Mk-1 Sinner Execution Armor

Xan

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Affiliation:
N/A

Ownership:
Sith Executioner Xanthus

Intent:
This armor was created by Geist Weiss to serve as the personal armor of Sith Executioner Xanthus. This armor was crafted with the intent of being used in various situations, and was crafted with two goals in mind: adaptability and maneuverability, each essential for the survival and success of an Assassin. It was created with the intention of serving as a suit of medium armor that would allow for its wearer to be protected from both personal and environmental threats while simultaneously serving as an aid during stealth-based missions.

Model:
Mk-1 Sinner Execution Armor

Weight:
18kg

Composition:
  • Durasteel-Duraplast composite
  • Fabric armorweaved with a Reflec coating
  • Armorweaved cloak

Rating:
The environmental exoskeleton provides resistance to cold and heat, though the armor functions more efficiently against cold. The armorweave cloak and armor can resist some energy-based attacks, prolonged exposure will damage the armorweave after which point the protection becomes null. Through the usage of Sith Alchemy performed by Geist Weiss, the armor is a relatively effective defense against lightsabers; the armor will provide safety from glancing strikes aimed at the torso and gauntlets though sustained blows penetrate the armor's defenses. Due to the nature of the electrocuting cables, the gauntlet section carries a resistance to electricity-based attacks that the rest of the armor does not. Equipped with a sound dampening belt, the armor provides some resistance against sound-based attacks and allows the wearer to maneuver soundlessly.

Features:
- Helmet: The helmet features an advanced heads-up display that consistently displays tactical data, such as the location and distance to a target, and the suit's integrity. The helmet has a built-in filtration system and rebreather which can allow for breathing underwater and extract oxygen from toxic environments, though a small armored canister holding two hours of oxygen is attached to the rear armor plate for use in a vacuum. It also possesses an electro-binocular viewplate and multiple vision modes, all possible through the use of multiple micro-photoreceptors. There is also a recording/data storing device built into the helmet so that interrogations can be reviewed at later dates and information can be stored and retrieved. Due to the high-risk areas commonly visited by Assassins, the helmet is partially protected against EMP technology and in the event that such devices are used, the filtration and rebreather systems and communications systems will remain on-line while the other systems are downed.
- Reactive Ballistic Gel Lining: The Reactive Gel provides protection from the kinetic damage of falls and impacts, and is part of the sealing process that the armor undergoes. Once sealed, the armor is capable of remaining in vacuum conditions for a maximum of two consecutive hours.
-Advanced personal communication equipment
-Enviromental exoskeleton (generally for cold environments; not as effective countering hot environments)
-Rocket boots, with magnetizable latches (15sec 'flight' time)
-Smoke/gas dispenser (non-poisonous smoke)
-Flamethrower (mounted atop each gauntlet)
-Liquid-cable launcher with electrification capability equipped with voltage alteration (lower voltages can stun while higher voltages with prolonged exposure can electrocute)
-Dual Hidden Blades (underneath each gauntlet)
 
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Kiro

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You posted it in the wrong board. You gotta put it up in the Unapproved bit. This board is for approved stuff.
 

Kiro

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Through the usage of Sith Alchemy performed by Geist Weiss, the armor is a relatively effective defense against lightsabers; the armor will provide safety from glancing strikes, though sustained blows penetrate the armor's defenses.

Nope. You can't have a full suit of armour capable of deflecting lightsaber armour, even if it's 'merely' glancing blows. Restrict it to one or two spots, and it'll have a higher chance of getting approved.

- Helmet: The helmet features an advanced heads-up display that consistently displays tactical data, such as the location and distance to a target, and the suit's integrity. The helmet has a built-in filtration system and rebreather which can allow for breathing underwater and extract oxygen from toxic environments, though a small armored canister holding two hours of oxygen is attached to the rear armor plate for use in a vacuum. It also possesses an electro-binocular viewplate and multiple vision modes, all possible through the use of multiple micro-photoreceptors. There is also a recording/data storing device built into the helmet so that interrogations can be reviewed at later dates and information can be stored and retrieved. Due to the high-risk areas commonly visited by Assassins, the helmet is partially protected against EMP technology and in the event that such devices are used, the filtration and rebreather systems and communications systems will remain on-line while the other systems are downed.
- Reactive Ballistic Gel Lining: The Reactive Gel provides protection from the kinetic damage of falls and impacts, and is part of the sealing process that the armor undergoes. Once sealed, the armor is capable of remaining in vacuum conditions for a maximum of two consecutive hours.

This is a lot like the armors I've written up, almost word for word in some places. Did you just copy and paste and tweaked the flow a little?

