves in ‘odd gut feelings’ and little else. This being said, when it comes to cards - he does like to augment his luck on occasion.


Charisma

Thanks to his calling as a Conman and ‘Entrepreneur’, Darren has a way with words. Able to sell pretty much any idea as the ‘Best thing since Blue Milk’ and quite capable to assuage the doubts of the strongest critic, Darren has a silver tongue and a keen wit. A charmer in every sense of the word, he has made sure to be able to speak as many of the mainstream languages as possible to help with his day to day.
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Capable of speaking and understanding fluently, Basic, Sullestese and Rodian, as well as Droid Speak and several Trade Languages, he can understand but not speak Huttese and Shyrwook. He also prides himself on being able to identify any liquor in the Galaxy by smell alone, although this is hotly contested.


Intelligence

A capable mechanic and engineer, Darren has a mastery over the minutiae of Security Systems, and ancient locks and mechanisms. He can read several ancient languages, and considers himself something of a Crypto-Scientists when it comes to decoding some of the more ancient texts. Thanks to his other way of life, he has a keen knowledge of explosives should he ever need to make some himself.

Perception

With a slight of hand honed through years and years of practice, he is a great pickpocket and conman, able to shift cards in a deck without anyone noticing. This perception also ensures that he is a keen shot with a side arm, although when it comes to hand to hand combat, Darren often has to use underhand tactics, or his personal favourite ‘GTFO’.
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Combined with his sharp aim with a pistol, he has a moderate skill at the controls of a ship and a speeder, born of practice rather than training. All in all, he is a well rounded individual, who could do with being a lot sharper in the field of combat should the occasion arise.


Equipment

Darren prefers to travel light making it easier to run away and tends to dress depending on the Con he is ‘playing’ at the time. To that end he normally is armed with a simple NHES-12 blaster pistol, which he prefers to keep in a hip holster. Hiding a small security kit in his boot, he makes use of a personal datapad and normally does not make use of armour - as he tries to avoid violence whenever possible. He makes use of several security spikes, which he normally stores in his top pocket of his jacket, and in his sleeves.

Of course, he has a pack of Sabaac and Pazaak Cards - as well as a few fake or mirrored holocards, as well as a set of loaded dice stored on his belt. Stored within his belt can also be found a few servings of bacta, as well as a small communications jammer and a personal communications device, alongside a small rebreather and grappling rope.

Aside from his personal effects, Darren has a Piloting and Logistics Droid which he purchased second hand a while back, as well as an Astromech Unit which he took with him from his time spent as a Majordomo to the Hutts. Both are unarmed. His personal wealth is limited, thanks to a collection of debts, gambling gone wrong, and his personal misfortune in recent months - he is currently next to destitute.


Ship(s)

Over the course of his life Darren has piloted, owned and stolen several ships and trade vessels - however rumours of any such grand theft auto he stringently denies. Starting out with his own personal vessel, which he then lost in a trade off with the Hutts, before moving onto other client owned ships and even at one point a merchant caravan he liberated from his father - he has been behind the wheel of many a vessel.

His first ever ship was an unremarkable trading vessel owned by a Corellian Businessman, which he borrowed full time and with no intention to return with the assistance of his father, modifying the ships engines and attaching two point-defence cannons. Intended to run smuggling jobs, Darren formed a strong attachment to the ship - only to quickly sell it one three years later to pay down gambling debts accrued on Hutta.

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His next stint in the Captain's Chair took him to the helm of the Hutt Pleasure Yacht Boontana, a ship he served as Pilot and Commander of for nearly a full year. Highly unwieldy, and protected by a team of three small fighter ships - the vessel itself was completely unarmed, and manoeuvred terribly. The ship was lost in a freak accident some years after Darren finished serving as its Captain.

Briefly, Darren took command of a small commercial ship to cover for his supposed double life as a ‘Baron of Serrenno’, before trading this vessel in for a Royally Commission Alderaanian Yacht, which he borrowed the night before his wedding to its owner's daughter. Stealing away with the ship, and its crew - he sold both to Zygerrian Slavers before his arrest and subsequent imprisonment.

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Following his rescue by his Father, Darren made off with three of his Father's largest smuggling transportation ships, having inspired and tricked their crews to join him instead, and served for a short while as a treasure Hunter. The three ships served him well, as did their crews - before he offered the vessels up as collateral on a loan to enable him to buy into a Casino group.

When the Casino folded, the ships (and several members of their Crew) found themselves seized by his creditors, with Darren himself making all due haste for the nearest Starport with his ill-gotten gains, and stealing a former business partners Ambassador Class Yacht and bringing on his Astromech and Piloting Droids.

The ship itself has been outfitted more for luxury and speed than combat and aggression, and thus he prefers to avoid combat in it if at all possible.


Contacts and Affiliates

Jared Reed - Father - A famed smuggler Captain, who stands at the head of a modest collection of ships, Jared has been known to condemn and to support his son in equal measure. They have a rocky relationship, with the last interaction they had seeing Darren make off with his Father’s ship.

Unknown - Brother - Darren is aware that he has a Brother, although he has never met him and is currently not aware as to what that Brother is doing, or if indeed he is even still alive. All he knows is that they share a Father and that Darren is the younger of the two.


Former Affiliations

Over the course of his cons and various jobs, Darren has held several real and fake positions which are recorded here:

  • Reed Munitions Trading - CEO and Sole Employee - Current
  • Anjurip Family - Pilot - Past
  • Anjurip Family - Majordomo - Past
  • Casino - Founding Partner - Past
 
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Nor'baal

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Credit - Star Citizen

Ambassador Class Transport

Manufactured by the Kuat Drive Corporation, in collaboration with some smaller trading interests, the Ambassador class was one of the largest flops in recent history - which saw stocks diving when a lack of uptake saw the ship being licensed to pretty much anyone who wanted to make it. Initially marketed as a high speeder rapid transit vessel, the ship folded on launch when it was aimed - incorrectly - at the core dominant elite, with the naming convention of the line even using Cities and Family Named from Alderaanian History to try and drum up interest.

Unable to get into the Core Market, the ship was subsequently marketed toward other buyers in the rim, and instead of having a ‘Classical Core’ appeal, it has now become the ‘Ship of Choice’ for Criminals and Gangsters looking to make sure everyone knows they’ve ‘made it’. Despite this, the ship is a competent device able to match the speed of most of its competitors, and outstrip the pace of most cargo freighters. As it is not - and was never intended to be - a combat worthy vessel, it finds itself wanting when it comes to weapons, although presumably some of the more ambitious owners have adapted it to suit their purposes.

On the standard model, the only weapon on the ship is a turreted double laser cannon - swivel mounted and controlled from the bridge - which emerges from a hatch midway down the vessels prow. Clearly, the ship is designed for luxury travel - and as such comes with the amenities one would expect, with rooms and holonet ports throughout. Broadly speaking the ship comes with three key features inside, and three outside.

Inside the ship, the bridge, private rooms and lobby stand out and make it a desirable item. The Bridge is designed in a modern and sleek look, with three seats - although it can be piloted by one person or a dedicated piloting droid if needed. The systems on the bridge can be broken down into - piloting and control, navigation and internal controls. Directly behind the bridge can be found the Main Lobby which is normally where the main entertaining takes place. Often complete with bars and with a ready skylight to the outside world, it covers two ‘decks’ with the ground deck leading to the ships entrance, and containing a lounge, and the upper deck most consisting of a walkway and viewing stations.

