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December, 2357
Alpha Centauri System, Planet Vekta
Sera-Erin City, Eastern Hemisphere
Profiles/Premise
Sera-Erin had once been bustling city, full of Earth-born colonists who worked in mines, offices, refineries, and a myriad of other jobs doled out by the local government. It was Vekta and the ISA who'd abused the Helghan population, encouraged by the UCN back on Earth who cared only for hegemony and control, for their wealth and greed. And Vekta prospered, while Helghan's people, the original colonists of Alpha Centauri, suffered and changed.
War had been inevitable. It should have been an obvious course of action, violence to answer violence. And yet no one saw it coming: Visari's rise to power on Helghan, the totalitarian government he brought about, and the militaristic expansion and subjugation of his political enemies... and his plans of grandeur.
War came to Vekta, unwelcome, brutal, and sudden. The ISA had been scattered, their forces broken through sheer losses and traitors spreading misinformation. When the ISA got itse;f back together, they fought hard and won just as much as they lost. They held Vekta City, but without hope of salvation. At first, anyways.
As the months passed, the war waged and the world that was once a utopia had become another form of Hell. Both sides suffered setbacks, both sides lost hundred and thousands of soldiers. But the war... is still far from over.
It wages across the south, and in the east. Sera-Erin was one such place: once, it held an ISA garrison before the war, with a defense cannon designed to combat off-world threats. It had been abandoned after the first invasion by the Helghast, the city's civilian populace killed, imprisoned, or enslaved by the Helghast army. But the Helghast left the city soon afterwards, moving to join the assault on Vekta City.
Now, under new command, a second force of Helghast have taken up control of the city and begun fortification of the roads and sewers, turning it into something of a fortress. Their orders are simple: hold the city while engineers repair the defense cannon, which will be used to disable the UCA Navy and ISA ships in orbit over Vekta. Failure to do so will run the risk of allowing those ships to bombard key Helghast positions. To buy time, a Helghast fleet has moved to engage the enemy vessels.
For the ISA, their orders are just as straightforward: take control of the city and cannon to turn it against the Helghast fleet, or if unable to do so, demolish the cannon itself. Demolishing the cannon would, however, destroy Sera-Erin from the sheer blast-wave. No matter what, the ISA are to prevent the Helghast from using the defense cannon. Possible civilians within the city prevent a direct bombardment to weaken the Helghast defenses.
ISA Battlegroup Kilo are planning a three-pronged assault on the city: a direct assault on the main road, a second through the sewers and tunnel network, and a third aerial assault.
Alpha Centauri System, Planet Vekta
Sera-Erin City, Eastern Hemisphere
Profiles/Premise
Sera-Erin had once been bustling city, full of Earth-born colonists who worked in mines, offices, refineries, and a myriad of other jobs doled out by the local government. It was Vekta and the ISA who'd abused the Helghan population, encouraged by the UCN back on Earth who cared only for hegemony and control, for their wealth and greed. And Vekta prospered, while Helghan's people, the original colonists of Alpha Centauri, suffered and changed.
War had been inevitable. It should have been an obvious course of action, violence to answer violence. And yet no one saw it coming: Visari's rise to power on Helghan, the totalitarian government he brought about, and the militaristic expansion and subjugation of his political enemies... and his plans of grandeur.
War came to Vekta, unwelcome, brutal, and sudden. The ISA had been scattered, their forces broken through sheer losses and traitors spreading misinformation. When the ISA got itse;f back together, they fought hard and won just as much as they lost. They held Vekta City, but without hope of salvation. At first, anyways.
As the months passed, the war waged and the world that was once a utopia had become another form of Hell. Both sides suffered setbacks, both sides lost hundred and thousands of soldiers. But the war... is still far from over.
It wages across the south, and in the east. Sera-Erin was one such place: once, it held an ISA garrison before the war, with a defense cannon designed to combat off-world threats. It had been abandoned after the first invasion by the Helghast, the city's civilian populace killed, imprisoned, or enslaved by the Helghast army. But the Helghast left the city soon afterwards, moving to join the assault on Vekta City.
Now, under new command, a second force of Helghast have taken up control of the city and begun fortification of the roads and sewers, turning it into something of a fortress. Their orders are simple: hold the city while engineers repair the defense cannon, which will be used to disable the UCA Navy and ISA ships in orbit over Vekta. Failure to do so will run the risk of allowing those ships to bombard key Helghast positions. To buy time, a Helghast fleet has moved to engage the enemy vessels.
For the ISA, their orders are just as straightforward: take control of the city and cannon to turn it against the Helghast fleet, or if unable to do so, demolish the cannon itself. Demolishing the cannon would, however, destroy Sera-Erin from the sheer blast-wave. No matter what, the ISA are to prevent the Helghast from using the defense cannon. Possible civilians within the city prevent a direct bombardment to weaken the Helghast defenses.
ISA Battlegroup Kilo are planning a three-pronged assault on the city: a direct assault on the main road, a second through the sewers and tunnel network, and a third aerial assault.
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