New Starship Designs

Status
Not open for further replies.

Vencu

The Last Mandalore
SWRP Writer
Joined
May 22, 2011
Messages
3,848
Reaction score
78
New Starship Designs

The following vessels are posted here primarily to be reviewed by Mand'alor, but anyone with a Mandalorian character is welcome to comment or offer up constructive criticism.


---------------------------------------------------------------------------------------------


newAnubis3000x.jpg

(click here for enlarged picture)

Name: Kom'rk-class "Gauntlet" Destroyer

Classification: Destroyer

Length: 900 m

Manufacturer: MandalMotors

Energy Source: Ruusaan-2 Hypermatter Reactor (1), MandalMotors Olar-7 Emergency Power Generators (8)

Crew: 2,400
Minimum Crew: 1,640

Armament: Heavy Mass Driver Cannons (turreted, dual barrel; 1 dorsal aft, 1 port aft, 1 starboard aft, 1 port aft ventral, 1 starboard aft ventral), Medium Mass Driver Cannons (turreted, dual barrel; 1 fore port, 1 fore starboard), Torpedo Pods (turreted, eight tubes each; 1 aft port, 1 aft starboard), Fixed Mass Driver Batteries (Light; 6 port, 6 starboard, 2 dorsal, 2 ventral), Fixed Turbolaser Batteries (Light; 10 port, 10 starboard, 2 bow, 2 stern), Fixed Turbolaser Batteries (Medium; 10 port, 10 starboard, 4 dorsal, 4 ventral, 1 bow, 1 stern), Heavy Composite Beam Laser (heavy anti-capital ship weapon; bow)

All fixed weaponry is housed beneath retractable armor plating. The composite beam weapon in the bow requires massive amounts of power, often leaving the vessel vulnerable in long, drawn out engagements. It also takes considerable time to recharge. Many variants have it replaced altogether, instead sporting a heavy concussion missile launcher in its place.

Passenger Capacity: 400
Cargo Capacity: 6,000 metric tons
Consumables: 2 years
Hanger Facilities/Starfighter Capacity: Ventral Hangar Bay - Starfighters (12), Boarding Craft/Assault Shuttles (4), Ori'aran Gunship (1)

Description:

A dedicated destroyer, the Kom'rk was designed for sustained close to medium range ship-to-ship combat. With the most advanced shield generators available and multiple layers of heavy armor plating, the Kom'rk was made to last, but it is the extensive array of weapon systems that truly make this vessel worthy of its name, title, and origin. The main guns, five heavy, dual barrel mass driver cannons on the exterior of the vessel, can propel massive explosive, fragmentation, armor piercing, and a variety of other lethal projectile rounds at high velocity and long range. There is no doubt that this vessel is a Mandalorian warship, designed by the galaxy's fiercest and longest surviving warrior culture.


---------------------------------------------------------------------------------------------


obrien.jpg


Name: Beviin-class "Lance" Assault Frigate

Classification: Assault Frigate

Manufacturer: MandalMotors

Length: 400 m

Energy Source: Hyperion JL-12 Reactor (1), MandalMotors Olar-7 Emergency Power Generators (6)

Crew: 720
Minimum Crew: 290

Armament: Dual Heavy Turbolaser Turrets (1 fore dorsal, 1 aft dorsal, 1 aft port, 1 aft starboard), Fixed Turbolaser Batteries (6 fore port, 6 fore starboard, 4 aft port, 4 aft starboard), Mass Driver Batteries (2 fore dorsal, 2 fore ventral, 2 attached to ends of ventral pylons), Fixed Ion Cannon Batteries (1 port bow, 1 starboard bow), Fixed Laser Point Defense Batteries (quad barrel, turreted, anti-starfighter; 8), Concussion Missile Launcher (bow)

All fixed weaponry is housed beneath retractable armor plating.

