Nar Shaddaa

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Nor'baal

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[/beebox]Nar Shaddaa


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COORDINATE
► S-12
SECTOR

► Hutt Space
ROTATION

► 87 hrs
TERRAIN

► Global Urban Zones
RESOURCES

► Industrial Black Market Items, Spice, Slaves
INHABITANTS

► 85 Billion
LANDMARKS

[HERE]
HISTORY

[HERE]
CULTURE

[HERE]
GOVERNMENT

[HERE]
ECONOMY

[HERE]
TECHNOLOGY

[HERE]
INTENT

[HERE]
NOTABLE PC's

[HERE]
I'm quite mad and even I know that you don't want to lie down in an alley on Nar Shaddaa. The sort of diseases we have here won't bother killing you slowly. They'll just punch you in the face and steal your arms. Do you have any idea what price a disease can get for arms?"
― Dray


One of the most infamous planets in the Mid Rim, Nar Shadaa is a veritable melting pot for the filth of the Galaxy. Serving as the moon for the swamp like wasteland that is Nal Hutta, the Planet is otherwise known as 'The Smugglers Moon' or 'Little Coruscant'.


Ancient refueling spires and loading docks reached out from the native soil and some built in the upper atmosphere. In between these ports, massive vertical cities grew. The urban areas on Nar Shaddaa were known as vertical cities since new layers of housing and entertainment buildings were built on top of older layers, like Coruscant and Taris.


While much of Coruscant was filled with gleaming apartments and well-maintained skywalks, the entire moon that was Nar Shaddaa was dominated by decaying urban landscape and congested, polluted cities. The moon was protected by planetary shields. Anything illegal elsewhere could be bought and sold on Nar Shaddaa, and many young smugglers, pirates and criminals started their careers on the Smugglers' Moon. Various sections of Nar Shaddaa were controlled by the Hutts and other criminal organizations.


Despite the criminal activities on the Smugglers' Moon, it was known that many of the galaxy's most advanced technologies were actually developed on Nar Shaddaa. Corporations that wanted to avoid regulations that prohibited testing often developed such dangerous and even valuable technology within the lower levels of the city of the moon.
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Terrain


Almost the entire planet is covered from top to bottom in a wide Cityscape, with numerous levels, from the traditional under-city all the way through to the top mounted spires. At the absolute lower end of the City can be found numerous waste ridden hell hole normally filled with gas and other such toxins that are vented from the underside of the Cities towers.


The towers themselves vary greatly, for like many Cities Nar Shadaa has various districts and areas of interest that are vastly different in appearance. From Hutt Palaces to Red-Light Districts festooned with neon lights and more are commonplace. Indeed, labs, manufacturing, hotels and more.


Far in the undercity however, the glistening towers are far from site, and further from mind, poverty is rife, and commonplace. Many people life in slums, healthcare is low and the vast majority of people die young.

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Climate


In all honesty, little is known about the Climate of this great Planet as - thanks to the Hutts who dominate the planet - the Smugglers Moons own climate has all but been destroyed. Acid showers are commonplace, humidity is high, and natural weather is all but unheard of. The days, and nights are long - however few notice, due to the thickness of space lane traffic in addition to vast amounts of smoke generated from the Factories which dot the planets surface.


Notable Areas
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Palace of the Desajiliacs


"Ho! Ho! Ho!"

- Most Hutts ever

The Palace of the Desajiliacs is the central hub of operations for the Hutt Clan (Kajadic), from which stems such notable Hutts as Nor’baal and Keddo the Hutt. Playing home to a variety of the gastropods, who dwell in cloistered apartments within the the palace itself. The size of such apartments vary, some small yet luxurious hidey hole from which a scion of the Hutt Family might run a small gang of thieves, others large sprawling penthouses from which entire Empires can be run.


The Palace itself is rumoured to be one of the largest on the Planet, more akin to a sprawling campus rather than a singular place of residence (like the family's ancestral home on Hutta itself). Formed of a central cluster of towers in which the main members of the family sit, surrounded by dozens of smaller towers, the compound is surrounded by a large gun dotted wall, manned by patrols of hired Guards, and underscored with a vast catacomb of Tunnels. In the northern region of the compound lies a vast arena, in which blood sports are held daily, sponsored by one or sometimes a handful of the Hutts.