Finally the ship has three Cabins which are often converted into smuggling compartments by some of the ships less scrupulous owners smugglers. These Cabins tend to have a lookout point in them, and are moderately small thanks to being on a ship and all….

The external features of the ship come in the form of the prow mounted weapon, which serves normally to remove debris from the ships flight path, its engines and finally its semi-aquatic prow. The Engines are designed to allow the ship rapid bursts of speeder, as well as prolonged ‘silent running’ - in which the ship drops its speed, and enters auto-pilot, enabling the guests to party without the horrid noise of an engine booming in the background. Semi-Aquatic features of the ship enable the vessel to float on the surface of open smooth bodies of water - a popular addition to the ship within the circles for the elite.

To get hold of one of these ships, one either has to have purchased it second hand - normally rather cheaply as they do not really have a combat use, or directly. The only other way to get one is to ‘borrow’ it from the owner.
 

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Boonta Events

Every few months on SWRP, I normally fire up some sort of pit-fighting, swoop racing or gambling competition so I thought, as a way of spicing that up this TL, I would do some sort of 'tracker of events' around one central 'entity', and so I give you all, the Boonta Events Group. Focused on three areas of business Pit Fights (in which a contestant or contestants face off against one another, or exotic beasts), Gambling (In which games of Sabaac or Pazaak are played) and finally Swoop Racing (in which we run around in fast speeders).

Each of the 'three business groups' will focus on one annual tournament, in which players can join the main track, which will mean they sign up to go through each and every round of the tournament for the hopes of becoming the overall winner, or the side track in which they join only a one-off event for credits and/or glory.


Smashdown!

The Smashdown series is one of the most violent bloodsports in the Galaxy and is currently illegal on many of the more 'civilised worlds' in the Galaxy. Each round of the Tournament consists of two combatants being paired off against each other, and then given a set of gear - be it exotic weapons, or basic clubs - often without armour. The last sentient standing, wins. Those with force abilities, of naturally occurring skills (such as regeneration), will be drugged so as to appear handicapped.

As this is a tournament, it will be open to the Main Track contestants, who must sign up by January 26th 2018, and in doing so agree to see the tournament through to their elimination, or its conclusion. Side Track players may apply when the rounds go up and will be paired off with other Side Track players.

Round One will start on January 27th 2018 with sign ups running from the TLs start until the 26th.
Round Two will start on February 24th 2018 with side track sign-ups open from the tournaments start date until the start of the round.

From this point, all rounds will commence on the last Saturday of the month and a 24 hour posting cycle will be in effect in all main track threads.

The prize, for the sidetrack events, will be credits.
The overall winner of the tournaments main track will be subject to admin approval, but I will be suggesting a shed load of credits, and fame for the winner.

I may implement a points system, or do a simple elimination based system depending on how long people want this season to run.

Each round will come with a gambling thread, so that players may not only spectate the arena, but also place money on the desired outcome. Yes - this does mean some players can rig it, and cause a sensational bet fixing story arc to spin off from this if they would like to.
 

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NHES-12 Blaster Pistol
Nal Hutta Engineering Systems Blaster Pistol MK12

Marketed as a "Sophisticated Blaster for a Sophisticated Traeveller" the NHES-12 soon became a favourite within the circles of some of the higher-class criminals in the field. Able to be 'scoped or unscoped' the weapon has a sleek design, intended to fit in at high society events - lethal in action, whilst polite in appearance. There is little of any speciality about the weapon, which is able to match the going rate on the Blaster Pistol Market when it comes to ROF, Accuracy, Range and Clip Size.

The NHES-12 is a very light weapon, easy to hold and without much in the way of a recoil. Able to fit in a thigh, shoulder or hip holster with relative ease, it can be drawn in one fluid motion, thanks to its design when unscoped leaving it with no obstructive edges. When scoped, it is suggested one makes use of a more open holster to avoid complications on the draw.

 

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Idriss Mako

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Born TBC
Occupation Freelance Security Expert
Years Active TBC
Employer TBC
Level 1
‘’The stubborn enough person can survive just about anything.’’

Across the Galaxy, from the Core all the way through to the deepest expanses of recently discovered space, there are men and women who make their day to day living applying the only skill they have really honed - combat. Idriss is one such man, with a long history of ‘Security Work’ behind him. Part of the booming profession in the world of Contract Hunting, Idriss now operates in the security trade.

Starting out on the world of Correllia, Idriss had an unremarkable upbringing, achieving little other than his basic education - as part of a farming commune before going his own way. His parents have long since fallen out of contact with him.

Soon after he scraped through his education, Idriss moved into the ‘Provincial Defence Force’ (PDF) of one of the local merchant shipping guilds, seeing such a profession as a good way to make a few credits for himself. Provided with a simple rifle and a basic uniform, he was to join shipping and logistics vessels as a security contractor to make ends meet once his PDF contract came to an end.

During his time in the PDF he also worked a data broker, augmenting himself with memory cores and a cybernetic eye to assist in that task. It paid well, and he often concealed his work beneath a real profession as a hyperspace navigator - perfect cover for transporting data. Soon however he was headhunted into a more permanent role, and moved on.

Starting work for the Corellian Transportation Authority, he did a few years as an investigation agent - working on anti piracy missions in Corellian space before being let go following a spate of budgetary cuts. Follow this he did a stint as a bounty hunter, before signing on as a security agent for a shipping concern. Since then he has spent around ten years working for multiple shipping interests on and off - and has been marooned by disloyal crews, shot at, stabbed, bitten and blown up more times than he can count.

A talented man with a firearm, and reasonably skilled with engineering (not trained but learned) is is a stubborn man with a harsh outlook on life. He arms himself with a set of outrider scout armor, a 4C Pistol, Stun Baton and D7 Combine.

Despite his appearance, he has a considerable acumen for navigation, spotting at a young age that this would be a good skill to have - and thus is an adept hyperspace navigator. His mathematics skills are assisted by a few cybernetics - such as a cybernetic left eye, with a HUD as a memory chip in his skill. This is augmented further by a second hand memory core and a 'Data Vault’ in his shin bone - to hold encrypted information.
 
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sparth-transport-spaceship-f-small.jpg


The Antilles

Operated by the Alderaan Shipping Conglomerate , this 'Nerf Herder' Frieghter is one of thousands on the companies inventory, tasked with mid to long range haulage of goods through the bleakness of space. Branded in the corporate livery of the ADC, the ship has no modifications of note.

Split into two sections, the cargo hold - which takes up the rear of the ship, and the control and crew sector which takes up around 20% of the ship at its fore, the vessel is accessible by the cargo doors at the rear or a small boarding ramp at the front.

In the front of the ship there are three decks, the bottom being engineering, the middle being a crew communal space galley, with bunks for them. The top deck holds the bridge, and at the end of that corridor - the hyperspace planning room and Ship control room. The captain and first mate have tiny cabins on this deck, with a small weapons locker also found here.

Company policy allows crew to have side arms, but the weapons locker contains carbines and stronger equipment, such as rifles and rapid fire weapons - there are only two weapons stored here.