Passenger Capacity: 80
Cargo Capacity: 3,000 metric tons
Consumables: 1.2 years
Hangar Facilities/Starfighter Capacity: Ventral Hangar Bay - Starfighters (3), Boarding Craft/Assault Shuttles (2)

Description:

Though much slower and not nearly as maneuverable as many other vessels of its size, the Beviin makes up for these detractors with heavy ablative armor plating and an equally formidable armament. While it is most effective when utilized in small groups to seek out and overwhelm much larger vessels, it was designed to withstand a considerable degree of damage even when alone and far outclassed. This has made it a valuable addition to the Mandalorian fleet, which can little afford to lose a vessel and then rebuild from scratch with the limited resources at their disposal. Largely compartmentalized, each section of the vessel is capable of functioning on its own despite sustaining heavy damage elsewhere and even after a loss of power in other parts of the vessel. This is made possible due to multiple emergency power generators, a compartmentalized life support system, and manual override controls for weapon stations and other vital ship systems in each section of the ship (some of which require no power at all to operate). This also allows for easier maintenance and repair, as damaged sections can be removed completely and replaced without the need to modify, rewire, or reconstruct the entire vessel. Ship commanders were sometimes known to override the power regulation safeties and utilize the emergency power generators to boost shield strength at the cost of losing backup power and the risk of potentially dangerous power surges. One drawback to the compartmentalized design was the fact that a single saboteur could easily wreak havoc if a manual override control station was accessed and compromised, but such a security breach was deemed unlikely, especially with an all Mandalorian crew aboard.


---------------------------------------------------------------------------------------------


FlakCorvette-1-1.jpg


Name: Ori'aran-class "Ultra-Guard" Gunship

Classification: Heavy Gunship, Corvette

Role: Anti-Starfighter Escort, Troop Support and Dropship

Height: 34 m
Width: 67 m
Length: 95 m

Manufacturer: MandalMotors

Energy Source: MandalMotors Olar-5 Linked Power Generators (4)

Crew Necessity: 32

- Ship Commander: 1
- Communications Officer: 1
- Sensor/Navigation Officer: 1
- Gunnery Officer: 1
- Pilot: 1
- Co-Pilot: 1
- Gunners: 21
- Mechanics: 2
- Astromechs: 3

Armament: Quad Auto-Cannon Turrets (12; light), Single Barrel Auto-Cannon Turrets (6; medium), Single Barrel Auto-Cannon Turrets (3; light), Sensor Decoy/Chaff Launcher (1)

Passenger Capacity: 20
Consumables: 3.5 months

Other:

The twelve quad barrel auto-cannon turrets were light, rapid fire laser weapons designed to quickly eliminate hostile starfighters and bombers, but they were equally capable of raining fire down upon infantry and light vehicles with outstanding precision.

Three light, single barrel auto-cannon turrets were positioned just above the bridge, two facing aft and one facing forward.

A second series of single barrel auto-cannon turrets, more powerful than the lighter quad variants, were located on the port and starboard sides of the vessel, between the dorsal and ventral quad cannons.

Three powerful sublight engines provided the speed necessary to intercept enemy fighter craft, making the gunship a formidable obstacle to enemy starfighters and bombers.

An armored docking arm, concealed by two retractable armor panels, could be extended from the bow of the vessel for boarding operations. On either side of the arm were four small launcher tubes that housed magnetic grapples and a length of cable for each. These grapples could be used to reel the ship in close to another vessel. Once attached securely, two high intensity lasers could then slice through the hull of the enemy vessel as the docking arm extended and attached itself to create a hard seal.

Description:

A fast, highly maneuverable craft, its roles varied from reconnaissance and patrol to troop lander and direct fire support. It was most commonly used in and around fleet formations to provide excellent defense against starfighters and other small craft. It was even used in support of infantry units planetside, its anti-starfighter cannons shredding hostile troops and light vehicles with ease. The power requirement for utilizing its considerable array of laser weaponry was high, leaving little surplus for boosting shields or engine power without first disabling many of the weapon systems. This was one major drawback to arming such a small vessel so heavily, but was often overlooked, as an overwhelming offense was seen as being more important than strengthened shielding and increased engine power. When the engines required the power necessary to intercept more nimble starfighters, only key weapon stations remained active. However, with the vessel destined to fly escort and protect larger starships more often than intercept, it was viewed as a necessary sacrifice.


