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Darren Maximilian Harquin Romulus Reed
Species Corellian Human
Gender Male
Age 30
Citizenship Corellian | Alderaan
Profession Galactic Entrepreneur
Force Sensitive Yes (Untrained)
Affiliation Smuggler
Rank Captain
Faction Hutt Cartel
Level 1
He ran a few brief jobs for the Hutts, earning himself some contacts and associates on the Smugglers Moon, mostly running jobs between there and Corellia. With a collection of contacts at numerous bars and cantinas across Hutt Space and Corellia, he was well set to push his business up the ladder and into the league with some of the bigger names in smuggling.
Serving a stint for several of Noble Houses of Alderaan, he spent a considerable amount of time in the weapons and gambling business - making a small fortune for himself in the first year, before rapidly losing it all in the next. Of course, with a sharp wit and an eye for a deal, Darren found himself needing to talk his way out of problems almost as often as he had to shoot his way out of them - and before long he became something of a conman and a swindler - making the rounds of the local hustle scene and earning himself quite the reputation as a ‘Galactic Entrepreneur’ within the circles of similarly minded scum.
Contents
- Biography
- Early Years
- A peaceful life
- Working for the Hutts
- Pilot to a Lorda
- New Homes
- Horror at Holoworld
- Mining for Gizka
- Desperate Times, Desperate Measures
- The Harp of Sardan
- The Lost Statue of Krath
- The Gambling Circuit
- Early Years
- Personality and Traits
- Abilities and Skills
- Luck
- Charisma
- Intelligence
- Perception
- Equipment
- Ship
- Threads
Born on his Father's ship, to a mother he has always been told was ‘A bit of a looker but not much for conversation.’, Darren gave up attempting to find the name of his other parent long ago, his Father always shutting him out should he probe to much. Growing up in the space lanes, it was unsurprising that he to looked to become a Smuggler as soon as he was able, and stole away in a ship of his own - with the assistance of his Father. Both risking prison in stealing a ship from a Corellian Businessman and bolting, ship by ship into the star's.
Early Years
Going their separate ways when he turned eighteen, thanks to a job arranged by his Father to deliver Spice between Hutt Space and Alderaan at first, Darren wished his Father well and headed into Hyperspace. Naturally, the proceeds of his first job went almost in their entirety into outfitting himself with a pistol of his own, and then gambling, drinking and purchasing a sample of the transported product.
After his minor binge within the Cantinas of the Hutt Core, Darren moved back into the Smuggling business to replenish his bank account for the next big binge. However, almost a week into his second job his ship was halted by an unnamed vessel, and boarded by a team of pirates - who stole away his cargo.
Thinking quickly, Darren bragged that the ship's main item of cargo was secured within a safe, which contained a Hutts last will and testament secured on a data spike - the password known only to his contact. Hesitantly, the pirates agreed to spare Darren, and allowed him to keep his own ship in their hold.
In the following three months aboard the ship, Darren managed to consistently lead the pirates astray, pretending as thgh he was following the Hutts pleasure barge, always arriving just too late to make contact with his client. In secret, he had been broadcasting his location to another group of space raiders, and managed to make his escape as the rival groups did battle in the ship's corridors.
A peaceful life
Preferring to avoid getting murdered by Pirates, he took to the spacelanes again and made to settle down on Alderaan, wherein he acted under the guise of a member of the minor Nobility, and managed to talk his way into the personal retinue of a member of the House Arpo. Working the Casinos, and using the high class clientele there, managed to hack out a business for himself as a weapons trader.
Forging documentation, and thus giving himself a license to trade, he was soon peddling high end ships and weaponry to some of the warring Counts of Serenno and his home world of Alderaan - always staying one step ahead of his rivals. His venture was to come crashing down however, when he accidentally ended up selling to the person whose ID he had stolen.
Fleeing the system on a stolen pleasure yacht, he made his way for the heart of the Galactic Crime Scene, arriving in Nar Shaddaa to start the next con.
Working with the Hutts
Returning to Hutt Space, with his full cargo and a few rounds worth of stories - which naturally got exaggerated with each telling - Darren returned to the Court of a Hutt of the Anjurip Family, in which he took up residence as a Gambler and Thug - sponging off the free drinks and food of the Palace whilst looking for the next opportunity.
Pilot to a Lorda
Opportunity was to come knocking following the execution of the Hutts Pilot, a young Rodian that went by the name Reelo. Stepping up to the mark, and figuring that Piloting a pleasure barge couldn’t be that tricky, Darren offered his services to his new master - who gladly agreed based on the young rogues overstated past achievements and skills.