The cargo bay has two levels, the main level which holds mag sealed cargo and takes up most of the room, and a smaller top level walkway over the cargo area containing access to the ship mounted weapon, as well as an selection of open plan rooms built into the walkway platforms. There are three in total - one for the ships two astromech droids, one as a watch area for unloading and a final one that's been turned into a communal area by the crew.
 

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THE ANTILLES


AFFILIATION
Alderaan Shipping Conglomerate

MANUFACTURER
Who builds it?

CLASS
Anaxes War College System
(KEEP THE LINK IF APPLICABLE)

ROLE
What was this ship designed to do?

COMPOSITION
Material and Material

DIMENSIONS
How long/wide/tall is it?

CREW
How many does it take to efficiently fly this?

PASSENGER CAPACITY
How many extra people can be aboard?

CARGO CAPACITY
How much can it carry? The heavier the load, the slower and less maneuverable it will be at full capacity

HANGAR CAPACITY
How many small craft can it carry?

CONSUMABLES
How long can the crew last without replenishment?

SPEED/MANEUVERABILITY
Speed and how it handles goes here!


ARMAMENT

  • Boomboom
  • More boomboom

EQUIPMENT
  • Equipment
  • Equipment
  • Equipment


DESCRIPTION
Operated by the Alderaan Shipping Conglomerate , this 'Nerf Herder' Frieghter is one of thousands on the companies inventory, tasked with mid to long range haulage of goods through the bleakness of space. Branded in the corporate livery of the ADC, the ship has no modifications of note.

Split into two sections, the cargo hold - which takes up the rear of the ship, and the control and crew sector which takes up around 20% of the ship at its fore, the vessel is accessible by the cargo doors at the rear or a small boarding ramp at the front.

In the front of the ship there are three decks, the bottom being engineering, the middle being a crew communal space galley, with bunks for them. The top deck holds the bridge, and at the end of that corridor - the hyperspace planning room and Ship control room. The captain and first mate have tiny cabins on this deck, with a small weapons locker also found here.

Company policy allows crew to have side arms, but the weapons locker contains carbines and stronger equipment, such as rifles and rapid fire weapons - there are only two weapons stored here.

The cargo bay has two levels, the main level which holds mag sealed cargo and takes up most of the room, and a smaller top level walkway over the cargo area containing access to the ship mounted weapon, as well as an selection of open plan rooms built into the walkway platforms. There are three in total - one for the ships two astromech droids, one as a watch area for unloading and a final one that's been turned into a communal area by the crew.

LEGALITY
Describe the legality of ownership for this thing. Is it restricted to people with certain licenses? Is it illegal to own? A light freighter would be legal basically everywhere unless it's illegally modified or armed, but a gunboat loaded for Zillo beasts is probably going to be illegal or heavily restricted in many systems unless you're specially licensed or a member of groups allowed to be so armed.

INTENT
This is one of the most important sections. Why are you making this ship? What stands out about it and what role does it fill on the site? Who do you intend to use this ship? This should be a well-developed idea beyond "could be useful and there isn't one so I'm making it". If this is generitech, you can omit this section, but please be sure to ling to whatever design it is based on.

ADVANCED TECH
Typically a simple YES/NO. Advanced tech requires an approved plot to build, steal, buy, or otherwise obtain. Most unusual or above average technologies should fit into this category. Also include any other special notes about acquisition, if applicable.


 
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Biographical information
Homeworld
Corsucant

Physical description
Species
Gender
Height
Mass
Hair color
Eye color
Skin color
Suerton
Male
3.5 Feet
Average
N/A
Black
Green


Nicknames

’The Leprechaun’
‘Lucky’
‘Mad Modi’
_
.
Modibin Sonmur

Excerpt · Biography · Personality and traits · Powers and abilities · Database · Miscellaneous

"It’s easy, betting with other people's money. You see, that Mynock Card there, just been dealt by an Ithorian, so we bet on it, and place three in the side deck incase we get a Vermillion Rush!" - Modibin trying to explain Gambling Logic

Something of a regular at the Casinos of the Galaxy Modibin is a professional Gambler with a lucky streak born of his race and latent force powers that has seen him blaze a trail across the Gambling Halls of the Galaxy. Having started out on the bar room back tables of his home world, he has moved up - winning big and losing big (with his wins all to often outweighing his losses) - and now seeks to make a name for himself in the Gambling Tournaments of Hutt Space. Despite his somewhat bizzare lifestyle, he is a keen absorber of gossip, and as such serves as an information broker.


_

Biography



Modi speaks infrequently about his past, preferring to - in his words, ”Keep it well and truly behind me.” - however he was born on the Core World of Coruscant, growing up in extreme poverty, his family having made and lost all their money in the swoop races. When he came along, the family had been doing reasonably well; making regular placement in the local swoop track, yet as his parents attention was drawn away by their child, they failed to make the mark more and more frequently.

As he entered his teens, Modi became more and more useful- learning the ropes and soon became something of a spokesperson for his family team, seeking sponsors and races for them to enter into. The more he did this, the more he began to notice that the real money was not made on the track, but in the VIP rooms - it was made by those syndicates who placed clever bets on certain outcomes.

Against his parents advice, Modi went out into the local bars and dives of the Under-city and decided that he would make it his mission to get to know the ins and outs of gambling first hand, and snatching a purse from a passers belt, he never looked back.

Roulette%2Bwheel%2Banimated%2B4.gif
Modi maintains that since then his life has been something of a whirlwind of adventure, as he moved from Bet to Bet, Bar to Bar, Casino to Casino, always with the edge of luck in his favor. Whilst this may make for a good bar story, it is not always entirely truthful. His first bet, placed at a Zinbiddle Wheel netted him good returns, and soon he was able to spot certain tells from other players, identify certain coincidences in the game and quirks of the play that urged him to bet in certain ways.

His genetic species-luck swayed his hand, and drive his placement, Modis’ ‘good feelings’ about certain placement ever driving him onward. After a week he had tripled his money, three times and lost it all twice. Bored, he moved on - betting on the Swoops, winning big and losing small, before heading off world without a second thought, informing his parents as to his destination - the golden jewel of Canto Bight.

giphy.gif
Almost instantly upon arrival he joined a group of fellow Gamblers, and headed for the main hall of the Casino - betting on a Slot Machine because it was red, and gambling 2-way on Fathier due to its funny name. He won both times. As the week stretched on, Modi became known as ‘Mad Modi’ and was for a time, the talk of the town - a blur of sheer blinding chance that burned through the bars and hotels of the world.

He entered into the annual Pazaak Tournament, and shocked onlookers by placing a side bet that he wouldn’t get into the final round - before winning the first three qualifiers, and only being prevented from entering the final when his opponents car broke down, and he thus won by default. Naturally, the incident was investigated, and absolutely nothing was found to suggest that Modi had influenced events.

The following week, he headed off again, for a different world, and soon after talk of the town moved to different blazes of fortune of otherwise. Modi travelled from world to world, much as always, betting what he could when he could, and always seeming to make back the money he had lost despite all the odds. Making friends, his eccentricity became something of a quirk of his, and so when he announced he would try and ‘clean out the Casinos of Hutt Space’ - nobody dared to think he was joking.


Personality and traits


Happy go-lucky to the extreme, Modi finds it easy to make friends, and indeed he has many of them. Putting out a jubilant and reckless personality, which is often a front for his calm and calculating mind, Modi is a naturally lucky alien, relying on his quick wits and and bombastic charm to get out of sticky situations.

