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Moon Nymph

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NAME: Silvus Hyperion Dawn.
ALIAS: Sickness.
FACTION: Five Syndicates.
RANK: Scoundrel.
SPECIES: Zeltron/Chiss hybrid.
AGE: 30 years.
GENDER: Male.
HEIGHT: 2,06 meter (6.75 ft)
WEIGHT: 98 kg
FORCE SENSITIVE: Yes, untrained. It results in an increased sensitivity to his senses. Especially his empathic abilities.

APPEARANCE:

Silvus is tough to miss in the street. If not for his colourful complexion and height, then for the way he walks and talk. He carries himself with a pride and charisma that would make you believe he was an absolute monarch of the entire galaxy. He is a man that smiles a lot, no matter what he feels. And when he stops smiling, that is when you have to watch out, for by then he has stopped caring about masking and appearances.

Silvus looks like a Chiss that has been running out of Cyan ink during printing.
Leaving him with a shade of fuchsia purple that closer relates to anything Zeltron than Chiss. He has inherited the unmistakable red eyes and raven black wavy hair from his father, and he uses this to his advantage in order to intimidate foes or carry a shroud of mystery for the opposite gender.

It is clear that he cares a lot about his looks by how well-groomed he always is.
There is nothing about his garments that are not considered down to last detail.

Luxurious materials are preferred, where he usually sports v-cut silk shirts, fur coats, and statement pieces of high heeled boots, gold jewellery and pearls.
He is perfectly comfortable with radiating both masculine and feminine energy at once, and make-up such as kajal and nail-polish is a regular part of his outfit. Fashion and material values are very important to him.

He uses cigarettes to calm his nerves and is rarely seen without them. As a fashion accessory he uses cigarette holders.

Many years in shock boxing has given Silvus fast reflexes and an athletic physique, as well as various burn marks on torso and arms.

ATTRIBUTES:

-/+ Telekinetic empathy: As a Zeltron, Silvus can sense the feelings of others and project his emotions onto his surroundings. This makes it easier to coordinate social events. But he is not able to tune out of it on his own and needs empath blockers in order to stop it. This has caused an addiction to the medication.

-/+ Pheromones: Causes enhanced attractiveness and likeability, as well as a calming effect. On the downside it is not always a good thing, if the attention is unwanted.

-/+ Infrared vision: Makes Silvus able to see changes in peoples body temperature as well as giving him limited night vision. As a downside having red eyes that glow in oxygen rich atmospheres is difficult to hide.

-/+ Strength/dexterity: Silvus has an athletic build and is able to move fast, but with his size he also has to put in more effort to evade attacks. And there is more mass for people to hit. Requires more food to keep up the energy.

-/+ Silver tongue: Silvus has the ability to speak until your ears fall off. That has saved him from trouble many times, but has also caused problems for him as well. He is not educated, but it is clear that he considers the world around him and is very aware of it.

-/+ Great memory: Makes it possible for him to remember the smallest details. But it also makes it almost impossible for him to let go of things that bother him and can affect his focus.

-/+ Intelligence: Silvus has inherited a higher IQ from his Chiss side, but at times it is also accompanied with a high amount of frustration when people don't understand things that to him seems obvious. When an issue occurs, Silvus can easily get lost in thought and overthink in order to solve it. Leading to sleepless night and worry.

PERSONALITY:

Silvus is a man that uses his looks and charm to get the upper hand.
Survival tactics and attention has turned him into somewhat of an egoistic diva. He knows that he was one of the first in line when looks was handed out, and is very vain. At times rather melodramatic.

He is a good actor and knows how to put up a convincing front. And his abilities as a Zeltron helps a lot in determining what is acquired of him. But they also put a heavy weight on his shoulders, as he naturally has a very strong sense of others wellbeing. This is something that is unwanted in the ring, and he is dependent of empath blockers in order to tune out and avoid feeling sorry for the victims he is hurting. As a side effect the empath blockers sometimes make him emotionally unstable.