Introduced to his new ship, Darren was found in fits of laughter after seeing what he had to work with, an utterly colossal pleasure vessel that moved (according to Darren) ‘slower than its owner and twice as graciously’. His master, who clearly did not understand human humor, found this hilarious, and had the quote cast in metal and placed over his throne within the vessel.
Darren ran a collection of missions for his Master, slowly working to ingratiate himself more and more with the Hutts inner circle of servants, and naturally, the garrulous slug himself. Striking up a relationship with the Hutts head of security, a young Twi’lek Gunslinger, and making friends with his master's current Majordomo, he did his best to impress his Lorda in readiness for his next great plan.
In what Darren maintains was a complete stroke of genius, he pushed the Majordomo out of an airlock, and then put himself forwards as a replacement. Seeing no other viable option, the Hutt Lorda appointed him as Majordomo soon after - and Darren set to work on making the most out of his new position.
New Homes
One of his first tasks as Majordomo to his Hutt Master was to secure a new palace, as the previous Majordomo had died taking the security passwords for the current one with him. Bragging about how wonderfully talented in the field of real estate he was, Darren set to work - hiring (and skimming a little off the top for himself) a team of location scouts to track down a suitable venue.
Horror at Holoworld
With the first location passing the screening tests, Darren headed out to make the arrangements for the renovations. Arriving at the Holonet Fun World, a closed down Holo Theme park on one of the Hutt Worlds, Darren splashed out a few million credits on security and construction staff, and set to work demolishing some of the older rides. However, as time went on, the young Rogue soon realised that there was a great deal of money to be made if the construction failed as the Hutt had assigned the credits based on the project, paid up front - not reclaimed.
As such, he set to work on making sure that the construction effort failed - orchestrating, with the assistance of some reprogrammed construction droids, a series of construction accidents that left many of the staff under the superstition that the park was haunted. Not one to allow such opportunities to pass unexploited, Darren made use of the holoprojectors from the demolished rides to conjure images of fictional creatures on the evening of his workers most superstitious public holiday, and soon sent them packing - raving about ghosts - back to his master.
So as to avoid embarrassment, his master shut down the project, leaving Darren to pocket the remainder of the budget - his master none the wiser as to his involvement. Pouring the money into offworld accounts, and some wearable gemstones for safekeeping, Darren set about finding a new location for his masters vices.
Mining for Gizka
With the failure of the first project still fresh in his mind, Darren was presented with a second possible location - an asteroid in orbit around one of the Hutt throne worlds. Previously serving as a safehouse for some of the enforcers of the Besadii Clan, the Asteroid had long since fallen into disrepair, and was being sold on the cheap by the Besadii - looking to get rid of an asset that was costing far in excess than it was netting them.
Snapping the Asteroid up for an absolute steal, Darren made haste to bring in the team and set to work ensuring that the location would be commended and deemed unsuitable - enabling him to make off with the money once more. Overstating costs by an obscene ratio, Darren had to kill off one of his Masters inspectors in a freak drilling accident to avoid arousing suspicion before arriving at a suitable method to have the location written off.
Purchasing, through a third party, a large shipment of Gizka Eggs, he had his reprogrammed droid partners place them in barrels throughout the mining complex, ready for germination and release. Naturally, with the rate at which they reproduced, it did not take long for the perfidious pests to pollute the entire location, leading to Darren bringing in flamethrower support to burn them out.
The resulting horrific stench, and tunnel collapse - which left one of his closest rivals and his Twi’lek lover buried under three-hundred tonnes of raw ore - ensured the abandonment of the project soon after, and Darren was once again recalled to Hutt Space to continue his search for the next suitable location.
Desperate Times, Desperate Measures
With his Hutt Master noticing - despite his advancing age - that Darren was getting more and more flamboyant in his dress, and more fluid with his money, a new head of security was assigned to oversee the next attempt at securing a palace alongside Darren. Formally of the Serreno Intelligence Services, the new hardheaded human security honcho was suspicious of Darren from the very start of the assignment.
Darren had decided to try and break into the Hutts former palace, now overrun by scum and other lowlifes, only to see his latest con foiled by the arrival of the new security chief. Diverting his efforts into the removal of the new man on the scene, Darren rewired his Droids to explode, and arranged for them to do so in hyperspace - whilst he made his escape in a pod. It worked flawlessly, cancelling the project and leaven Darren to make a battered return to his master, bemoaning the quality of hyperdrive systems these days.