Knowing how to mingle at a party, he is always well dressed in traditional Gambling Robes, and wears enough lucky charms to make a Jedi believe in fortune. He is physically small, yet not weak, able to land a powerful punch if needed. Modi has a small reputation for his luck and fortune within the circles of professional gamblers, whom he counts as friends - however outside of that group, he is just another happy go-lucky card shark with to much time on his hands.

However, for those who get to know him, he can be of some use - his eye for detail, and conversationalist attitude, enabling him to find out information on most subjects. Coupled with his slicing skills, he thus makes a reputable information broker.


Powers and abilities


Fluent in his Galactic Basic only, and unable to speak other languages, Modis only real ‘power’ is his species natural Luck - which is augmented by his untrained force sensitivity. Perhaps due to his own ignorance of it, Modi has managed to conceal such powers, but as such has also never trained them - indeed, he assumes that when dice roll over and flop onto a six, it is pure chance.

He has little skill with a blaster, having never fired one, nor a speeder. That being said, he has a vast knowledge of drink mixing and games, being fully up to speed with casino chance games, dice, Zinbiddle, Pazaak, Sabaac (and Corellian Spike obviously) and dozens of others casino regulars.

He is skilled slicer, able to code slicer viruses when required, and bypass most security systems given time.

Database



Miscellanous
  • Primary weapon: None
  • Secondary weapon: Stun-Cane (Link)
  • Assorted Misc: Lucky Dice, Cufflinks, Chain, Necklace, Ayyk Dog Scale etc etc…
  • Pack of Cards
  • Side Deck
  • Datapad
  • Computer Spikes
  • Security Tunneler
  • Vindler Sight Readers with Comms and Scout HUD.
Template credit to @Aberforth
 
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Jaq Errin

c479b0dab68ee12d5f9e65c3320abdb3--nathan-drake-video-game-characters.jpg


Species Human
Gender Male
Age 31
Citizenship Alderaanian
Profession Xenoarcheologist
Force Sensitive N/A
Affiliation N/A
Rank Doctor
Level 1
Doctor Jaq Errin, is a xenoarcheologist who is part of the Ossien Culture.

.


Contents
  • Biography
  • Personality and Traits
  • Equipment
  • Threads
Biography

Born to an Ossien Family, Jaq spent much of his formative years on board one of their many space bound homeships, scurrying about the vessel - passing through education without issue. However, what stood out was his passion - which developed from a young age, for pulling apart the items salvage parties brought in, and deciphering the languages and carvings he read on them. He became obsessed with the history of the Ossien people's, and when he was old enough, petitioned his ships Noy to allow him to head outside and seek knowledge of their ancestors in the stars.

The permission was granted him, in part due to the passion with which he pleaded, but also as the Noy found it unlikely he would stay anyway. Waiting a few weeks until he could hitch a trip to one of the nearby world's, Jaq made his way to Dantooine - and headed immediately to the local estates to request permission to dig. Namor Antilles, the estates owner, rather by chance, occupied a position as a research fellow at the University of Alderaan and allowed him to dig in so long as his findings would be handed over to the University.

Jaq grudgingly agreed, and took a collection of droids to the site to begin work - soon coming across a tomb - occupied by ancient Krath Droids. Somewhat out of his depth, he made the news locally when he accidentally blew the tomb up - shortly after making off with the contents of the main vault, thus preventing the droids running rampant. Keen to keep him around, Antilles asked Jaq to apply for a position at the University.

He was granted a place, and studied Xenoarcheology for five years, followed by a Masters and then a Doctorate - totally ten years, before he was back in the field. During his doctorate he majored in the study of Ossien language, and even wrote a little read paper about it 'Knowing your Noys’. Since then he has been back on the trail, with three digs - only one of which successful, under his belt.


Personality and Traits

An intelligent man, with something of a joyous charm, Jaq is well read - able to read multiple ancient languages and being a master of cryptographic translation. He is an athletic man, with a charisma that has come from attempting to gather backers for his digs. Jovial and comradely, he is a fan of his drink, and an avid watcher of holomovies - seeing himself as something of a romantic adventurer from the movies.

Loyal to his family and wider Ossien kin, he likes a joke and is keen to avoid conflict, preferring to run away should the going get tough.


Equipment

He makes use of a set of Outrider Scout Armor, perfect in his line of work. Weapon wise he uses a 4C blaster and, and of course, a good old fashioned leather whip. He uses a Terrex Speeder bike for personal transportation.

Threads

Threads go here.
 
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3e3b97565b88937bb698f2587da59066--steam-punk-robots.jpg


Biographical information
Homeworld
Assembled
Coruscant
6930 BBY

Physical description
Species
Gender
Height
Mass
Hair color
Eye color
Skin color
Droid
None
2.1 m
100 kilograms
N/A
N/A
N/A


Voice

Codsworth
_
.
OZ-442

Excerpt · Biography · Personality and traits · Powers and abilities · Database · Miscellaneous

"He is 100% correct, 40% of the time."

J3-EV3S was assembled by Best Quality Mechanicals, Inc. some fifty years ago, before being purchased and repurposed as a Majordomo for the eccentric (and now dead) owner of the Coruscant Asteroid Mining Conglomerate. Intended to be used as a master of the house and discrete assassin, he now seeks to find a new place for himself in the Galaxy.

_

Biography

Originally meant to serve as a protocol droid, J3-EV3S was purchased by a Coruscanti Billionaire and adventurer, who repurposed him into his current model. Embarking on a two-decade long trip to the Expansion Region, in an attempt to find new worlds - his new owner placed himself and his organic staff into untested Cytogenetic pods, and left J3-EV3S in charge of the droid crew on his ship.

His owner died almost immediately, freezing to death in seconds as the untested Cytogenetic pod failed, leaving J3-EV3S to continue his job, and get to the expansion region. Some five years later the ships Hyperspace engine broke, and he has been floating there ever since.


Personality and traits


latest
Like many of his base unit peers, J3-EV3S was a dull old droid for much of his early years, soon developing a personality of his own which was to be augmented by his additional programming. A snobbish personality, focusing around the correct etiquette and way of doing things, he has swapped his seven languages and diplomacy programs for something more useful. Keeping basic, Bocci, Huttese and his native language (droid speak) and customs, he has an encyclopedia of poisons and how to make them, as well as an entire wiki of Hutt cuisine and it's manufacture. Backed with combat protocols - he is the epitome of charm one moment and a whirring typhoon of insults the next.

He tends to adorn himself in fancy looking armour - much to the delight of his owners. Often he walks with a cane despite not even needing one, and his finish if cast in Bronzium.


Powers and abilities


Outfitted with the standard gear of a protocol unit, he has a good understanding of piloting and an encyclopedia style knowledge of toxins and poisons. Alongside this he has four Phials to hold poisons stored in a hidden arm compartment. Reasonably skilled with a blaster, and a crack shot with a rifle, he is a dab hand with fisticuffs - well, according to him he is anyway.

He speaks basic, Huttese and bocci as well as droid speak. He is a master tactician, around 40% of the time - mostly. Sometimes never.