Silvus is at a point in his life where he feels that he has everything. Credits. Women. A loving family that waits for him. He thinks that he is free to do as he pleases, but the childhood trauma of being left behind is dictating everything he does: He has demonised the Chiss for breaking his family apart and has a deep hatred for them, while at the same time longing to learn more about this side of himself that he feels was taken away by force. And he wishes to be accepted as one of them, the same way he has been embraced and accepted by the Zeltron community. His hatred for the Chiss even extends to himself, when he is reminded how he has grown to become a mirrored image of the man that sired him.

The trauma also comes on a positive note. He wishes to protect his loved ones, so they never have to suffer the same kind of pain and heartbreak he himself has experienced. Even if it means he has to tear himself apart in the process. His family means everything to him, and every step he takes is in close calculation with their wellbeing.

As a sapiosexual man, Silvus appreciates challenges, grows bored quickly and has limited patience for people he would consider slow. He has a calculating side to him, especially if you piss him off, where he carries a grudge and can take his time to plan how to get back at you.

BIOGRAPHY:

Childhood:

Silvus is the result of a complicated escapade between an undercover Chiss spy, and a very openhearted Zeltron sexologist, Musha, that proposed the first night they met, because she was drunk and somehow managed to pull it off.

By the age of 4, Silvus’ father left without explanation, never to return.
This left Musha heartbroken. Months passed with no response from any missing posters, and she fell into a deep depression that even the pheromone saturated atmosphere of Zeltros had problems curing. Silvus with the mind of a child thought he was to blame for his father’s disappearance, and no words, kisses or hugs could erase that feeling from him. At day Musha putted up a brave front. At night she cried herself to sleep and called his name. And Silvus blamed him for causing her so much pain.
As he grew older, his ancestry became more apparent in his looks, and with this followed a million questions that Musha, as a Zeltron had no answers to, besides the perspective she had experienced her lost lover through.

Even though, Musha was perfectly capable of giving professional advice in cases like this, and some would say, the most important duty as a mother was to take care of the child she already had created, Musha’s way of dealing with her restless feelings was to seek out new lovers and have even more children. This created various states of neglect that the mother unknowingly caused her offspring.

It forced Silvus to take a lot of responsibility on his shoulders from early age and grow up before he was ready. When he was about 8 years, Musha became more and more absent when she took multiple jobs to provide for her ever-growing litter. At times she didn’t come home for days, and in times like these, Silvus would break open the lock to the candy cabinet, carefully rationing the loot and served lollypops with vanilla ice cream for dinner to him and his sisters.

Credits was few, so he was home schooled by Musha. Early on, Silvus showed signs of being a bibliophile and drained knowledge like a sponge, understanding complicated educational texts that was designed for children above his age. When he was alone, he proceeded where Musha left of, and when he ran out of material to read, he took matter into his own hands.

Youth:

As a teenager Silvus never had a proper education. While it was clear that he had the skills to be destined for greater things, his priority was to support the family as soon as possible. He jumped from job to job, and when he wasn’t with the family, he ran along with different groups that resonated with the same kind of restless spirit and hanged out in clubs. There he was headhunted for his unique looks and open personality, that gave him a job in a host club, as boyfriend for hire. This gave him the opportunity to meet people from different levels of society, but also polished his skills to become a good actor, knowing what each type of client desired and could modify his personality to suit her needs.
Competition for the clients was tough, so to further stand out in the crowd, Silvus decided to maximise the value they could get for his service. He took dancing lessons, such as tango, swing and jive and sat the goal to be able to melt some hearts (or panties) by singing and playing “This love” on a guitar.

But Silvus was not thriving. Something was still missing.
Years and years of pent-up frustrations and hurt accumulated and resulted in more and more verbal fights between Musha and him. They had been living the same story, but from different perspectives, and this caused many disagreements.
The societal standard of shunning negative emotions putted great pressure on Silvus, each time he should glue on a pearly white smile and pretend that everything was okay behind closed doors.

The same routines grew dull, the many texts on the datapad had been read so many times he could dictate them word for word, and it stressed him to put his identity on hold for the sisters’ constant need of attention. Musha recognised this and after a tender parting, she allowed him to leave Zeltros.

