Armor Lockhart's armor

Orbit

Lookin for a fight
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Lockhart's armor

With having saved money from his time in the military and completed jobs, Lockhart had built and customized his own piece of his armor. The segmented plates would be made of duraplast, while the mesh in the center would be made of verpine, allowing him mobility within a fight. The armor is highly modifiable, pieces able to be taken off in order to lower weight or to have the ability to carry a few pieces themselves only (Gauntlets and Jetboots). Because of its lighter and sleek nature, Lockhart is able to wear it underneath clothing in order to remain discreet.

LEGALITY

Yes. Nothing about this suit is inherently illegal. The armor is designed to easily blend in if worn under a jacket, robes, or something of the sort, but the mask might draw a few looks (though still not illegal in most systems).

INTENT

Personalized armor that Lockhart can wear on and off contracts.

Type and Coverage

Type: Medium armor

Coverage: (Coverage regions for Light armor is 1-3 regions, Medium is 4-5, Heavy is 6-7)


  • Torso: Duraplast/verpine-mesh armored chest and abdomen.
  • Back: Duraplast armored upper and lower back.
  • Lower Arms: Duraplast hands, wrists, forearms.
  • Upper Arms: Duraplast Shoulders, elbows.
  • Lower Legs: Duraplast armored Feet, shins, calves, and knees.





Functions



Function 1: Vision Modes (Half-mask)
  • This Allows a Helmet HUD to cycle to low-light OR thermal vision modes.
  • Force User Compatible?: Yes
Function 2: Right Wrist Concealed Blade
  • Concealed blades are typically 4-6 inches in length and lock into place once extended. They are almost always placed along the forearm or boot. They are no substitute for true combat knives as the locking mechanism can break under strong impacts. Still, some people enjoy them as a helpful backup.
  • Force User Compatible?: No
Function 3: Left Wrist Bola Launcher
  • The gauntlet bola Launcher is a useful addition to a bounty hunter's arsenal. Single-shot takes several seconds to reload and has a max range of 25 meters. A successful hit tangles a foe in a strong durasteel wire to slow down or even capture the target.
  • Force User Compatible?: No
Function 4: Armorweave Accessory (Underlay)
  • Most often in the form of a heavy cape, skirt, or underlay beneath the armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high-velocity impacts, with only a small amount of bleed-through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes
Function 5: Jetboots
  • Miniaturized jetpack technology, jetboots (also called "rocket boots") are essentially boots to which small jetpack thrusters have been attached. The wearer must activate/deactivate the thruster's modes via wrist-mounted controls. Like an average jetpack, jetboots permit a maximum speed of 35kph and can maintain this speed for two minutes of continuous flight (flight mode). In combat (mode), they can be used in short bursts to propel the wearer up to seven (7) meters. Jet boots are much smaller, lighter, and less vulnerable to attack and damage than jetpacks, but are also very difficult to utilize effectively, and wearers can be easily thrown off course.
  • Force User Compatible?: No

 
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