Database



Miscellanous
Additional:
  • Swaggy Cane
  • Pet Convor

Template credit to @Aberforth
 
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slavemarket_by_hamsterfly-d3682w0.jpg


Senexian Slavers

Across the galaxy, the name 'Senexian' brings fear and revulsion in all those who hear it - for they deal in one thing, and one thing only: Flesh. Founded on the distant world of Nar Shaddaa, the Senexian Slavers are a loose following of like-minded traders, drawing all manner of species into their ranks in the pursuit of profits. They number in the many thousands and are known for their trademark cruelty and the equipment by which they enforce it.

Description

First and foremost, the Senexian Slavers are, obviously, a Slave-Trading Organisation, with the ability to capture, train and sell Slaves to any and all purchasers. Their entire culture is focused on the pursuit of this trade however it lacks any sort of central organization, instead split into hundreds if not thousands of small groupings - 'Cabals' as they are known. Each Cabal is focused normally on one of three pursuits - Capture, Training & Sale.

Many 'Capture' based Cabals are made up of more warlike species and base themselves out of a ship or some form of mobile HQ, enabling them to always be on the move from one 'harvesting group' to the other. 'Training' Cabals are focused on static HQs, with the training of combat slaves their main focus, which are then handed off to 'Sale' Cabals - almost always focused around slavery markets, with some of the higher end groups finding purchase in the underground elite clubs in which they sell expensive pleasure slaves.

Due to its decentralized approach to doing things, there is no set legal structure or recruitment process - many Cabals opting to follow the basic tenants of their trade, and basically enslave pretty much anyone who is not a member of their group. Larger Cabals can naturally be found in areas in which Slavery is legal, such as Hutt Space, with smaller ones found in the Core. It is exceedingly common for the Slavery Groups to raid outside of their 'Operational Space' however, and they are known to have a large presence on the worlds of Kashyyyk, Gamor and Ryloth.

History

Founded long before the one-hundred years of darkness, the Senexian Slavers initially spun out of a large organized gang group on the Smugglers Moon deep within Hutt Space. As the group grew and grew, it began to spread off-world before the natural distance between the groups lead to splintering, and the eventual collapse of the organisation. Finally, around three decades before the one-hundred years of darkness, the Senexian Slavers became fully decentralized and began to take the form of the group they are known as today.

Developing their own technology, and using this to make a niche for themselves in the Slavery Market, the various main Cabals found themselves blessed by the times, and profited from a booming trade with the Jedi Exiles during the war that ravaged the Galaxy. This boom allowed the groups not only to profit vastly from the boom, but also to specialize in the development of Slave Warriors, which they then sold on, or leased out to other groups - making them something of a dominant mercenary force in the war.

As the war came to an end, the Senexian Slavers began to spread their business to the Cartel - who had considerably more capital that the Exiles at this point, and to ramp up their operations outside of their usual hunting grounds. As such, they can be found in a great many galactic arenas, despite many core worlds making Slavery illegal, marching forth under clouds of gas, and taking in their quarry.

Structure

Assets

Roster

Intent

Structure: Detail the hierarchy of the faction, particularly ranks and duties. As a reminder, you cannot start off as leader of a NPC organization.
Assets: Please detail primary assets involved in this organization. This includes, but not limited to, militaristic capabilities, ships, institutions, etc.
Roster: Name any members or affiliates.
Intent: The most important, please detail from an OOC perspective why this group needs to exist and should be approved. This section is considered when reviewing for approval.

 
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Corban Sonmi

Star-Wars-The-Last-Jedi-Behind-The-Scenes-2525-2.jpg


Species Suerton
Gender Male
Age 100
Citizenship Cantonica
Profession Salesman
Force Sensitive N/A
Affiliation Pretormin Environmental Corporation
Rank N/A
Level 1
Corban Sonmi is a dull and unremarkable man, single and boring - having remained in the same department, at the same company for just shy of 85 years. His naturally long life, shared by many of his species has seen him remain in his role, with little to no change for a very long time.

As his career has gone on, he has developed his skills and contacts - meaning he is reasonably well known in the dog eat dog world of Moisture Vaporator sales. As his career developed, he has moved into the sales of mechanical droids to support the Vaporation Units, and has also becoming something of a bespoke information broker on the Gambling and Racing scene.


Contents
  • Biography
  • Personality and Traits
  • Equipment
  • Threads
Biography

Born to a family of middle income Suerton on the distant world of Canto Bight, Corban was destined for a life of mediocrity, not for him would be the adventures of the stars, no - he was a member of a sensible society, not prone to rash decisions and foolish adventures. As such, he was to pass through basic schooling with little to no hassle, and move into college and then university, passing out with an average grade, intending to lead, to all intents and purposes, and average life. Much to his parents delight, Corban found himself enrolled into a graduate scheme with the Pretormin Environmental Corporation and threw himself into his work.

After a solid year of work he was placed into the field sales department, and soon found himself enrolled into the companies advanced course - granted the absurd name Sentient Socialisation - Opening the Door on Introductions - which took roughly three months to complete, the course focusing on how to remain upbeat no matter the direction of the discussion. Soon, he was out in the field - granted a long list of some four-hundred deactivated corporate and commercial accounts to head out and reactivate.

Provided a company speeder, something he saw at the time as an enviable luxury (which many of his homeworld friends found themselves green with envy over) he was sent on his way, sales booklet in hand - targets set keenly on winning the Salesbeing of the Year award in his first major contractual year of service. Keen to impress, he immediately made his way to the Trading Hub of Coruscant, and arranged a selection of introduction meetings with various inactive clients, as well as for him to attend a large commercial trade fair that was taking place planetside.

The commercial fayre was a complete success, and he signed on dozens of inactive clients thanks to a massive presentation he did, which got rapidly circulated across sales training seminars through the company. Entitled Vaporation Nation, the multimedia 7-Dimensional extravaganza was described by Vapor Monthly (with a circulation of at least one-hundred people) as ’...the single greatest description of the hyper-molecular condenser in recent history…”.

Perhaps due to this, Corban was to be spared the Corporate Restructuring that came about when half of the field sales died in a shock explosion caused by a multimedia 7-Dimensional display collapsing on a fuel storage unit and ripping apart half the stadium the day after he left. Corban spent the next three months in and out of insurance meetings and client meetings, picking up the slack for his dead comrades.

Despite this, his luck was soon to run out, with his own parents passing away within a few weeks of one another, and Corban being required to move off his home world full time, and take to the spacelanes as a ‘Regional Sales Director’ for the Mid-Rim and Core. Normally, such a large promotion would equate to greater salaries and great numbers of staff; however, this was not to be the case - on account that basically all of his former associates and staff had died.

As such, he was required for much of his late twenties to travel across the mid-rim and core, desperately trying to keep up with his utterly vast workload. However, maybe thanks to his age - he took on the challenge, and soon found himself living it large, the suits, the cars,the BBQs and the flash comms units (the latest in the market obviously). He was, the epitome of a salesman, flashy, obnoxious, and loud.