Silvus settled on Nar Shaddaa, but job opportunities were poor. From time to time he could use his previous experience for his benefit, but nothing that gave a continuous income. Out of desperation he felt compelled to theft.
It went well for a while, until one day he became over confident and stole jewellery for his sisters. Unaware that this jewellery was part of a shipment that belonged to the Hutt clan. Silvus was caught, but instead of reporting him, the smuggler captured him, tied him up, sedated and blindfolded him.

Once the hybrid woke up, he found that he ties had been cut and he was locked in a small, dark room that even with his infrared sight could see no exit from. With shaky hands, Silvus patted along the edges of the walls, until he could feel the outline of what looked like a large door. He began burying his nails into it in an attempt to pry it open, for it seemed like he also had been stripped from all weapons.

Somewhere outside the door echoed the scratchy voice of the smuggler, but it sounded floating, like it came from everywhere and through a mechanical device.

“Ladiiiies and gentlemen! An unexpected treat for the evening. It would seem that curiosity sometimes is good for something, when you just caaan’t keep your hands to yourself! A filthy… little… rat”

The door opened on its own, and Silvus held a hand in front of his face to cover his eyes that by now had adjusted to the dark from the sharp light that shone from above. With nowhere else to go, he proceeded outside in the light with caution.
To his horror, it would seem that he was in an underground arena of sorts, with spectators on all sides. He tried to identify some of them, but they were all wearing masks. The many muffled voices in the hollow area sounded like faint buzzing, or waves by the ocean. The light was so intense, Silvus could feel it scorch against his skin, like a warm summer day.

From there is became apparent that he had to battle something. And that the spectators were doing bets on if he survived or not. The opponent was a Nexu cub, that Silvus beat against all odds, by impaling it through the roof of the mouth, once it pinned him against the ground and tried to bite his neck.

As the winner of the trial, Silvus was allowed to leave.
Once he neared the exit, the smuggler that had kicked him in there in the first place, already awaited him. Now with quite a friendlier tone.

“Congratulations Kid!” He patted him hard at the shoulder, sending a wave of pain through Silvus’ exhausted body.
“Listen here, I know our introduction may have been a little rough, but you have talent there! Might as well use it for something. Take this… as a token of what may await you, if you say yes”.

The smuggler pulled a heavy bag of credits up from the pocket. Silvus sneered.
“What are your conditions?”

“Same as here. Nothing unusual. You work for me and fight... Get the payment afterwards. Easy. I’ll introduce you. So! What’s your name, pal?”.

“S-sil-”
For a brief moment Silvus considered the whole ordeal. The feeling it had given him in his body. As well as his willingness to put aside his pride to help his family. How people would perceive him in the future. Where he came from. What he was. And the answer came with a creeping sensation of shame in his chest.

“Sickness…”

As Silvus was in dire need of credits, he agreed. But he forgot to read the fine print. And what he expected was an ordinary shock boxing competitions ended with the loser dying. And Silvus felt every part of how the life faded away from him, scarring him for life. Due to this Silvus began using empath supressors to avoid feeling the “silence” when the judges weren’t satisfied with the loser and Silvus had to act as an executioner for the pleasure of the audience.

Present:

Today Silvus has reached celebrity status in the underground, and even though his face is masked during trials, his alias is widely known. He enjoys the benefits, luxury and power that follows with it. Even if it means that it one day may be his corpse that is dragged away from the floor.

SKILLS:
Marksmanship: Decent.
Melee: Excellent with shock based weapons.
Theft: Decent. Specialization in pickpocketing, scams.
Entertainment: Excellent at dancing and singing. (Previous host). Can play a few instruments.

Piloting: Decent.

Languages:
Galactic basic: Fluent.
Huttese: Understands, but is not fluent speaking.

-Can sprint in high heels and wear them better than the majority of bitches.


GEAR:
(1) Messenger bag.
(1) Utility belt.

(1)Essence of Zeltros.
(5)Empath suppressants.

Armor:
(1)Armorweave/duraplast vest (worn under shirt ).
(A pair)Duraplast shin guards (worn under pants).

(1) Datapad.
(1) Comlink.

(1)Vibroblade.
(1)Blaster.
(A pair) Shockmitts.


