KPWD-Warden's Heavy Armor

Mad Dog

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KPWD-Warden's Heavy Armor

Faction Specific to The Kjlljk Protectorate.
The Word Heavy barely gives this armor set justice, it's weight is extreme and would be quite cumbersome to use if not for the armors motorized joints that assist in its movement. The armor was specially designed to provide the utmost protection for the Kjlljk troops, and is expertly designed to allow the wearer to perform their duties for much longer than is normal, due to the armors ability to conserve the users energy.

Stats

Type: Heavy Armor.
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Heavy Blasters: 1 direct shots.
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Blasters: 2 direct shots.
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Vibroblades: 3 direct hits.
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Lightsabers: None.
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Explosives: 1 direct hit as well as shrapnel and non-direct thermal resistance.
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Functions

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Function 1: Jet-pack.

  • A jet-pack with enough fuel for 5 minutes of continuous flight, or a cumulative of shorter flights. Simple and easy to control, a built in safety device prevents activation after the jet-pack becomes damaged to avoid potential injury to the wearer.

Function 2: Vacuum sealed air supply.

  • With the helmet on, the armor and under-suit can offer limited protection in a vacuum, with a 25 minute air supply. This function, when active, protects the user from gaseous environmental dangers such as poisonous or dangerous fumes or gases as well as from smoke inhalation

Function 3: Flamethrower

  • A flamethrower that utilizes a mix of napalm and thermate-TH3 to produce a flame that burns powerfully enough to burn through metal yet is stable enough to be used out to 8m with a 1m spread. Short range use below 2m is not advised.
  • The flamethrower is equipped with enough fuel to create six(6) 5 second bursts.

Function 4: Motorized joints and manipulators.

  • Built in movement assistance allows the wearer to move with general ease, allowing them to operate for longer periods of time due to exerting less physical energy. The armor allows the user to lift up to 204 Kg, however this process takes a short period of time and is not a passive function. The system also offsets the overall weight of the armor. The Motorized joints and manipulators function does not allow the wearer to perform above their regular ability but allows them to perform for considerably longer periods of time.
  • The joints allow the user to avoid the fatigue of wearing heavy armor for longer periods of time. However it still affects mobility, dexterity, and speed as is usual.


 
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Clayton

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Reduce the blaster rating all around by 1 per category. Specify what part(s) of the armor are lightsaber resistant. Keep in mind you can only have 1 or 2 minor pieces at most be lightsaber resistant.
 

Korvo

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To add onto Clay's assessment (you beat me by minutes, dangit), lightsaber resistant materials require a reason to be included (bulletin 12 of "armor"), beyond simply to protect from lightsabers.

Also, 4 vibroblade slashes seems quite tanky, especially for armor produced and manufactured by an indie faction. Just knock it down one, and I'd raise no issue with it
 

Mad Dog

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Sorry it took so long, I've made all of the changes.
 

Mad Dog

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To add onto Clay's assessment (you beat me by minutes, dangit), lightsaber resistant materials require a reason to be included (bulletin 12 of "armor"), beyond simply to protect from lightsabers.

Also, 4 vibroblade slashes seems quite tanky, especially for armor produced and manufactured by an indie faction. Just knock it down one, and I'd raise no issue with it

I got everything fixed I think.

Also this armor is to be fielded mostly by our NPC troops, and the PC's that lead them, that we have submitted but are awaiting this armor for overall approval. The unit description explaines more for the need for phrink lining.
 

Outlander

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Just out of curiosity, if the armor is so heavy it requires motorized joints, how does a jetpack lift it and the user for ten minutes total?
 

Mad Dog

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Just out of curiosity, if the armor is so heavy it requires motorized joints, how does a jetpack lift it and the user for ten minutes total?

That's to symbolize that this is in fact heavy armor. And the same way the heavy mando armor keeps its operator in flight.

It's weight isn't super extreme that if the motorized assist was damaged that the wearer wouldn't be able to operate, it would just allow someone who was more accustomed to lighter armor perform well in this set.

Not sure if I said all that right. But did that answer your question?
 

Outlander

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That's to symbolize that this is in fact heavy armor. And the same way the heavy mando armor keeps its operator in flight.

It's weight isn't super extreme that if the motorized assist was damaged that the wearer wouldn't be able to operate, it would just allow someone who was more accustomed to lighter armor perform well in this set.

Not sure if I said all that right. But did that answer your question?

Kind...of? I'm not accustomed with how the mando armor does it.