GM_E3_Underworld_Vista_Big.jpg

first decade
early successes
company restructure and parents death
following on from bombing of sales team
Joins local Suerton Community group
second decade
trip to nar shaddaa, and new sales pitches there
dislike of shady business practices
begins to work on special orders, partnership with droid company
third decade
work in the core, cooling up of business
promoted to lead field sales agent, and provided with a high salary
caught up in the war effort, managed to avoid being to close to the front line
engineering course, focused around droids and small vehicles
starts work with bespoke droid parts (data packages)
fourth decade
encountered jedi
still described it as the most awesome thing ever
first ever droid awarded to him as part of his sales reward package
droid gets stolen on his third day, leading him to have to return to hutt space and get it back
works more and more in data and information sales
fifth decade
possibly marriage falls through when his fiance elopes with his manager
manager quits when he leaks emails to his managers director
becomes something of a go to in the niche world of brokerage
sixth decade
moving into the current day
purchases house on orbital station near major trading hub
works now in droid, vaporator, information brokerage
seventh decade
moved into the outer rim sales team, targeting the growing economies there
travelled to kashyyyk, and later returned for a general holiday
eighth decade
second marriage falls through before it can be finalised
gets entered into the corporate awards, and loses due to suspected rigging by his fiancee's lover
current day
.


Personality and Traits

A down to earth, reasonably average sort of fellow Corban is not at all skilled in combat, as he has - rather simply, never even engaged in it, preferring to contact the authorities rather than run into the fray himself. Despite this, he has a useful (arguably) repertoire of skills, picked up and honed throughout his long career in the Vaporator Sales Profession. Mostly focused around his soft and language skills he has attended the following courses -

Sentient Socialisation - Opening the Door on Introductions

Alongside this he has a considerable talent with a club, thanks to his keen interest in Hologolf, as well as something of an obsession with Fathier racing (indeed, he is known to spend around 20% of his bonus on gambling) and is a member of a Fathier ownership syndicate, which owns shares in Final Push, 12 Parsecs and the three times Hutta National Winner Sarlaacs Ulcer.

He is a passionate collector of wargaming miniatures, and has an acute eye for detail - something which also feeds into his engineering work, something he picked up through his work.This has been augmented with various training courses he was placed through by his company such as

list goes here

An amicable man, able to make friends and empathise with the clients needs, he is a natural born salesman, with an eye for the data that will enable him to seal the deal. Broadly speaking his profession is focused on Information Brokerage - something of a sideline for him - which allows him to augment his income when he is out travelling, and Droid Sales, mostly of support droids for moisture units.

Naturally, he also sells Moisture Vaporators - which is his main source of work and income - and is exceptionally knowledgeable on the ins and outs of just how they work. He speaks Bocce, the default programming language of the Units, and has learned a few other languages and communication skills through various training course.

Huttese
Bocce
Binary
Binaric Modulation Training

He is a capable pilot, although he prefers to make use of the company provided Speedr and public transport when he is required to travel long distances.


Equipment


.


Threads

Threads go here.
 
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Pretormin Environmental

499



Type Public Company
Traded as GSE: PE
Industry Industrial services & Equipment

Founded c. 7,000 BBY on Coruscant
Founder Pimm & Cors Pretormin

Headquarters Principal executive offices:
Industrial District, Coruscant
Commercial Zone Alpha, Cantonica
Coronet City, Corellia
Scorch District, Nar Shaddaa
Jiguuna, Nal Hutta
Mos Espa, Tatooine


Area Served Pan-Galactic

Key People
Pimm Pantonica XIX (Chairman)

Number of Employees 8,000,000.00
Pretormin Environmental is a pan-galactic industrial services and engineering company, currently dominating the field as the Galaxies largest emergency equipment, mining equipment and drilling (in gas, and moisture vaporation) services. Employing roughly eight-million sentient beings, and drawing from from thousands of cultures and planets, it has operations across hundreds of planets.

The company is listed on the Galactic Stock Exchange, and is incorporated on Coruscant - under the jurisdiction of the Republic, with its tax affairs taken care of through shell companies and trusts on the world of Cantonica.


Contents
  • History
  • Corporate Affairs
  • Company Culture
  • Corporate Structure
  • Key Locations & Assets
History

Founded in around 7,000 BBY by the brothers Pimm and Cors Pretormin, the company was initially set up as a provider of moisture vaporation unit engineering services, with the two brothers as the sole employees of the company - which found its roots on Coruscants lower levels.



Corporate Affairs


.


Company Culture


.


Corporate Structure

It is not easy to keep track of the vast amount of employees and projects being worked on at any one stage within Pretormin Environmental, and much of what follows has been gleaned by taking a look at the Companies Accounts and marketing material. Following a hierarchical structure, the company appears to be centered around the ‘Head Office’ functions (made up of full time employees around their main office hubs, known as ‘Campuses’) and their field sales operatives.

Aside from these head office functions, the two other main groups of employees are ‘Customer Service’ which is made up of some 5,000,000.00 employees based entirely on one of the moons of Coruscant, and the security arm - which are all subcontracted out to local enforcement agencies on a case by case basis.

It is the departments of field sales groupings that are of the most interest by far, made up of product divisions namely:

  • Vaporators
  • Survival Gear
  • Mining Operations
  • Mining Services
  • Droids

Many of these divisions rely heavily on the support of the head office for their continued day to day operations, with some people describing them as Pyramid Schemes - as employees and sales reps get bonuses for recruiting new reps to their group. These product divisions are structured thus:

  • Level One - Field Sales Agent
  • Level Two - Area Sales Manager
  • Level Three - Sectoral Sales Director
  • Level Four - Vice-President of Division

The sales programmes are heavily supported by computer programmes to ID potential clients, as well as huge sales training courses, many of which are run like military camps - to instill ‘maximum sales efficiency’ in their employees.
 

Nor'baal

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Varik Yas’guul

Baron-Yasto-TLJ.jpg


Full Name: Baron Varik Yas’guul Esq.
Species: Listeholian
Gender: Male
Age: 43
Citizenship:
Profession: Weapons Dealer
Force Sensitive: N/A
Affiliation: Galactic Republic
Rank: Baron (Civilian)
Level: 1
Varik Yas’guul, is a Baron from Listehol, businessman a law scholar holding qualifications from the Core World of Alderaan. Having served in the Civil Defence Fleet of Alderaan as an Officer-Cadet, he is currently a Freelance Business and Civic Lawyer, and founder of the Holonet News Website ‘Core News’. It is not common knowledge that he also brokers small time weapons deals on the side, and is a massive elitist and snob - the epitome of a 'Trust Fund Baby' of ever there was one.

Born into the minor noble house of Yas’guul, to Count Esper Koor Yas’guul and Countess Hastil Kuat-Ulgo, he attended the Royal School of Listehol, before moving to the University of Alderaan at which he obtained a Masters in Law. Taking up a post with the Civil Defence Fleet, he spent several years on attachment to a Kashyyyk outpost, dealing with victims of Slavery, before taking up a position as a researcher at the University of Alderaan.

More recently he has worked to advise low level politicians, and he has used his contacts from his Alderaan days to begin to broker deals with bodies interested into the sale and purchase of weapons, and serves as a Lawyer, with aspirations for a career in diplomacy and politics, as well as business and media.


Contents
  • Biography
    • Civil Defence Fleet
    • Return to Alderaan
    • Business Career
  • Personality and Traits
  • Skills and Abilities
  • Equipment
  • Ambitions
Biography

Having been born into a minor noble house, Varik had something of a privileged childhood, a collection of home schooling and then scholarships at some of the more elite schools on the planet grooming him well for his life to come. By no means where his parents poor, but at the same time - they lacked the clout of the more senior members of other families to enable them to do little more than ‘Preside’ over their family. As such, Varik was close to his parents - who unlike their more senior counterparts, spent more time with him, tending to their farm, and their civic duties.