ROLE-PLAYS:
N/A
 
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Moon Nymph

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Children of Eden - Zelosian Offshoot
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Species Children of Eden
Designation Sentient
Classification Plant humanoid
Diet Omnivorous/Carnivorous
Lifespan 200 Galactic Standard Years
Height 1.60 to 2 meters
Worlds Dathomir
Theme Whispers of the Forest

Zelosian offshoot/ Children of Eden are evolved predatory descendants of Zelosian refugees that travelled to Dathomir. Their DNA has become viral and they are now spread throughout the galaxy and can be found in various forms.


Contents
Biology and appearence

It is difficult to determine if an individual is a Child of Eden. They are able to overwrite the DNA of any species they interbreed with and convert it by the next generation, but the offspring can have the appearance of the other species as a way of camouflage for the infectious DNA to take over new environments.

Yet there are clear indications that can help identifying them as such. At large, the offshoot still reminds of baseline Zelosians, and they share traits, such as chlorophyllic blood that gives both blood and eyes the characteristic shade of emerald green, cellulose fibres for a large portion of muscle mass, a tendency to become drunk from sugar, and the ability to live for long time by conducting photosynthesis through chloroplasts with sunlight and water only.
But where Zelosians are said to have evolved from plants to human shape, Children of Eden are evolving to become more feral and effective in survival.
They all possess a very powerful instinct to hunt and bring down prey, and they have sharp fangs to effectively tear through flesh. The muscular cellulose fibres make them both flexible and fast. Their eyes have contracting pupils that enables them to focus on things far away and gives them vision in the dark. During hunt blood flows to their eyes for optimal oxygen supply, giving the sclera the same kind of intense emerald green as their pupils. All of this paired with sensitive hearing aids them well in hunt. They seem to thrive in darkness, where they can hide. Much like liana, they are great climbers, and can stick to surfaces with hands and feet, including ceilings.



Behaviour

All Children of Eden have a deep bond with one another, and the majority favours the company of their own kind over that of other humanoids of non-flora origin. They have been observed to be peaceful by default, but once threatened, or suffering from malnutrition and lack of sunlight, their predatory instinct is reinforced, often leading to cases of cannibalism on other humanoid species. This aggression seems to be mirrored by the others in the flock, making Children of Eden a force to reckon with, especially in high numbers.



Breeding

Children of Eden procreates the same way as mammals do, by meiosis. Thus, there is needed a male and a female in order to create a child. But it is not needed for both parents to be Zelosian. Either the male of the female can be of a different species, but should they bear offspring, the child will always be flora in origin. “Crossbreeds” therefore don’t exist with this species, as it completely overwrites anything mammal. The child can, however, bear a cosmetic resemblance of the other species as a way of camouflage.

It is possible for the species to evolve beyond cosmetic changes if needed for survival in new elements (e.g. gills), but such adaptations usually requires multiple generations to succeed fully.

The females’ gestation period is approximately 12 months, but the speed of how fast the foetus evolves can vary depending on nutrients and stress. During pregnancy the females’ skin changes to be clearer and more semi-transparent as a way to take advantage of any sunlight.




Society and culture

Children of Eden have been treated as pests by the galaxy at large, due to their invasive nature and how fast they are at adjusting to new environments. To some it instills great fear, and they are persecuted and treated as lesser beings, contrary to their sentient nature.

As descendants of miners on Zelos II, superstition and spirituality are not uncommon and have been used for decades as way to prevent danger and overcome hardships. There is a natural respect for the dark with many Children of Eden. Even if they have gained the ability to see in the dark and take advantage of it, they are very aware that there may be other things in the shadows that are hiding as well.

Many branches of Children of Eden practice various forms of Shamanism and traditions that can be traced back from times of cooperation with the witch clans on Dathomir, and connection with nature is highly treasured as a way of grounding and self-preservation.




Diet

Omnivores, specialized in processing raw meat.



Language

Children of Eden are capable of speaking Zelosian. But their variant of Galactic Basic is much closer related to Imperial Basic as a remnant of Imperial supremacy on Zelos II. Typically, with words of Dathomirian and Paecian mixed in.