Understanding that his days most likely were numbered, Darren broke into his aging Masters vault and stole away in the dead of the night with a small number of Kyber Crystals from his Masters private collection - breaking his ship out of containment and fleeing Hutt Space, but not before overloading the Palaces generator to explode, taking out his former master and most of his staff in the process.
His cons covered, and he himself presumed dead in the inferno of his own making, he lept into hyperspace, making for the stars, in which he felt sure the next big break would be found, only to be captured by a contractor hired by his former boss’ business associates as he left the jump.
Back on the straight and narrow
Imprisoned within a deep space cell, having been moved from a less secure jail for inciting no less than three riots in as many weeks, he was rescued mid transit by his Father - who arrived at the head of a small horde of smuggling vessels to rescue his son. Thanking his Father by stealing his ship and leaving behind a brief note, he jumped into hyperspace and returned to Nar Shaddaa to take on a few Smuggling Contracts.
The Harp of Sardan
Having spent nearly six months running smuggling missions in a large and unwielding freighter, Darren picked up some rumours of a Hutt looking for an ancestral heirloom - know as the Harp of Sardan. Never one to miss an opportunity, he finished his current job and diverted course for the rumoured location of the Harp.
After nearly a year of digging and searching, and several expired loans and millions of credits later - he came to the conclusion that actually finding the harp was to hard, and decided just to forge a fake one. Paying a few thousands for a forger, he quickly recouped his losses by selling the harp to a delighted Hutt collector, who paid of his Bounties with the Alderaanian Authorities on top of his actual payment.
Fortunately for Darren, the Hutt died of an overdose that evening - and was thus never around to see the forgery exposed by one of his guards, who Darren paid off, and then shot for good measure. Afterall, one could never be too careful.
The Lost Statue of Krath
Seeking a new adventure, Darren took once more to the Cantinas and bars of Hutt Space, and soon found news of a buyer, looking to make purchase of a Statue of immense value, said to have once belonged to the lost race - The Krath. His interest piqued by talk of credits, Darren made his rounds and sourced equipment and droids to assist in his latest venture, and made his mission a simple one - to be the first man there, and to take the statue for his own.
Tracking rumours of the statue down from moon to planet, he eventually stuck his luck on the Asteroid Belt of Kafrene, discovering a lost tomb, filled with Jedi Holocrons and much much more. Recording the location of the tomb, and wiping such from his Droids, he was rapidly taken to task by the Tombs Jedi Guardians - all of whom took a strong dislike to the would be thief.
Making rapid his escape, he vowed one day to return and claim the statue.
The Gambling Circuit
As a newly monied man, Darren took to the world of Canto Bight, opening a Casino in a joint venture with a number of Crime Lords, Smugglers and fellow swindlers - intending to make it one of the most unsuccessful Casinos in the system, as part of a wide spanning con to fleece the local authorities out of a significant amount of money. The con was a long one, which required that the Casino appear popular, before declaring bankruptcy and the investors recouping their property investment by selling the failed business to the Government, which under local custom would be required to pay full price for it.
Lacking the patience for such a con, Darren agreed to hold the money of the collective investors, and promptly stole it all and fled the planet to pay off some of his other debts, tipping of the authorities to his collaborators plans - as being in jail would hinder their ability to have him killed.
Returning back into Hutt Space and taking on a few small smuggling jobs whilst keeping his ear to the ground for the next heist, Darren paid down his debts from previous work - and pretty much found himself back at square one.
Personality and Traits
Throughout his life, Darren has been a smuggler, rogue and a conman. Personally, he has always preferred to be called a ‘Entrepreneur’ and often times a Hero, although the legality of such claims is heavily subjective and contested. In many ways this is mirrored by his nature and attitude, being a shallow and self centered person; prone to taking risks and all to quick to double cross people. Despite, or perhaps because, of this he purposefully covers up his past, keeping people guessing as to his true nature, ever a man of smiles and charm when trying to get what he wants. He enjoys the art of the deal, the thrill of the chase and the daredevil nature or risk taking and bets, and often claims to be a man of honesty and integrity, although this is far from the truth.
Preferring to take a back seat when surrounded by others, and merely wait for a time to shine or an opportunity to exploit a situation to his personal gain - Darren does not shy away from leadership if the situation is dire. Likewise, he is seen as headstrong when under pressure, and prone to acts of brazen and shameless self aggrandizement - often seeking to make himself the center of attention when nobody else steps up to the mark. When it comes to romantic relationships - he often seeks women out for their money and influence, and the benefit it can bring to him, and as such as never been able to hold a relationship down.
