Krackor Reincus

Krackor

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Name: Krackor Reincus
Faction: Independent
Rank: Smuggler
Species: Human
Age: 35
Gender: Male
Force Sensitive: No

Appearance:
This man stands just above average height for a Human. Youthful aspects are present about him, though for as many youthful marks there are just as many old, making this man's age hard to decipher. His dark hair falls just before his shoulders and a few renegade strands also curl down his forehead. His eyes seem almost colorless, a shade of bluish-gray that compliments his mischievous facial expressions. He is unshaven, and stubble covers his chin and lower cheeks; black flecked with gray.

He wears a loose white shirt beneath a dusty brown coat that sweeps the ground behind his heels. His pants are simple, sturdy nerf-hide held up by a utility belt. His boots are black and well-worn. A silver pendant hangs from a tight, black cord around his neck. On the ring finger of his right hand, he wears a silver signet ring with a double forked symbol similar to that used by the Desajilic Hutt clan.

Attributes:
Gifted with quick reflexes, a hunger for credits and a thirst for excitement and a name, smuggling was a natural calling for Krackor. He showed interest at a young age and quickly proved his aptitude behind a ship's controls. His time spent living with the Hutts has helped him establish connections and develop many different skills to prepare him to strike out on his own.

Krackor possesses what many would call a silver tongue. A trait he takes full advantage of to keep himself into a better deal or out of trouble. Though he is capable of holding his own, Krackor much prefers to talk himself out of a fight when he can. A calm tone, a joke and a cock-sure attitude can sometimes accomplish far more than a blaster.

Krackor can be somewhat reckless at times. Often the thrill of dangerous job or the lure of a big payoff has been more than enough to cause him to put himself and his ship in harm's way. Always sure of himself, Krackor's silver tongue and cocky attitude have been known to backfire on him as well, getting him into hot water more often than not.

Personality:
Krackor is a pretty easy-going guy. Friendly and sometimes charming, Krackor can blend in almost anywhere when necessary. Often cynical, Krackor isn't one to concern himself with who controls the galaxy. His only concerns are credits and where they're coming from. However, the lure of a big payoff or a particularly exciting job could be enough to get him involved in just about anything short of direct combat.

Biography:
Krackor was born to a pair of human slaves owned by a minor Hutt on the fringes of Hutt space. Though not a particularly cruel Hutt, Undula was still a Hutt and so Krackor's father fought in regular gladiatorial battles for entertainment of Undula's court while his mother danced and served drinks. Undula never abused his slaves, as long as they followed his rules, and Krackor's parents were model slaves to their master. His father was champion fighter in Undula's non-lethal battles and his mother was favored by the Hutt. As such, Krackor was given preferred treatment and was looked after by the Hutt's private staff.

As he grew, Krackor was given schooling..of a sort. Though his official tutors were Undula's staff and droids, other mentoring came from members of the Hutt's court. Various criminals, scoundrels and other 'unfavorables' had their hand in raising the boy. Because of this, Krackor's path in life was all but certain. At a very young age Krackor was drawn to starships and it wasn't long before it became clear that the boy wanted to fly. As he got older, he spent more time around the Hutt's smugglers; picking up tips of the trade and listening to stories of adventures across the galaxy. This was noticed by Undula and when Krackor was old enough, the Hutt granted him a position as a crew member on one of his smuggling ships.

Years went by and Krackor gradually worked his way up to piloting his very own ship for the Hutt. Though still a slave, Krackor was given access to a ship and tasked with minor jobs such as on-planet cargo hauls and transporting the Hutt and his friends to nearby worlds. Krackor longed for a real job hauling spice or running guns. When the day came that his wishes were finally answered, his life was changed dramatically.

Finally, Undula had called Krackor in and given him instructions to carry a significant load of contraband to a friend on Corellia. He was to pick up the shipment from Nar Shaddaa and deliver it to the Hutt's contact in an abandoned warehouse district on Corellia. The first half of the job had gone as smooth as Krackor could have hoped. However just before he arrived on Corellia, Krackor's ship was unexpectedly ripped out of hyperspace and attacked. Pirates had managed to pull enough scrap and debris together to interfere with ships using this particular hyperspace lane. Ambushed, Krackor was hard-pressed to avoid being disabled, robbed and, more than likely, spaced. Concentrating on his flying, Krackor pushed his ship to the limit and through sheer luck and some clever flying, he was able to dispatch a few pirates and hightail it out of there; not only avoiding major damage to Undula's ship, but also delivering his cargo.

Upon his return, Krackor was greeted by an overjoyed Hutt who had received word of the pirate attack as well as his smuggler's feats. So impressed was Undula at Krackor's skills and loyalty, the Hutt granted his smuggler freedom as well as a signet ring signifying an honored place in the Desajilic clan. Only one condition was given: that Krackor never take any job that directly acts against the Desajilic family. His parents were also freed, but decided to remain with Undula as favored guests.

Saying goodbye to his parents, Krackor boarded the YG-300 freighter, Niboba Nek, Undula had granted him and headed out into the galaxy at large seeking fortune, fame and adventure.

Skills:
Krackor is a skilled pilot with quick reflexes and an occasional lack of good judgement. He's usually the first to fly into danger for the promise of apile of credits; flying by the seat of his pants and counting on his natural skills to see him through.

He's okay with a blaster, but he'd rather use his wits and smooth tongue to talk himself out of trouble when he can. If a fight is inevitable, Krackor's the type to be involved as long as he has to while looking for the quickest way out he can find.

Having been raised among smugglers, con artists, bounty hunters and other undesirables, not to mention a Hutt, Krackor has some decent knowledge of how the criminal underworld works. He has contacts that can help him find jobs or sell hot merchandise. He's not a bad sabacc player and his nimble fingers have been known to find their way to hidden cards in his own sleeves as well as loose credits in others' pockets.

Krackor has also been exposed to a variety of beings over his lifetime and has managed to pick up on a few languages. He can understand Huttese perfectly and even hold a decent conversation without accidentally offending anyone. He is well-versed in Trader-Argot, a common mish-mash of languages used among traders and smugglers across the galaxy. He also has a basic understanding of the Wookiee language, Shyriiwook, but not enough to confidently translate anything important.

Gear:
Krackor doesn't own anything too fancy. He's got a well-used YG-300, Niboba Nek (Huttese for Contract Man), a B-8R blaster pistol, a pack of cigaras and a hunger for fortune and fame.

Role-Plays:
None yet!

Ship:
Krackor owns a YG-300 Light Freighter given to him by Undula the Hutt. Krackor is currently taking jobs and saving up for upgrades.

Droids:
None

Pets:
None

Kills:
None

Combat:
None
 
Last edited:

Nova Elgrin

space princess
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Very lovely writing style! Rich in detail but never too flowery, in other words the kind of writing style I love reading the most.

I love the personality and how his main interest is money XD

I would love to RP someday :)
 
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