The way their larynx is built makes it possible for them to use clicking sounds and growls for additional communication.



History


An unknown time before 4 ABY, a small group of Zelosians fled the mining facilities of Zelos II with high hopes and dreams to escape the iron fist of the Empire they had lived under for so long. The group debated and decided to hide somewhere the Empire never would plan to look for them. And somewhere that was too dangerous and difficult to follow. They decided to hide under their noses – on Dathomir.
With the dead walking at night and merciless labour by daylight, the group didn’t feel they had anything to lose.

One last time, the group made their silent tribute to the loved ones they knew they never would meet again, and the place they always had called home. By the soft flicker of a lantern’s guiding light, the group left Zelos II in the dark with a small collection of tools, weapons, journals and provisions. And headed into the unknown.

The group created a small settlement, but slowly began succumbing to the elements of Dathomir over time. Some became sick with unknown illnesses or from trying to test edible plants. Others were killed by the fauna. Parts of the group became foolhardy and began to fight the local populations for resources and land. The survivors had to retreat further into the barren wild to hide.

Desperation and starvation became inevitable, leading the Zelosians to adapt to survive. They became predators instead of hunter-gatherers. And they developed cannibalistic traits towards other humanoids that dared wander too far into their land, as both a defence mechanism and an opportunity for easy nutrients.
Over the next couple of generations, the children of the first settlers evolved. Their senses sharpened, they gained the ability to see in the dark and they grew fangs to process meat with less energy and a predator-like instinct. Some of the new generation tried to reach out to the other clans to build alliances, and it was discovered that this type of Zelosian could interbreed with other humanoids.

The new traits, instincts and Zelosian blood seemed to be dominant in all hybridizations, and they had a tendency to gang up with their own kind against others. The mutated Zelosians gained the name Children of Eden, and today the infectious mutation is widespread in the galaxy, hijacking other species.



Intent


To make a dangerous plant species that is closer to dryads in nature than the original Zelosians are, and to expand on the original lore.
 
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Moon Nymph

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Roxchelle Paradiya

AGE

► 25
SPECIES
Child of Eden, (Hapan).
HEIGHT
► 1,65 meter (5.4”)
WEIGHT
► 58 kg (127 lb)
EYE COLOR
► Emerald Green
HAIR COLOR
► Autumn orange
HOMEWORLD
► Tirahnn, The Heights
GENDER
► Female
FACTION
► Sith Empire
RANK
► Chairwoman at the InterGalactic Banking Clan
FORCE SENSITIVITY
► No.
BIOGRAPHY


Roxchelle is the poster girl of the InterGalactic Banking Clan. She was kicked into her current job position on short notice, when she was revealed as the successor of her father, Froridian Paradiya. But where Mr. Paradiya was a respected man in the sector, that at times used fear as a weapon to get what he wanted, Roxchelle is a light hearted and curious soul that actually has very little interest in any position of power. She only keeps it to protect the family name as the last Paradiya and because she feels that is what is expected from a woman of the elite standard.

As a result, Roxchelle is often used as the puppet of her superiors. She is very well aware of this and it displeases her greatly how she is so easily underestimated. Her Hapan genetics don’t help on the matter of giving her respect for anything than a pretty face. Or the fact that she used to have a quite spicy model career under the artist name of Goldie.

The death of Froridian was sudden and violent, and Roxchelle felt obliged to stop her boarding school accommodation to return home with haste. What awaited her was a new life she in no way had expected, nor wished for.

The many new informations were excruciating, and she had trouble separating lies from truth in the media. What exactly had happened in that half year she was gone? Why would the servants turn against her family all of sudden? Why would anyone murder a man that to Roxchelle always had been a kind and protective father figure. And why were body parts of one of the missing maids found in the wine cellar after her resignation?

Devoted to duty, Roxchelle gave up on any hope of breaking out of the cookie cutter life she had been raised and shaped for. She had a couple of options: A: Refuse the offer and face a life of potential poverty and a future much uncertain. And B: Hope that someone influential would ignore the scandal and ask for her hand. Then live a predictable life of a trophy wife without much diversion. Critical of the first idea and doubtful of the second, Roxchelle agreed to take the position in the IGBC.