It is rumoured that as many as one-hundred Hutt Members live within the Compound, indeed; many are never seen outside.





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Duros Sector


"Roll Up! Pan Fried Aylack here!"

- Malek Sunric

Currently the sector is inhabited by a variety of alien war refugees from across the galaxy seeking shelter from the Sith and Republic War. Because of this, the location is heavily resistant to Sith intent, and few Sith sympathizers can be found there.




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Corellian Sector


"They say Corellia is the birthplace of Scum, well, they've obviously never been here.''

- Coral DuMont

The Corellian Sector is a high-rise district located on the moon Nar Shaddaa. Casinos and trendy hotspots such as the Meltdown Café attracted patrons from all walks of life. This sector housed many public merchant areas and an ill-kept warehouse district located along the perimeter of an expansive thoroughfare. The most profitable enterprise found in this region was the gambling industry. The entire city reeked of refuse and debris as repulsorlift garbage scows floated from level to level collecting garbage.The Sector could be reached by a secret tunnel entrance from the Duros Sector.


Though dominated politically and economically by the Hutts and Corellian-descended Humans, people of many species lived in the Corellian Sector. One of the more populated habitats within the Corellian Sector was the public housing area and the machine shops atop Level 88. Crime was abundant in the Corellian Sector, but the authorities at Corellian Port Control largely ignored the smaller offenses and partially encouraged the occasional bounty killing.


The Chemical Refinement District in the lower levels of the sector. The Exchange ran their spice refinement operation here. In more recent years, the sector was controlled by several criminal organizations including the Krayt Gang, the Shadow Syndicate, and the Exchange, which dominated the sector and ran a massive spice-refinement operation out of the lower levels. This expansion was brought under control by the rise of the Desajilic Family.




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Refugee Sector


''You have to be desperate to end up here.''

- Factory Worker

The Refugee Sector was an area of Nar Shaddaa delegated to millions of refugees from the various wars raging across the galaxy. It was mostly a construct of cargo containers and prefabricated structures. The conditions were horrendous and the refugees were ruled over by brutal Serroco thugs and the other criminal groups. Saquesh of the Exchange planned to break the will of the Refugees, and then sell them to the Hutts as slaves on Nal Hutta below.​



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Red Light Sector and Undercity


"Hey, I just got out of prison. If we had a decent navicomputer, trust me, we'd be dropping out of hyperspace into the Nar Shaddaa Red Sector right now."

- Hatton Rand

The Red Light Sector was an area of Nar Shaddaa known for its illicit entertainment.


It offered services such as bodily enhancements, implants, and other options for adrenaline junkies. Alongside the surgical and bio-enhancement shops, other shady businesses, in particular slavers and spice dealers, offered various products. They took advantage of the wealth, desperation or moral flexibility, that visitors to the Red Light Sector brought with them.


Though Hutt Cartel Security did secure the central area of the Sector for tourists, other areas were filled with crime and the Cartel Security warned visitors of entering those zones; though they did little to stop the violence itself.


Nar Shaddaa's Undercity was the lower levels of the Vertical city of Nal Hutta's moon, Nar Shaddaa.


Resting deep below the towering structures comprising Nar Shaddaa's ecumenopolis, the Undercity was home to shipyards owned by the Hutt Cartel, until its demise in 4 ABY. During her teenage years, the Mirialan Hylo Visz worked in the shipyards as a mechanic. It was also home to the Evocii of Evocar and the native Nar Shaddaa inhabitants, the Ganks.





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[/beebox3]History
Blood + Pirates
__________​


When the Hutts left their homeworld of Varl, they displaced the Evocii, native to Nal Hutta, to Nar Shaddaa in 15,000 BBY and immediately destroyed the remaining Evocii agriculture. Eventually the moon was annexed by the Hutts, who started to force the Evocii into slave labor, building spaceports and docking bays across its surface - some stretching out into orbit. Although the moon's urbanized construction had just started, it quickly began to prosper, along with Nal Hutta, due to the low wages of the locals clearly outpacing the rapidly developing Core.