Also, also, wouldn't this armor kind of go against the tech rules, in that heavy armor is supposed to hamper mobility? With the motorized joints, you have heavy armor performing more like light armor, unless i'm misunderstanding something,
 

Mad Dog

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Kind...of? I'm not accustomed with how the mando armor does it.

Also, also, wouldn't this armor kind of go against the tech rules, in that heavy armor is supposed to hamper mobility? With the motorized joints, you have heavy armor performing more like light armor, unless i'm misunderstanding something,

I think You're misunderstanding. It definitely hinders the user as is typical for heavy armor. The motorized joints allow the operator to avoid the fatigue of wearing heavy armor for longer periods of time. However it still affects mobility, dexterity, and speed as is usual.
 

The Good Doctor

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I think You're misunderstanding. It definitely hinders the user as is typical for heavy armor. The motorized joints allow the operator to avoid the fatigue of wearing heavy armor for longer periods of time. However it still affects mobility, dexterity, and speed as is usual.

To be fair, that's not made clear in the write up

Built in movement assistance allows the wearer to move with general ease, allowing them to operate for longer periods of time due to exerting less physical energy. The armor allows the user to lift up to 204 Kg with ease, and the system also offsets the overall weight of the armor.
 

Loco

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I agree that the wording in the Motorized Joints function is a little vague for my liking. "General ease" /= cumbersome and mobility restricting, and I'm not sure I'm comfortable having functions that negate the limitations of Heavy Armor. Additionally, I think we need a better explanation of why the armor equipped by all of your NPC troops is fitted with significant amounts of lightsaber resistant material, and how the Protectorate justifies the enormous cost of such an endeavor. Finally, from my read through just now at least, could you give the flamethrower a specific range, spread, and ammo capacity?

@Mad Dog
 

Mad Dog

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I agree that the wording in the Motorized Joints function is a little vague for my liking. "General ease" /= cumbersome and mobility restricting, and I'm not sure I'm comfortable having functions that negate the limitations of Heavy Armor. Additionally, I think we need a better explanation of why the armor equipped by all of your NPC troops is fitted with significant amounts of lightsaber resistant material, and how the Protectorate justifies the enormous cost of such an endeavor. Finally, from my read through just now at least, could you give the flamethrower a specific range, spread, and ammo capacity?

@Mad Dog


I removed the phrink, added more to the motorized joints and an ammo capacity for the flamethrower.

A range for the flame thrower was already present.

Sorry I didn't see this notification
 

Loco

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I removed the phrink, added more to the motorized joints and an ammo capacity for the flamethrower.

A range for the flame thrower was already present.

Sorry I didn't see this notification

Thanks for removing the phrik- makes things much easier.

To be very clear, the motorized joints remove only the fatigue associated with carrying armor of this weight, nothing else?

For the flamethrower I meant I wanted all three. I see the length and range, and ammo capacity now, but it's still missing a spread. For a feature rather than a dedicated weapon, I would prefer to see it limited to a tight spread, no more than a meter wide, and the ammo capacity should be limited to a handful of bursts (a specific number of a specific few second time span)- two minutes is a long time.

Similarly, I would ask that the jetpack fuel time length be cut in half, since the mandalorian model it seems to be based on is supporting significantly less weighty and bulky armor.

Thanks!

@Mad Dog
 

Mad Dog

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Thanks for removing the phrik- makes things much easier.

To be very clear, the motorized joints remove only the fatigue associated with carrying armor of this weight, nothing else?

For the flamethrower I meant I wanted all three. I see the length and range, and ammo capacity now, but it's still missing a spread. For a feature rather than a dedicated weapon, I would prefer to see it limited to a tight spread, no more than a meter wide, and the ammo capacity should be limited to a handful of bursts (a specific number of a specific few second time span)- two minutes is a long time.

Similarly, I would ask that the jetpack fuel time length be cut in half, since the mandalorian model it seems to be based on is supporting significantly less weighty and bulky armor.

Thanks!

@Mad Dog

Jet pack flight time cut to 5 minutes, flame thrower spread added(didn't think about that, sorry). And a specific number of bursts was added, I don't know why I originally thought 2 minutes would be sustainable, I guess lack of sleep and reference to the jet pack probably played a role.
 

Mad Dog

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Also you're correct about the Motorized joints, except that they do allow the user to slowly lift a bit more weight if they take the time to do so.
 

Loco

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The Office of Less Armor approves your request for More Armor.
 
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