---------------------------------------------------------------------------------------------


95719.jpg



Name: Jai'galaar-class "Shriek-hawk" Dropship

Classification: Heavy Assault Shuttle/Dropship

Role: Assault Shuttle, Troop Dropship

Length: 41.2 m

Manufacturer: MandalMotors

Energy Source: MandalMotors Olar-3 Linked Power Generators (2)

Crew Necessity: 3

- Pilot: 1
- Co-Pilot: 1
- Gunner: 1

Armament: Heavy Dual Barrel Laser Cannons w/ Linked Grenade Auto-Cannon (1 port bow, 1 starboard bow), Laser Auto-Cannon (1 stern), Sensor Decoy/Chaff Launcher (1 aft dorsal)

Passenger Capacity: 40
Consumables: 1 month

Description:

The Jai'galaar is a heavily armored, lightly armed dropship and assault shuttle with powerful engines and sufficient troop and storage space for a full platoon, a dozen speederbikes, and additional equipment and supplies. While the Jai'galaar lacks maneuverability, its speed and heavy armor are its most valued assets, allowing it to rocket through an atmosphere full of flak and drop troops safely to the ground. It gained its namesake from the shrieking sound its heavy engines and repulsors make as it descends from orbit during a special but extremely dangerous maneuver. During this maneuver, the pilot throttles to max acceleration as he enters the atmosphere of a planet with the heavily armored belly of the vessel faced downward and its engine nacelles adjusted upward. Despite the drag from the flat surface of the ship's underside, the vessel is accelerated far beyond what most craft can handle and seemingly plummets straight down to the surface as if destined to crash. However, at the last instant, four powerful, ventral repuslor drives are activated just moments after the engines shut off. The ship is jerked upward abruptly, then settles down to land, launching a volley of smoke and incendiary grenades before finally coming to a rest, landing gear extended.


---------------------------------------------------------------------------------------------


rwing.jpg


Name: Prudii-class "Shadow" Interceptor

Classification: Interceptor Starfighter

Role: Reconnaissance, Escort, Interceptor

Length: 12.4 m

Manufacturer: Mandal Hypernautics (subsidiary of MandalMotors)

Energy Source: MandalMotors Olar-1 Power Generator

Crew: 2

- Pilot: 1
- Astromech: 1

Armament: MandalMotors XA-5 Linked Laser Cannons (2 port wing, 2 starboard wing), Cluster Missile Launchers (2 tubes, 6 missiles each; fore ventral), Sensor Decoy/Chaff Launcher (1 aft ventral)

Consumables: 2 days to 1 week (depending on configuration)

Description:

Visually, the Prudii appears to be a cross between two famous Incom starfighters, the X-wing and the A-wing. However, as an interceptor, its specifications are closer to that of the A-wing. Regardless, it is still its own unique design and like most Mandalorian creations, sports a deadly array of weaponry, a powerful weapons capacitor, and an equally powerful sublight engine that allows the vessel to keep pace and match even the fastest Alliance, Chiss, and Imperial interceptors in both speed and firepower. Several configurations exist, some sacrificing armor and weaponry for stealth capabilities and surveillance equipment and others sacrificing speed for missile and bomb racks beneath each wing. A limited number of these starfighters were also known to have been upgraded with a special, lightweight beskar alloy armor.


---------------------------------------------------------------------------------------------


More to come as time permits...
 
Last edited by a moderator:

Arm514ve

Doctor von Wer
SWRP Writer
Joined
Mar 29, 2009
Messages
1,676
Reaction score
0
I'll look into adding these to the vessel list, and where they fit into the line up.

Also didn't you also have one of these for one of your characters that you wanted them to use if so let me know so I can add it to the Hero Vessel list.
 

Vencu

The Last Mandalore
SWRP Writer
Joined
May 22, 2011
Messages
3,848
Reaction score
78
I added a few more just now. Let me know what you think. Also, thanks for taking a look.

Now that I've posted these, I'm not so sure anymore which one I'd like to use for my character. He really doesn't have access to the larger capital starships at this point and I had originally intended to use a smaller ship anyway, so that really wouldn't be a problem... still, I'm undecided now. The Ori'aran, Jai'galaar, and Prudii are all fine vessels... I'll be sure to let you know once I decide.
 

Brand

Active Member
SWRP Writer
Joined
Jan 23, 2011
Messages
1,873
Reaction score
2
Good work. That is a solid write-up.
 

Vencu

The Last Mandalore
SWRP Writer
Joined
May 22, 2011
Messages
3,848
Reaction score
78
Thank you, Trellheim. Much appreciated.
 

Phil

The Black Sheep of SWRP
SWRP Writer
Joined
Dec 14, 2005
Messages
24,235
Reaction score
166
Good stuff, but as said here, this is what will be happening.
 
Status
Not open for further replies.
Top