In a short time, the moon was completely urbanized, and the Evocii were finally free since their work was complete. However most had died off during the construction and the few that remained, took refuge in the Undercity. Unfortunately the Evocii began to mutate into unwholesome savages due to various technologies practiced in the moon's undercity, the moon itself being somewhat of a hotbed for research due to the almost non-existent unified judicial system. It rivaled the galactic capital Coruscant as an important center of interstellar trade and continued to grow.


Nar Shaddaa became a criminal haven and gained a reputation of being the center of illegal operations in the galaxy, earning the moniker "The Smugglers' Moon". Now distant from most galactic trade centers, the moon was allowed to run its own affairs with little outside interference. Sections of the urbanized moon's vertical city included the Duros Sector and the Corellian sector, which contained three bars popular with bounty hunters — The Burning Deck, The Slag Pit, and the Meltdown Café—as well as another corner tavern called the Orange Lady.


During the first Sith Republic War, both Republic and the resurgent Sith Empire were vying for alliances with the Hutt Cartel. Several criminal organizations, including the Exchange, continued to be active on the moon in this period, struggling against one another for control of the criminal underworld.


Despite its convoluted history however, Nar Shadaa continues to be a thriving and developing planet; trade its lifeblood and crime its primary export. There have been a few events in the past which have gone down as ‘notable’; almost all of these including the Hutts, thanks to their dominance of the planet's history, economy and culture.

Arrival of the Hutts
Whilst lauded in the history and records of the gastropod race as ‘Deliverance for the Savages’, the reality for the natives of Shadaa was far different. Formally a verdant and peaceful planet with an almost agriworld style climate, the arrival of the Hutts brought this down to ruination. Fuelled by the conclusion of the first Hutt War, the new reformed race, united under the Kajadic System, came to the world with the intent of industrialising it. With legions of Droids and Slaves, the Hutts brought the natives to heel and constructed vast orbital refineries, strip mining the planet in their desire for growth. The Evocii where all but wiped out, their numbers reduced (as of today) to the millions, instead of billions as they had been in ages past.




Clash of Clans
Naturally all is not always peaceful on a world dominated by Criminals, and several centuries after the conclusion of the Hutts Industrial Program, the families began to grow more and more ambitious, clashing with one another as they locked horns in a fervent desire to secure greater profits. From deep within their compounds and Palaces, the Hutts readied their lackeys, and a great war broke out in the millions of Streets and Alleys across the City Moon. in a conflict that would rage for decades, and only be resolved with the formation of the ‘Hutt Council’ that sat as leaders of the Hutt Space, this period of historic tumult and uproar eventually brought peace to the troubled world.


The First Invasion of Shadaa
A world as rich and corrupt as Shadaa is no doubt guaranteed to attract unhealthy attention, and during the first Sith Republic War, both Galactic Powers made moves to take over the Hutt World. Many assumed that the Hutt families would simply pick sides, in an attempt to profit from the strife, but how these people had underestimated the planets occupants. In Hutt Culture, the Core Worlds of Hutt Space are held in an almost religious reverence; and they are not to be taken by outsiders.


The Hutt Council during this time unanimously voted to protect the worlds they called their own, and for the first time in history, the families stuck to their allies. Calling up mercenaries in and pirates in their millions, an attempted Republic Occupation of the world was beaten away, and the planet secured from foreign invaders.

The Hutts & Government
__________​



The world of Nar Shadaa has very little in the way of a central Government, opting for a regional council instead - that shared power over all of Hutt Space. Known only as the ‘Hutt Council’, the body is made up of the heads of each individual Hutt family, regardless of its size and standing; but i reality is dominated by the five largest families of the Hutt Space, Besadii and Desajiliac to name but two. The actual powers of the Council are limited, for the Hutts have little understanding of the concept of law and order, meaning that the Council acts as littlemore than a discussion forum for the families to meet on neutral ground.


Generally speaking, the laws of the world are thus broken down to the various whims of the Hutts in charge of certain territories. Indeed, nothing is really illegal on Shadaa, for all one needs to do is ensure that they pay your tithes to the correct local crime boss, and you can get on in life with relative ease. As such, the world has consistently scored high on the Galactic Corruption Index, as - unless such as action would threaten the survival and independence of the Hutts - you can bribe anyone to let you do pretty much anything.


