Nightsister Magick

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Nightsister magick was a dark art inherited from the ichor of Dathomir, wherein its users could possess strange abilities bound with the dark side of the Force. But unlike the dark side, tainting and corruption is few and far between, allowing its users to maintain a sense of self. The witches of Dathomir, or what remains of the Nightsisters, are among the only beings in the galaxy who wield this power.


Appearance

Dathomir magicks appear as a visible, green mist. Virtually all abilities retain this distinct color in stark contrast to branches of the light or dark side of the Force.


Applications & Limitations

There is a wide range of abilities with the Nightsister’s arcane magick. Some require rudimentary instruction or experimentation to understand, others demand extreme discipline and sacrifice. But depending on the strength, cunning and will of the individual, they are all within reach.
  • Lightning: Much like dark side Force lightning but with its trademark hue of green, this particular talent is among the most basic to learn. As the practitioner develops however, so does the strength and range of the lightning. (Level 1, no plot required.)
  • Levitation: While another common ability related with the Force, it is far more common among the Nightsisters to employ. This is often to the point of feeling natural or merged with other forms of magick, such as Force lightning or barriers, but only for more experienced users. (Level 1, no plot required.)
  • Blood Trail: A technique developed by the Nightsisters, a witch could taint their own blood upon a target and track them via the Force. When the trail was set, the blood could not be removed. Be that as it may, the victim will be able to note when being trailed by a feeling of acidity with the blood. (Level 1, no plot required.)
  • Invisibility: Cloaking oneself requires a ritual potion in which the recipient must step through the ichor’s mist to achieve invisibility. Even then, the user can be detected when in close proximity to another keen-eyed individual or if their presence in the Force is left unconcealed. (Level 1, plot required if Water of Life is not in possession.)
  • Physical Enhancement: A Nightsister can imbue the ichor of Dathomir into a chosen individual to make them faster, stronger and physically superior than their former self. However, enhancement can intensify aggression, in some cases tipping the scales from brains to brawn. (While a Level 1 can undergo the ritual, a plot is required to recruit witches willing to participate.)
  • Mind Manipulation: Warping or repairing broken minds is a gift applied only by experienced practitioners of the arcane magick. Removing traumatic memories or mental instability due to torture, physically or inflicted by the mind attacks, are examples of its application. But beware, shaping a mind to one’s will without care can turn it into worthless mesh. (Level 2, plot required.)
  • Voodoo: Mystical and dangerous, an experienced witch can create a figurine of a specific target by a concoction from the Nightsister ichor and a lock of their hair. With it, the user can torment or even kill the victim in question, albeit slowly. The deed can only be done with the practitioner on Dathomir, where the ichor is at its strongest. (Level 2, plot (espionage) required.)
  • Teleportation: The act of becoming incorporeal and transporting oneself from one position to another is a skill reserved for the most seasoned of witches. Still, even the most qualified can only teleport at short distances. The ability alone demands one’s utmost focus, else they risk serious injury or death. (Level 2, plot required.)
  • Divination: A mysterious art, an applicant can either see shards of the future, long hidden locations or the answers to their most dire questions. Two individuals must fill a pair of ritual goblets and partake of the Dathomir ichor. Spirits of the Nightsisters then conjoin both participants to reveal their desires. However, the cost is steep and often too great (up to staff-designated DM). (Level 2, plot required.)
  • Metamorphosis: This particular talent can reshape an individual into another creature or species of their choosing through the use of a transformation talisman, achieved through a special ritual. What entity the user shifts into can only be of similar size and does not inherit the species’ characteristics. (Level 2, plot required for creation of talisman.)
  • Conjuring: Out of thin air, a Nightsister can summon a weapon or blade that can stand toe to toe with even a lightsaber, but only one. (Level 2, no plot required.)
  • Necromancy: The darkest of the arcane magicks, a practitioner can resurrect the dead and compel them to heed their every word. Still, those resurrected are nothing but mindless zombies. (Level 4, plot required to learn but this ability is not considered a capstone.)


Credit & OOC Notes

To @Deviant for writing the article.

All powers listed are subject to mod/admin change at their discretion. Plots to learn these powers are 2-3 threads for Nightsisters and 3-4 for non-Nightsisters.
 
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