- Survival system capable of providing two hours of support

Explaining just what this actually is and what it does might be a good idea.

-Smoke/gas dispenser

Outline what kinda gas this carries. Bacterial/chemical warfare = nono, as Jiang and Vencu have posted in several armours that have had this feature.

-Liquid-cable launcher with electrification capability equipped with voltage alteration (lower voltages can stun while higher voltages with prolonged exposure can electrocute)

You might wanna ask Rom for permission for this, as he's the one whom invented the liquid cable launcher on SWRP.

-Built-in intermediate-level semi-automatic blaster gauntlet (can fire a ten times consecutively before overheating and requiring 3 minute recharge; 30 meter range though more accurate within 10 meter range)

That thing seriously needs to be toned down, mate. The only arm-mounted blaster in Canon was that used by Jango and Boba Fett (aside from the Clone Wars, which I'm keen to ignore), and that had one shot per minute, if used at full power. Which happens to be roughly the same for the Bounty Hunter in SWTOR, which is a happy coincidence (not that I'm citing it as a higher canon, but it's something to concider).

-Solar panel chestplate, used to help restore some lost power (emblem)

Lost power? How would it loose power? You haven't even described the armour's power systems. Also, unless that emblem is pretty darn big, then I'd say it might possibly generate 1% power back in a day, on a sunny and cloud-free day. Solar power will never be terribly efficient, even with Star Wars levels of technology. Solar power harnessed planet-side will pretty much always be too diffused, unless you have a decently sized panel.

But consider that Xanthus will be walking around in this, with an emblem (I assume on his chest and back) that will require direct exposure to sunlight. Any time he turns away from the sun, it'll cease functioning. Any time he's in shade, it'll cease functioning. Any time he's indoors, it'll cease functioning. Any time he bends or crouches down, it'll cease functioning. You get my drift here?

And as he's an assassin, I would pretty much assume that being out in the sun wouldn't be very beneficiary to his task...
 

Rom

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Liquid Cable Launchers were invented in the Phantom Menace, I just happened to go "hey, make the filament inside able to conduct electricity and send a pulse through it into the grappling spike, boom ad-hoc tazer."
 

Xan

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Nope. You can't have a full suit of armour capable of deflecting lightsaber armour, even if it's 'merely' glancing blows. Restrict it to one or two spots, and it'll have a higher chance of getting approved.

I added a few words restricting it to the torso section and the gauntlets.

This is a lot like the armors I've written up, almost word for word in some places. Did you just copy and paste and tweaked the flow a little?

If it seems that way, then it's because I drew inspiration from some of the more well worded armors I found while looking for a base. Did I copy and paste? No, I typed each individual word. Did I directly use an already created armor system as the base for this one? Yes, I used several. My apologies if it appears plagiarized, but there are only so many ways to convey points in this kind of app, so there is bound to be some overlapping.

Explaining just what this actually is and what it does might be a good idea.

I simply removed this point because it already stated in the previous paragraph what I was trying to convey. I was trying to say that he has a two hour air supply.

Outline what kinda gas this carries. Bacterial/chemical warfare = nono, as Jiang and Vencu have posted in several armours that have had this feature.

I'm not sure if it's what you were looking for, but in parenthesis I added that the smoke is non-poisonous? It's just to mask escapes.

You might wanna ask Rom for permission for this, as he's the one whom invented the liquid cable launcher on SWRP.

It was already attached to the Prime Sinner Armor that Weiss created that is used as the base of this armor. I'll ask anyway, however. (Or I'll just read the post above which wasn't there when I was making this response. I got ninja'd.)

That thing seriously needs to be toned down, mate. The only arm-mounted blaster in Canon was that used by Jango and Boba Fett (aside from the Clone Wars, which I'm keen to ignore), and that had one shot per minute, if used at full power. Which happens to be roughly the same for the Bounty Hunter in SWTOR, which is a happy coincidence (not that I'm citing it as a higher canon, but it's something to concider).

Oh goodness removed. I actually meant to remove that, but forgot to in my hurry.


Lost power? How would it loose power? You haven't even described the armour's power systems. Also, unless that emblem is pretty darn big, then I'd say it might possibly generate 1% power back in a day, on a sunny and cloud-free day. Solar power will never be terribly efficient, even with Star Wars levels of technology. Solar power harnessed planet-side will pretty much always be too diffused, unless you have a decently sized panel.