Most power stems from the location of the Hutt Palaces, with most Hutts choosing rarely to leave the safety of their secure compounds, often the safest places to live can therefore be found within the established territory of a stable (and friendly to the concerned party) family. Some areas, such as ports and orbital factories, have non-Hutt security forces, made up of the hired hands of private companies or individuals, who must be of a considerable size and structure to resist the advances of the Hutts.
Many people, upon arrival to the Planet will find themselves subjected to extortion from local dockhands, required to pay docking fees, unloading fees, taxes, weapon tithes, stamp duty and more; many of such people are simple swindlers looking to make a few credits, as most docks only charge a basic fee which can be paid via the holonet directly to the local Hutt Boss. Indeed, the only sure fire way to be guaranteed that you are speaking to a representative of a family, iis to check for the badge or tattoo of that family's symbol on the dress or body of the person in question.


It is almost unheard of for gangs to adorn themselves with the wrong symbols, and such issues often lead to bloodshed. In every sense of the word, Nar Shadaa is a dog-eat-dog planet, in which only the strongest/cleverest can make it without escaping penniless or worse...dead.

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[/beebox3]Culture & Other

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Culture


A veritable melting pot of cultural alignment and species, the planet of Nar Shadaa is probably one of the most diverse societies in the galaxy. With entire districts dominated by certain species, Nar Shadaa is home to the Duros Sector, Twi’lek Sector, Corellians Sector, Rodian Region and many many more. Every species is welcome on the world, regardless of their past affiliations, if only they work,and pay their dues.


Alongside this the world is also well known for its slavery trade. Billions are bought and sold in the heaving markets of the CityScape, and it forms a key part of the world's economy, with millions and millions of livelihoods dependant on the trade. Despite it being illegal in the Republic, the Trade has not suffered that much from the ban, indeed the overall price of humanoid stock continues to do well.

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Technology


Somewhat at odds with the overall look of the Planet, Nar Shadaa is actually a hotbed for research and development, thanks in no small part to the nonchalance of the Hutts, who care little for the ethical needs of the population, in so long as a profit is made. AS a result of this, some of the more advanced techs in the Galaxy are developed here, and then sold through the Black market if they are deemed unsafe for regular use.


At the other end of the spectrum however, a large number of the planets occupants find themselves living hand to mouth in the undercity and slums, with basic heaters and cookers serving as the only real technology they have access to. Nar Shadaa is very much a world at odds, with vast luxury on one end, and tragic poverty on the other.

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Intent
__________​

I make use of Nar Shadaa in almost all of my threads, and a lot of other people also do. The planet had a legends article, but under the NuCanon it has not seen a great deal over development, so I thought I would give it some more. With the support of the Wiki, and the coding of ZayPat, I have put together a write-up of this world, with supporting images, so as to provide better background for those wishing to RP here, and a greater understanding of how the planet ‘works’ to support those wanting to get more involved.

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Notable PC's
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If you'd like to be added contact me.


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Nor'baal

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I'm going to edit some of the pictures as they don't fit in very well currently, when I get home :)
 

The Living Daylights

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@Nor'baal - Any chance you'll talk about the Promenade in the "Notable Areas" section as well? I'm asking because it's supposed to be the one place that's "safe" or "legitimate" on Nar Shaddaa, so it'd be nice to have a place like that on a moon with so much crime and lawlessness.
 

Nor'baal

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@Nor'baal - Any chance you'll talk about the Promenade in the "Notable Areas" section as well? I'm asking because it's supposed to be the one place that's "safe" or "legitimate" on Nar Shaddaa, so it'd be nice to have a place like that on a moon with so much crime and lawlessness.

Promenade and the markets (my own invention) will be added this evening :)
 

Nor'baal

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Not much I think!
 

Nor'baal

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That is something else I will edit when I can.
 

Malon

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I am just now seeing this, but this is an excellent sheet, Norbs. Fantastic layout and coding.
 

GABA

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Resting deep below the towering structures comprising Nar Shaddaa's ecumenopolis, the Undercity was home to shipyards owned by the Hutt Cartel, until its demise in 4 ABY. During her teenage years, the Mirialan Hylo Visz worked in the shipyards as a mechanic. It was also home to the Evocii of Evocar and the native Nar Shaddaa inhabitants, the Ganks.

A little too far in the future.
 

Nor'baal

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I'll get to editing this as soon as I can. Been a busy couple of weeks both on an off site.
 
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