Abilities and Skills
Darren considers himself to be a man of many and diverse talents, ranging from simple card tricks through to advanced data slicing. He is fluent in several languages, including Shyriiwook, Sullstese, Basic and Droid Speak - although he is unable to speak Huttese he can understand it. Broadly speaking, his skills can be split based on his professions as follows.
Luck
Whilst hard to quantify, Darren has been a lucky man for most of his life; whether it be getting out of a scrape just in time, or be it calling a bluff over a game of Pazaak before it gets ugly, he just seems to have a sixth sense for trouble. Personally Darren calls this his lucky streak.
Charisma
Thanks to his calling as a Conman and ‘Entrepreneur’, Darren has a way with words. Able to sell pretty much any idea as the ‘Best thing since Blue Milk’ and quite capable to assuage the doubts of the strongest critic, Darren has a silver tongue and a keen wit. A charmer in every sense of the word, he has made sure to be able to speak as many of the mainstream languages as possible to help with his day to day.
Intelligence
A capable mechanic and engineer, Darren has a mastery over the minutiae of Security Systems, and ancient locks and mechanisms. He can read several ancient languages, and considers himself something of a Crypto-Scientists when it comes to decoding some of the more ancient texts. Thanks to his other way of life, he has a keen knowledge of explosives should he ever need to make some himself.
Perception
With a slight of hand honed through years and years of practice, he is a great pickpocket and conman, able to shift cards in a deck without anyone noticing. This perception also ensures that he is a keen shot with a side arm, although when it comes to hand to hand combat, Darren often has to use underhand tactics, or his personal favourite ‘GTFO’.
Equipment
Darren prefers to travel light
Of course, he has a pack of Sabaac and Pazaak Cards - as well as a few fake or mirrored holocards, as well as a set of loaded dice stored on his belt. Stored within his belt can also be found a few servings of bacta, as well as a small communications jammer and a personal communications device, alongside a small rebreather and grappling rope.
Aside from his personal effects, Darren has a Piloting and Logistics Droid which he purchased second hand a while back, as well as an Astromech Unit which he took with him from his time spent as a Majordomo to the Hutts. Both are unarmed. His personal wealth is limited, thanks to a collection of debts, gambling gone wrong, and his personal misfortune in recent months - he is currently next to destitute.
Ship(s)
Over the course of his life Darren has piloted, owned and stolen several ships and trade vessels - however rumours of any such grand theft auto he stringently denies. Starting out with his own personal vessel, which he then lost in a trade off with the Hutts, before moving onto other client owned ships and even at one point a merchant caravan he liberated from his father - he has been behind the wheel of many a vessel.
His first ever ship was an unremarkable trading vessel owned by a Corellian Businessman, which he borrowed
Briefly, Darren took command of a small commercial ship to cover for his supposed double life as a ‘Baron of Serrenno’, before trading this vessel in for a Royally Commission Alderaanian Yacht, which he borrowed the night before his wedding to its owner's daughter. Stealing away with the ship, and its crew - he sold both to Zygerrian Slavers before his arrest and subsequent imprisonment.
When the Casino folded, the ships (and several members of their Crew) found themselves seized by his creditors, with Darren himself making all due haste for the nearest Starport with his ill-gotten gains, and stealing a former business partners Ambassador Class Yacht and bringing on his Astromech and Piloting Droids.
The ship itself has been outfitted more for luxury and speed than combat and aggression, and thus he prefers to avoid combat in it if at all possible.
Contacts and Affiliates
Jared Reed - Father - A famed smuggler Captain, who stands at the head of a modest collection of ships, Jared has been known to condemn and to support his son in equal measure. They have a rocky relationship, with the last interaction they had seeing Darren make off with his Father’s ship.
Unknown - Brother - Darren is aware that he has a Brother, although he has never met him and is currently not aware as to what that Brother is doing, or if indeed he is even still alive. All he knows is that they share a Father and that Darren is the younger of the two.
Former Affiliations
Over the course of his cons and various jobs, Darren has held several real and fake positions which are recorded here:
- Reed Munitions Trading - CEO and Sole Employee - Current
- Anjurip Family - Pilot - Past
- Anjurip Family - Majordomo - Past
- Casino - Founding Partner - Past
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