Mandalorian Underground Sign Ups and Mission Board

Outlander

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Mandalorian Underground

Board


[fancybox4="http://i1297.photobucket.com/albums/ag38/EchoUnited/Sci%20Fi/Nebulas%20Dawn%20Locations/DesertPlanetOne_zpsef75f79a.jpg"]
The Andasala Campaign
Mission Pack 1
We've begun to take a very big interest in the rim world Andasala. The entire planet has turned criminal, lead by a boss named Lorn. He's got complete rule over the populace, controlling through propaganda, as well as through direct force of his people. However, the populace at large is armed and ready to revolt. If we help them along and establish ourselves, we may have a ready base for a host of materials that would be invaluable.

[Miscellaneous] Need to Know <In Progress>
(1-2 players +1 NPC)
Listen up people. We've begun to set up a bit of an information network on Andasala. We've gotten a few of our people in and established their covers. The entire world is like a crime den, so it might not be easy setting up. Go to the meeting place in the Darna Quarter and establish contact with our informant. He's an enforcer that works closely with a local resistance group, so he could be our in. Make sure he's protected and keep it confidential.

[Miscellaneous] The Fringe Element
(1-2 players + 1 NPC)
We've established contact with the local resistance group, The Free Andasala Movement. They have a good hold established already, but they could definitely use our help. Travel to their base of operations and assist them in removing their local governor, a corrupt official named Elda Veron working for Lorn.

[Miscellaneous] Infiltration of a Syndicate
(2-4 players)
The recent removal of Elda Veron has opened a unique opportunity in conjunction with the FAM. A power gap has opened, and sevral key officials have begun vying for the position. We happened to capture one, and he has informed of us of an opening in their defenses. Take a strike team of Mandalorians and FAM personnel through the hole in their defenses, plant detonators beneath the palace, and escape before they detonate.

[Miscellaneous] Smile for the Recorder
(2-4 players + 1 NPC)
With the destruction of the Palace and death of Lorn, the FAM have taken over as the ruling body, procedurally ousting the old regime. They've set up shop in the old Darna Quarter Government Building. Soon, they will be announcing the Mandalorian's involvement in the overthrow to the public. Myself and others will be making a statement of our own. If this goes over smoothly, setting up a presence here will be a breeze.[/fancybox4]
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Space, Long Past
Mission Pack 2
We've just received an interesting piece of intelligence from a Rim Smuggler. After a particularly harrowing flight from a group of very peeved outlaws, our guy had to make a blind jump. It was a small one, but he was pulled out of Hyperspace around a small planetoid out past known space. Around it, a fair few ships, all dead in space. He couldn't tell us their make, but they did appear to be very old. Sounds like a possible score. And we plan on taking it.

[Miscellaneous] On the Backs of Giants <Complete>
(1-2 players)
I want you to explore this new discovery. We don't expect any hostile activity, but to be fair, we don't expect anything at all. This is an unknown entity, so you should take due caution. I'll be sending one of our Shukalas along with you to ensure the safety of the mission and the score. Investigate it, then return back with your findings.

[Miscellaneous] Pick it Clean <In Progress>
(1-2 players)
After finding the Old Republic Task Force, our goal now is to find out what amongst it is salvageable. This should be an easy run. Just head to their location, and examine each ship in the group. If it's too damaged to be useful, we junk it. If it's still intact, we refit. Simple as that.

[Miscellaneous] Repair and Rearm
(2-4 players)
TBD[/fancybox4]
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The Kaleesh Excursion
Mission Pack 3

With the recruitment of a former prominent member of the Kaleesh tribes, a new avenue of expansion and recruitment has opened for us. Following this, we are now mounting a mission through Imperium space to the Kaleesh homeworld in Wild Space. If all goes as planned, we will return with a potential bounty of supplies and personnel.

[Miscellaneous] Border Crossing
(1-2 players)
To reach Wild Space, we must travel through Imperium Controlled space. We are avoiding any directly controlled Imperium planets and main hyperspace lanes. But, be on your watch as you traverse the area.
[/fancybox4]

[Miscellaneous] Hollows of a Fallen Giant

(2-4 Players)

Nebulous Outpost has been running at reduced capacity. Major modifications are needed for the base, as well as crew transfers and supply drop offs. One Action VI needs to be taken to the outpost, and all modifications must be completed as soon as possible.

Objectives:
- Repair the defense grid
- Repair reactor malfunctions
- Deliver crew and supplies
- Deliver (2) Starviper platforms
[Ship] Hornet’s Nest

(2-4 Players)

One of our mercenaries has come across a pirate group operating on the route between Sump and Virgillia. This presents a good opportunity to commandeer additional fighters. The group operates out of a derelict Imperial Interdictor, utilizing the one remaining Gravity Well Generator to intercept ships on the route. I’m sending along one of our transports with additional pilots for the extraction of the Starfighters. Our mercenary assures us that the Interdictor itself has no weapons, and the only combat forces are the fighters. However, keep on your toes.

Objectives:
- Gain entrance to the Interdictor undetected
- Commandeer the Starfighters
- [Alternate] Disable the Starfighters in combat
- [BONUS] Eliminate all Pirate Forces and extract the Gravity Well Generator

[Personnel] Never Go to Waste

(2-4 Players + 1 NPC)

One of our active mandalorians on mission in Nar Shadaa recently stumbled upon what appears to be an exiled knight. His report was vague, but the man appeared sympathetic to our cause. I'll be flying out with a member or two to negotiate with the man. His motives are currently very fuzzy, so we'll have to be on our toes. At the least, we want some supplies out of this deal. At most, we might gain a new trainee. Both are useful, but we need to aim high.