2 years have passed, and Roxchelle dreams for the day her life will become a fairytale. Or that someone would abduct her away from her mundane reality and the uncomfortable thoughts that lure, if she enters Froridian’s study. At least then something interesting would happen.

Surrounded by now empty hallways, Roxchelle feels just as lonely as they are deserted. Many of her contacts are like the paintings on her wall: Material and without much depth. After the murder, very few people have agreed to work in the huge penthouse, some believe it is cursed. Except for one loyal soul, Roxchelle’s maid Nancy, that had worked as substitute mother for her, when Mrs. Syrella Paradiya died during childbirth.

Roxchelle indulges herself in cocktail parties, networking opportunities and hunt endorphins in risqué escapades with different men. Despite much heartbreak and failure, she stubbornly tries to stay optimistic in her hunt for happiness. It must be there somewhere. Probably between the designer hand bags and the next business card.

If her Voorpak would stop eating them

Well, it is probably for the best.

Personality

Roxchelle has been carried through most of her life without much hardship and difficulties. In fact, it was first when she lost the safety blanket in the shape of her father that a central part of her plans changed, and a more disturbing picture began emerging, as more and more puzzle pieces slide into place.

The upbringing of a noble makes her very privileged in many ways.
She has this poetic view of the world and is quite a hopeless romantic. Not because she is naive and doesn’t know evil, but simply because she chooses to ignore it as a survival technique.
She is spoiled, stubborn and used to get what she wants. When refused, Roxchelle can play dumb or toy around to get things her way. She is a deeply caring person, and it was almost a sport for her family to donate for charity, but it may cling hollow or misunderstood. After all, new shoes can’t feed the starving.

Roxchelle wishes to stand tall as the best example of what an elite has to offer, and while she truly enjoys that world, she also finds it limiting, as she has a wild side to her, that feels trapped within the confines of the gilded cage. And she holds it back with many of her opinions, for she knows if she speaks of them in the wrong crowd, it will have consequences.



Appearence

Roxchelle’s mother was a Hapan, and it shows. Roxchelle's proportions are parallel to that of the golden ratio, make her a very pleasant being to look at.

She is not a woman that is intimidating at first glance, at least not when it comes to physical strength and power, for she is rather petite and elegant, with a musculature that is built for flexibility and speed, rather than raw strength. No, it is more the haunting details that makes her linger, often long after someone has seen her. Like all Zelosians, Roxchelle's eyes are an intense emerald green that is found in no other humanoid species, due to chlorophyll. Her curly hair reaches her waist and is orange, and her skin has a light tan. If someone focuses on her smile, they will see fangs in both her upper and lower maw. And her stiletto nails are a shape that match.

Roxchelle wears little make-up. She simply doesn’t need it. Mostly she wears a bold signature lip in reds or coral shades and mascara. She loves jewellery, and favours expensive statement pieces. Fashion is important to her, and her walk-in closet consists of outfits for any occasion. Most are quite girly.


Skills


Archery (Plasma bow): Excellent. Can hit moving targets from longer distances.

Blasters: Poor

Melee: Knife wielding: Decent
-Self defence: Decent

Diplomacy: Decent

Persuation: Decent

Finances: Excellent

Horseback riding: Excellent

Musical instrument: (Harp, piano, lyre): Excellent

Poetry and song: Excellent

Piloting: (small personal ships), Decent.


Languages:

-Imperial (Galactic) Basic: Fluent. Can speak, understand read and write the language.

-Zelosian, Fluent. Can speak, understand read and write the language.

-Hapan, intermediate. Can understand and speak the language somewhat, but has trouble reading and writing it.

-Dathomirian and Paecian: Poor. Knows some words as slang, but is unable to determine them as seperate languages from Imperial Basic.

Equipment
+
+(1) Plasma bow.
+(2) Plasma cannisters
+(1) Blaster.
+(1) Stiletto knife (concealed).
+(1) Designer handbag (at hand)
+(1) Datapad.
+(1) Comlink.
+(1) Oversized and aggressive Voorpak.

+(1) Nau'ur-class yacht
Header

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