Much Protect Dice

Critas

Not all who wander are lost
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D100
+5 to die roll for every character level above 1.
100 - Critical Success! Things go perfectly and you get a major positive bonus effect.
81-99 - Major Success! Things go perfectly and you get a minor positive bonus effect.
51-80 - Success! Things go exactly as planned.
26-50 - Minor Success! You achieved your goal, but some sort of negative comes along with it.
11-25 - Minor Failure! You failed with a minor consequence.
2-10 - Major Failure! You failed miserably, with a major consequence as a result.
1 - Critical Failure! God have mercy on you.


@Ecclessey
 

Critas

Not all who wander are lost
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Roll for intelligence gathering on target:
+5 for Level 2

[dice]D100[/dice]
 

Eccles

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Roll for intelligence gathering on target:

[dice]1d100[/dice]
 

Critas

Not all who wander are lost
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Diocletian's roll to find the target vehicle in midday traffic:

+5 for Level 2

[dice]D100[/dice]
 

Critas

Not all who wander are lost
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How many bad guys are transporting the target:

+2 if less than 5

[dice]D10[/dice]
 

Critas

Not all who wander are lost
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How successful are Dio's actions at the truck:

+5 for level 2

[dice]D100[/dice]
 

Eccles

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Roll for how many hunters surrender:

1-40 none
41-70 one
71- 100 both

[dice]1d100[/dice]
 

Eccles

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Roll for Rud killing a hunter

[dice]1d100[/dice]
 

Eccles

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Roll for Rud evading enemy fire

[dice]1d100[/dice]
 

Critas

Not all who wander are lost
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How successful are Dio's attacks against the last guard:

+5 for level 2

[dice]D100[/dice]
 

Eccles

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Does Contruum law enforcement show up?

[dice]1d100[/dice]
 
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