Objectives:
- Travel to Nar Shadaa
- Meet with the Exile
- Either negotiate supplies from him, or convince him to become a Mandalorian

Participants:
~ James
~ Outlander
~ T.J.
[Outpost] Celestial Outpost

(2-4 players +1 NPC)

The planetary government of Tibrin has allowed an outpost to be established under their ocean. They are unaware of our mandalorian ties, so discretion is paramount. Transport the underwater prefabricated pieces in the Action VI and set up shop.

Objectives:
- Transport the needed fabrications to the build site.
- Conceal any Mandalorian ties.
- [Alternative +1 NPC] Negotiate with Governor Gozean for construction of a Mandalorian Outpost

Participants:
~ Ral Aran
~ Mallory Pryde
[Miscellaneous] Undertakers #1: Shipping And Handling

(2-4 Players)
After the success of the Graveyard mission, a large amount of scrap has been left for our use and taking. It will be no small task retrieving it however, considering our lack of towing capacity. However, we have located a large Super Transport XI, currently in the hands of a fringe cartel group. Your mission is to relieve this cartel of their transport, disguise your identities and jump locations, and finally modify the transports transponder codes. If our Intel is correct, the transport is sitting in orbit around Nal Hutta. Use your discretion.

Objectives:
- Locate the Transport
- Hijack the Transport without being. recognized.
- Modify the Transport's transponder code
- Return the Transport to Rancor
Base

Participants:
~ Lucky Clover
~ Outlander
[Ships] Rats in the Hold

(2-4 Players)

We've received a tidbit from one of our sympathizers that an old Y164 Thalassian slaver ship, the Forever Dusk, has been spotted in orbit around the planet B'nish. This offers us an interesting opportunity to both acquire another vessel for our fleet, and possibly find supporters within the ships slave populace. Your mission is to travel to B'nish with the Corvette Kov'nyn, disable and board the vessel, kill or capture the crew, and bring the Forever Dusk to Rancor Base. Make sure you capture and secure the ship before the slaves can be harmed.

Objectives:
- Disable the Forever Dusk
- Capture or Kill the crew
- Free the captured slaves
- Return the Forever Dusk to Rancor Base

Participants:
~ Outlander
~ Ral Aran
[Ships] In the Dark

(2-4 Players)

Nekk base reports an unidentified sensor contact on the edge of the system. It appears to be masking its sensors, which is very concerning. The reading is not very large, a starfighter class ship, so it should be safe to approach without heavy fire support. Travel to the signature, disable the vessel, and interrogate the crew. If possible, recover the vessel. Destroy the data at all costs.

Objectives:
- Disable the Stealth Ship
- Interrogate the Crew
- Destroy any sensor reading of our base
- Recover the Stealth Ship

Participants:
[Weapons] The Burning Point of Metal

(2-4 Players)

It's time for a bit or humanitarian work. Not without its reward, but it would help to work on our image. A warlord currently rules over the Denubba with an iron fist. He's using plasma flamers and disruptors as terror weapons to keep the population in check. Your task is to break into his villa on Denubba and take him out. More important than that, you need to find and secure his supplies of Flamers and Disruptors.

Objectives:
- Either fight or sneak into the villa
- Assassinate the Warlord
- Secure the weapon supplies

Participants:
~ Lucky Clover
~ Outlander
~ Arterius

If you'd like to join, just fill out this handy dandy template:
Name:
Link:
Capacity: (Staff or Freelance)
Ext: (Anything else you might want to add, such as staff position or specialties)
 
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Outlander

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[Reserved - Just In Case : 3]
 

RED-1

To give hope is the right thing to do
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Name: SunTuz
Link: see below
Capacity: need something I mere
Ext: (I am all you need) lol
 

Darkfall1138

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Name: Erik markova
Link: see below
Capacity: (Staff i think? )
Ext: (Assassin, espinoge and stealth)
 

Outlander

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Name: Victor Mason
Link:http://www.thestarwarsrp.com/forum/index.php?threads/victor-mason.60932/#post-1185865
Capacity: Freelance for the moment, need to get my legs before thinking of doing any administrative things.
Ext: Skilled at alcohol consumption?

Name: Aura
Link: http://www.thestarwarsrp.com/forum/index.php?threads/aura.60103/
Capacity: I was wondering if she can be an associate to the Mandalorian Underground. I don't know if this necessary means her being a Freelancer and stuff but that is what I would like her to primarily do.
Ext: She is a Rebel Commander(in training)

Approved!

Also, Wind, do you want any Mandalorian training?
 

Rags

Sel'kath Loan shark
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Could I instead join The Andasala Campaign mission one or what ever you want. I am here to serve.
 

Outlander

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Could I instead join The Andasala Campaign mission one or what ever you want. I am here to serve.

XD

You can definitely join the second mission once I kick @Lucky Clover enough to finish up the first : 3
 

Outlander

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The starter has been edited to include a new mission pack! : D
 

Rags

Sel'kath Loan shark
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NVM I will join on the back of Giants.
 
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