Thanks to the work of his parents, and his own academic talents, he was soon to secure a place at the University of that name - in which he studied Law, becoming something of book worm in his final months at the University. Unlike many of his fellow students however, Varik was required to take on part time work - as an assistant to one of the senior lecturers - so that he could afford to remain in education.

It was clear to many of his friends and tutors that Varik did not fancy the life of a Noble Layabout, as many of his close group of friends had already resigned themselves to, for often he railed against the lax nature of Alderaan and Kuati Noble Class, who culturally are significantly more laid back than the nobles from his own homeworld. Within weeks of his graduation, the young Noble shocked many by signing on with the Alderaan Civil Fleet, in many ways to satiate his wanderlust, and to allow him to experience how other people in the Galaxy lived.


Civil Defence Fleet

Signing up with the Territorial force of the Alderaan Military apparatus, Varik shocked many of his peers - for the life of a common trooper was not one that appealed to many of their station. Joining as an Officer Cadet, he was soon placed through an intensive six month training course, and assigned as an intelligence officer on one of the outward bound colonial missions.

Seeing such a voyage as a great opportunity to learn more about other planets and cultures, Varik began sending a raft of correspondence back home for later analysis, and it was during this time that he secured himself a three-year detachment to the world of Kashyyyk. Assisting several local villages in their resistance to slavery, as well as the production of food and in several cases the mediation of inter tribal disputes, Varik considers these years to have been considerably more informative that his time at the University.


Return to Alderaan and Further Travels

Upon his return to Alderaan, he managed to secure a position on attachment to the Royal University there, teaching the next generation of Alderaanian Diplomatic Staff and Politicians. He was to become a significant political operator, able to network with ease, and soon found himself becoming something of a behind the scenes broker - of information and later of firearms and weapons when he began to leverage his contacts for personal gain.

He penned several pamphlets about Alderaans place in the Galaxy, as well as what he saw as the growing need for a Galactic Institution to Govern basic rights for its members, however these found themselves widely ignored by anyone of importance. His tenure with the University was not renewed, and he was once again back into the trust fund his parents set aside for him.


Business Career

Starting up his own reporting interest, in partnership with his legal activities he set his eyes on establishing a name for himself as a Media provider, especially with the need for ‘true and honest news’ in the more remote, and newly discovered regions of space. Operating mostly from his personal computer, he struggled to gain any sort of circulation, and had to prop up his income with his legal work and one off gigs - often having to ‘sell out’ his news as advertising for others.

He continues in this capacity to this day, with his personal ambitions driving him onward in the hope that one day, he could found a media and business empire, to help drive forwards his personal ambitions for the galaxy. Much of his time is spent advising more powerful people than himself, as well as brokering deals with many such parties - he has become something of information and weapons broker.


Personality and Traits

Varik, partially thanks to his upbringing, is a very meticulous man; always doing his best to ensure that he is well dressed, groomed and mannered when dealing with others, no matter their importance. Idealistic in many regards, he often gets lost in thoughts rather than actions - and can be seen my some as preferring theory to action. Loyal to his friends and allies, Varik is happy to stand by his beliefs, and is a firm believer in morality and civic duty, a quality instilled in him by his family from a young age.

Despite his somewhat sheltered upbringing, he mingles well with others - however is is exceedingly elitist, seeing ‘work’ as something for the ‘lesser orders’ of society. Having lived out of his families purse all his life, much of what he does politically and in the world of business is for personal power and influence, not wealth.

Calm under pressure, he is polite even to his enemies - and considered by some to be something of a silver tongue when it comes to dealing with his friends or those he wishes to woo to his cause. Risk averse, he prefers exploring all avenues or paths before choosing which one to follow.


Skills and Abilities

Academically talented, his way with words and awareness of the needs, opinions and cultures of others have marked him out as a consummate diplomat and ‘people person’. He finds it easy to blend in with groups, or stand out from a crowd if the occasion calls for it, and is a talented public speaker - his philosophical and historical knowledge backed by his erudite mannerism.

Varik is a polyglot, able to speak Galactic Basic, alongside Twi’lek and Shyriiwook, and he has something of a passion an affinity for languages. Thanks to his age, and his own efforts, he is fit and agile - able to hold his own in close quarters, and a keen eye with a pistol should such issue be taken. Despite his upbringing, he is a capable pilot, and can often be found at the controls of his ship.

Naturally talented at spotting the skills other people hold, and that he can use, he is a master organiser and a charismatic man - able to smooth talk even the harshest critic. Such skills have developed over time, and thanks to his erudite manner, he is a classy individual, polite, charming and popular. He seeks skills out in others that he does not have himself, and is an intelligent and capable back room operator as well.


Equipment & Assets

Despite his familial ties, Varik does not have much by way of personal possession to his name - thanks to him not being part of the 'Core Inner Circle' of the Families leader. He is what one would call a ‘Trust Fund Baby’, afforded some small income by his peers, which allows him to easily call himself a member of the Middle Classes.

His personal effects are sparse, with a datapad and a Stun Pistol (Link) being his only items of any considerable note. He is often well dressed, indeed one of the few perks of being part of a noble family, is his access to a wide and varied wardrobe. He makes use of a personal speeder (Link), and when travelling uses the public travel networks.

Varik has a modest home on Coruscant, with a landing pad for his speeder, and a reasonable view of the upper city limits. He frequently makes use of the home to hold high class parties for his peers and business associates.



Ambitions

Varik is a very driven and motivated man, and it is his ambitions that spur him on through thick and thin. Primarily, he is motivated by one day being in a position in which he can have an impact on the Galaxy around him. More specifically he wants respect from and for his family, partnered with influence in the political sphere - born of office, as well as the support he can garner through his media and legal efforts.

He is motivated by power alone, not money - indeed he doesn’t appreciate the value of money at all, having never really needed it. Broadly speaking, he has no interest in fame, and would rather operate from the shadows.

 
Last edited:

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Biographical information
Homeworld
Kashyyyk

Physical description
Species
Gender
Height
Mass
Hair color
Eye color
Skin color
Wookiee
Male
7.1 Feet
Average
Black & Grey
Green
N/A


Voice

Argh and Wargh
_
.
Lyyotfinn Aryyybuk

Excerpt · Biography · Personality and traits · Powers and abilities · Database · Miscellaneous

"Former Slave, turned Bounty Hunter - what’s new?."

Born a Slave, Lyyotfinn Aryyybuk, or Lyyot for short, grew up under the lash on his homeworld of Kashyyyk, before being picked out for the world of arena fighting as soon as he was strong enough - thanks to his impressive coat of black fur. A long career lasting several years in the pits came to and end when he was shipped to Hutt Space for the ’Grand Slaver Contest’ only to demand that his prize should he win, be his freedom.

His owner agreed, at let him out of his cuffs - before rapidly losing his head, and thus being unable to stop him as he broke free, and immediately signed on as a Bounty Hunter in paid service to the Cartel. Such was his physical prestige that he was spared execution by the assessment board of Hutts, on the condition he pay 50% of his take to the three of them for the next ten years. Lyyot has been paying this off, ever since.

_

Biography

Slavery is commonplace on Kashyyyk, the powerful Wookiees found there being in high demand across the Galaxy. Lyyot was no exception to this desire for flesh, and was born into a commune of Slaves, purposefully bred for their sale as pit fighters - for the cruel amusement of their masters. Both of his parents, from whom he was snatched at Birth, reputably had black fur, which was something of a USP for the breeders, who used it as a sign of Pedigree to throw up prices with their clientele. This trait, clearly, was carried over to Llyot, who was rapidly picked out for his physical prowess by his trainers and owners, and soon began schooling in combat techniques for show.