But consider that Xanthus will be walking around in this, with an emblem (I assume on his chest and back) that will require direct exposure to sunlight. Any time he turns away from the sun, it'll cease functioning. Any time he's in shade, it'll cease functioning. Any time he's indoors, it'll cease functioning. Any time he bends or crouches down, it'll cease functioning. You get my drift here?

And as he's an assassin, I would pretty much assume that being out in the sun wouldn't be very beneficiary to his task...

And finally, removed (mostly because I don't see the point of having one when you put it that way.) I dunno, not all assassins handle business at night or in shaded spaces. Come on, Kiro, haven't you ever played Assassin's Creed?

Assuming that Rom has no issue, am I approved with the current changes?
 
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Kiro

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And finally, removed (mostly because I don't see the point of having one when you put it that way.) I dunno, not all assassins handle business at night or in shaded spaces. Come on, Kiro, haven't you ever played Assassin's Creed?

I have. But unlike Ezio Auditore (or Altâïr (I'm ignoring Connor)), you, as a Sith, can't really go as unnoticed in a crowd when you're hunting Jedi. Mostly because of your Force Sensetivity, training, and Dark Side aura screams "SITH HERE! HIIIIIII!", unless you are actively supressing it. And even if you are, in that get-up, you aren't exactly inconspicous. Which I would have said for Ezio (and especially Connor) too, but I'm going to ignore that due to the fact it's a video game.
 

Xan

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I have. But unlike Ezio Auditore (or Altâïr (I'm ignoring Connor)), you, as a Sith, can't really go as unnoticed in a crowd when you're hunting Jedi. Mostly because of your Force Sensetivity, training, and Dark Side aura screams "SITH HERE! HIIIIIII!", unless you are actively supressing it. And even if you are, in that get-up, you aren't exactly inconspicous. Which I would have said for Ezio (and especially Connor) too, but I'm going to ignore that due to the fact it's a video game.

And this is a RolePlay board, so a video game that we play through text. Anyway, this is actually fairly subtle compared to other 'assassin armors' that I've seen floating about on this board.
 

Genkaku

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*peeks in* I don't see how saying "ITS ROLEPLAY MAGIC!" really applies. Games like AC and many others have weird mechanics that wouldn't ever fly in multiplayer, not to mention weird things in single player.

So just wear clothing and leap from the very top of a tall building into a pile of hay! You'll not get hurt at all!....wait...

The unnoticed thing in AC also is weird and not really a thing to cite either, theres situations like sitting down on a bench or turning into a group that its like "Really? Those are the dumbest guards ever." or diving again into a hay pile and magically gone! Similarly if you're wearing some crazy armor in the midst of the common people just turning to a wall or a group of people isn't gonna make you magically disappear. Ever been to a convention with someone in a CRAZY different looking costume? Short of full on massive mob conditions 'losing' that person is amazingly hard.

Thing about roleplay is we can assume some fantastical things based on the universe but the trick about Star Wars and many other SciFi things (although some done) is that they tend to try to be grounded in some real world aspects, and one of the central premises is basic sight, sound, etc...then adding in fantastical elements like sith aura and stuff you are adding more ways to be noticed as opposed to NOT noticed.

The term Hiding In Plain Sight tends to mean blending in, not standing out with fancy armor and looks ;)
 

Xan

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Lol The AC mentioning was largely a jest, but this has officially become a thread of 'why are you wearing armor' as opposed to 'what is in the armor that needs checking.' Anyway, don't worry, Xanthus will be fine on stealth missions and what not. After all, in that case the goal is to not be seen at all, damn the armor or lack thereof. One very interesting thing to note about Sith auras is that they can be hidden, by the way. ;)
 

Genkaku

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Don't walk around in the daytime in the middle of the street then and your stealth should be much better! =p
 

Xan

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Lol Hard to argue with that logic.
 

Green Ranger

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Since this is supposedly light armour according to the intent section, the stats don't match the intent. There's way too much kit, way too much protection and it's just over the top across the board for what the purpose is supposed to be. This needs a serious nerf if it's going to be considered light armour.
 

Xan

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It is now considered medium armor. ^^;
 

Vencu

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Raise the weight to eighteen kilograms. You've got a lot of extras that will weigh it down, like the flamethrowers (and their tanks), the hidden blades, smoke dispensers (and their tanks), the liquid cable launcher (and its tank), and the rocket boots (and their fuel tank).

You also need to list the flight time of the rocket boots. The higher you make it, the more fuel you'll need, which means a larger, heavier tank. Fifteen seconds is your limit unless the wearer is carrying a large tank.
 
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Xan

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Makes sense to me. Edited.
 

Xan

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I think the bump time limit is two weeks, so tentatively bumping.
 
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