Placed into the pool of potential fighters for his first ever fight some two months after he was pulled away from his parents, he tore apart three of the other ‘candidates’ in the first week, normally during feeding time - and was deemed as an ideal candidate for the forthcoming ‘Grand Championship’ the Slavers, in their usual self-aggrandising manner, called their local qualifiers. He stormed to victory with relative ease, and by the time he came of age, was taking on champions some ten years his senior.

As he came of age, and as was tradition, he was permitted to craft his own bowcaster, something even the Slavers did not get in the way of. Under escort, he headed into the forests of Kashyyyk to seek out the correct wood to craft it from, and despite temptation, did not try and escape for fear of getting gunned down in the process. He returned to the Compound one month later, his Bowcaster crafted, and eager to be put to use.

Van%2BHelsing%2BCrossbow.jpg
He was not doing to have to wait long it would seem, and some eight years later, as he climbed through the ranks of pit fighting stardom, he was entered into one of the Nal Hutta tournaments by his owners. He had but one condition for this grand tournament, which he communicated to his owners - and that was freedom should he win. His owner agreed, and made the most foolish error of his life; removing the Wookiees Slave Collar as a sign of good faith.

Lloyt tore the man to pieces in a display of untempered anger, blowing up his transportation ship, and bolting for the surface to the shelter of a Hutt Court, in which he signed on as a Bounty Hunter - and formed a pact with three Hutt Families, who would guarantee his freedom in return for 50% of his takings from his contracts.

The Hutts agreed, for to them it would be a simple, and lucrative deal, and finally - after decades of slavery, Lloyt hd his freedom.


Personality and traits


Unforgiving, and incredibly Xenophobic toward those not of his Species and Clan, Lloyt is a harsh creature, having seen the underbelly of the Galaxy, and literally been bound by it. He has however not allowed his past experiences to make a fool of him, and has found it better/easier to work with the system than against it - indeed, he openly works with Slavers.

He speaks his native language, and understands Huttese and Basic although he doesn’t speak either. He is naturally talented with mechanics - especially when it comes to weapons and explosives, and is a very competent fighter, with physical strength that matches his species and size.


Powers and abilities


He is very talented with blades, and with his own fists - his strength allowing him to wield weapons and heavy items with ease. Tough and stubborn, he finds himself ready to weather harsh conditions. He has a keen sense of smell, and good sight.

It would be fair to say he has...wisdom rather than intelligence, and cannot read anything other than his own language.

Database



Miscellanous
  • Primary weapon: Bowcaster
  • Secondary weapon: Ryyk Blade (2)

Template credit to @Aberforth
 

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Emperor Kenneth Brannagh

latest


Galactic Emperor
Incumbent


Assumed Office
6,500 BBY​

Prime Minister Keith Stevens
Preceded by Position Established

President
Coruscant


In Office
6487 BBY - 6,499 BBY​

Emperor Position Vacant
Preceded by Jimbo Bob
Succeeded by Keith Stevens

Personal Details


Born Kenny Boi II, 6,460 BBY, Coruscant
Political Party Inner Rim Faction
Spouse(s) None
Education Coruscant University (MA)
Awards Best Dressed Sentient Being (Ongoing)
Emperor Kenneth Brannagh Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Pellentesque eu tincidunt tortor aliquam nulla facilisi cras. Nunc non blandit massa enim nec dui nunc mattis enim. Mattis pellentesque id nibh tortor. Neque aliquam vestibulum morbi blandit cursus risus. Ut placerat orci nulla pellentesque dignissim enim sit amet. Pretium nibh ipsum consequat nisl vel pretium. Fringilla urna porttitor rhoncus dolor purus. Nisl rhoncus mattis rhoncus urna neque viverra justo nec. Id eu nisl nunc mi ipsum faucibus vitae. Duis at tellus at urna condimentum. Risus at ultrices mi tempus imperdiet nulla malesuada. Odio ut sem nulla pharetra diam. Pellentesque dignissim enim sit amet venenatis urna cursus eget. Elementum integer enim neque volutpat ac tincidunt vitae semper. Sem integer vitae justo eget magna. Parturient montes nascetur ridiculus mus mauris vitae. Dictum fusce ut placerat orci nulla pellentesque dignissim. Tincidunt id aliquet risus feugiat in ante metus.

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Title

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Reed Data Security

Based in an office on the 110th floor of the Basadii Business Center on Nar Shaddaa (Pictures Above), Reed Data Security is a tiny operation, focused around the storage and security of private, corporate and personal Data. Serving as a cover operation for an information brokerage network, the company boasts a grand total of one employee, Darren Reed, with the rest of the 'Staff' little more than bored second hand Droids operating in one of the Two 'Data Reed' centers controlled by the fledgling, and highly endepted company.

Currently in its formative stages, the Company has borrowed considerable sums of Credits, and rents an office and meeting room on the 110th floor of the Basadii Business Center in the Hutt Core, as part of its attempt to appear as a reputable, and growing concern.
 
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Data Reeds


Designed by the Data Entreprenuer Darren Romulus Reed, the Data Reed is a state-of-the-art data storage device used to hold personal and private information securly. Consisting of a large databank, supported by its own power generator and further acting as a Holo-Net booster center, the Data Reed is part of the rapidly expanding 'Data Infrastucture' of the Galaxy.

Often found built into water supplies, such as rivers and lakes - which assists with the automated hourly cooling cycle of the system - Data Reeds are connected via uplink to a central 'security and control node', which is normally found overlooking the Reeds, and manned by Reed Security personnel, who monitor the flow of information into and out of the Reeds during their upload cycle.

As can be seen above, a main 'arial' can protrudes from the top of the facility, which acts as the upload and download facilitator, with the rest of the building submerged beneath the water and normally covering three floors. The first floor consists of a security room and several meeting rooms for high profile clients to meet with the organic staff of the building (normally two to three people). The second and third floors consist of Stacks of Data Vaults, in which the data of clients is stored and isolated. Offices for organic staff, and recharge points for Droids can be found here.

Information can only be uploaded to a Reed in a pre-booked timeslot, during which time an uploaded - once they have passed a security audit on their data - is assigned a period of time, and an encryption key, to upload their data. The data is then stored on 'Data Vaults' - of which hundreds are found in each Reed. Each Vault is isolated from the others in case of hacks or data corruption.

The Reed itself is protected by a Fire-Wall, consisting of a rudamentary droid brain known as 'Reed' (naturally) and it is after this AI that the device is named. The droid brain periodically scans all the data vaults, and then acts as the first line of defence in the event of a hack. All Data Reeds are fenced off, and surrounded by security cameras - with the fence often patrolled by a small team of security guards depending on the Reeds location.

Aside from Data Storage, the Reeds only other provided service is the hosting of Holonet Transmission Points, which provide a residual income to the Company for each active Data Reed. Aside from the three organic staff, consisting of two engineers and a manager, the facility is supported by the Reed System Droid Brain, which serves as a security and virtual assistant. Alongisde this it is not uncommon for a collection of protocol and astromech droids to be found in the more profitable centers.
 
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