Jarvis Zolstar

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BIOGRAPHY


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NAME: Jarvis Zolstar
AGE: 28
SPECIES: Umbaran

FACTION:
Jedi Order, Diplomatic Corps
RANK:
Jedi Knight, Jedi Ambassador

HEIGHT:
5.8 feet / 1.77 meters
WEIGHT:
145.5 pounds / 66 kilograms
HAIR COLOR:
Towheaded
EYE COLOR:
Pale blue

STRENGTH:
(1)Weak
DEXTERITY:

(3)Good enough
STAMINA:
(2)Pretty average
INTELLIGENCE:
(4)B: Above average grade, very good
WISDOM:
(4)He has enough foresight to avoid getting into trouble
CUNNING:
(2)Improvisation is not his strong suit
CHARISMA:
(5)Ace
In 6931BBY Jarvis Zolstar was born on the planet Umbara within the expansion region. His parents were nobles who, upon discovering their childs connection to the force, sent him to the jedi academy on Iktotch, thinking that having a jedi as a member of their family would elevate their status within the Umbaran society.

At the academy Jarvis was considered to be one of the weakest students. He lacked both resolve and strength needed for saber dueling. And when it came to force abilities - he struggled with levitating even the smallest objects. But everything started to change when Jarvis met his future mentor. In 6922 after driving the Exile forces away from the republic space some of the less capable fighters were returned to academies in order to help train new jedi. One of such people was an old Iktotchi jedi - a former emissary who saw that the boy had a lot more potential with powers of the mind, rather than the powers of the physical body or energy manipulation. Knowing that after the war the Order will need diplomats in order to meld the relationships damaged during the conflict he decided to personally oversee young Zolstars training.

The man helped the boy to fully develop his rare talents, teaching him how to control the flow of the living force in other creatures and how to notice all the subtle changes that everyone's emotions have on the weaves of the fabric of the force.

As part of his studies at the academy Jarvis also received a more standard version of education, which included courses in history, politics, natural world, military strategy and so on.

While most jedi gain the rank of knight between the ages of 14 and 17, Jarvises role within the Order required much more time for learning.

In 6903BBY upon completing his training at the academy Jarvis became a Jedi Ambassador within a newly formed diplomatic corps, tasked with representing the Jedi Order across the galaxy.



















PERSONALITY


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PRACTICAL SKILLS

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Farding (Makeup)

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Survival

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Piloting

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Dancing

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Leadership

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Sleight of hands


COMBAT SKILLS

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Blasters

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Rifles

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Dodge

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Demo.

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H2H

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Daggers


EDUCATION

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Law

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Nature

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History

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Tactics

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Politics

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Fashion
Jarvis is unlike most other jedi. His abilities to sense other creatures emotions made him very open and compassionate. Seen as a flaw by many other jedi Zolstars friendly and positive outlook on life combined with his education and manners made him quite successful when dealing with people from outside the order.

Jarvis refuses to use the lightsaber, seeing it as a weapon of destruction rather than a necessary defensive tool. The war with the exiles only furthered this view.

In order to appear more relatable Jarvis prefers not to wear jedi robes. Instead he has a sizable collection of common clothes chosen by him in accordance with the latest fashion trends.

Zolstar tries to avoid direct confrontations, preferring to run away or hide when possible. This however does not mean that he would leave innocent people unprotected.

In his free time Jarvis likes to meditate. During this process he tries to clear himself from emotions by instead concentrating on feeling how the living force flows through life around him. To help himself with achieving this state of disconnecting from oneself, he often utilizes his meditation beads, which he gently manipulates with his hands.

Jarvis has a strong appreciation for the arts, especially when it comes to combining the expressive nature of life with the elegance and modesty of esthetics. He is always inspired by dancing performances, opera, plays and puppet shows.

Despite his rather soft and compassionate personality, when it comes to politics, Jarvis Zolstar is anything but. His decisions are cold, calculated and ruthless. Mentally he clears himself of all emotions and does whatever it takes to ensure that the Jedi Order always comes out on top. While not having a lot of personal ambitions, he does strife for the Orders cause with uttermost effort.

Even though Jarvis was taught since childhood how to avoid the allure of the dark side, he still has his weaknesses. The first one is his compassion. While emotions are not inherently bad they can make a person vulnerable. Jarvis knows this and tries his best not to let his feelings cloud his judgment. However, he can be potentially overwhelmed by the emotions of living creatures around him. However Zolstars second weakness is far more dangerous. A combination of natural talent and years of training helped Jarvis to become a great Jedi Ambassador. His successes however also made him quite prideful. This far his motivations have been limited to gaining more power for the Jedi Order, not himself. But one should never forget that ruling power and financial wealth can corrupt even the purest heart.
(This part is going to be a bit OOC so I decided to put it into a spoiler section.)

Since I'm new to the site I thought that it will be a good idea to go a bit into detail when describing potentially offensive capabilities this character has. Here I will list all force powers that Jarvis Zolstar posseses (taken from The Force Rules and SWRP's Ultimate Guide to the Force) and add a short level by level disambiguation of how I understand them and will potentially use them.

Range bounds:
h2h - you can HI five another person.
melee - you can poke one another with a stick.
short - you can say hello to another person.
medium - you can yell hello to another person.
long - you can wave your hand at another person.
extreme - you cannot see another person.

Terms used:
forcehidden - hidden from the force (usually by the force).
weak minded - most NPCs (stormtroopers, common people...)
willing - the other person agrees to be affected.
protected - the target is trained to resist the power, has a natural resistance or is protected by another creature (like a jedi).
immune - the target is unaffected by the power.

1.Taming Beasts - this one is a classic. Find an animal, concentrate and then bob’s your uncle, the beast is tamed. The only difference between levels is size.
level 1: small animals (loth-cat)
level 2: medium sized creatures (Nexu)
level 3: big beasts (Rancor)
level 4: legendary representatives of the Animalia kingdom (Sarlacc)

2.Dull Senses - this one is a bit tricky to evaluate since it's primary use is to knock out your opponent. It might also be used for some medical purpose, like preventing a poison from spreading too fast or slowing down the bleeding.
level 1: h2h range, only weak minded, willing or severely injured targets.
level 2: melee range, only non-protected NPCs, willing creatures or severely injured opponents.
level 3: melee range, only non-immune NPCs, willing creatures, level1 characters(might take extra time) or severely injured opponents.
level 4: short range, only non-immune NPCs, wiling creatures, level1 characters(might take extra time) or severely injured opponents.

3.Force Cloak and Force Flash - these are both really helpful tricks that can help you avoid most fights. They can't be used offensively (like blinding or stealth killing), don't gain additional effects with levels but are easy to use.
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4.Force Meld - a mind commlink. Functionally it lets you and other people talk to each other without making any noise. Flavour wise this power offers a great opportunity for role-playing. Oh, I also should probably mention the potential increase in force power. Oh, and you can't connect to the sith, but they can connect to you and do bad things to your minds. Oh, and another thing, if you stay connected for a long time, you start sharing your secrets.
level 1: call your jedi friends.
level 2: call you non-jedi friends.(no more than an hour)
level 3: increase the time limit for calling non-force sensitive people.(a couple of hours)
level 4: no additional affect.

5.Force Light - this one is great. It lets you protect yourself or your friend from any mental manipulation and at higher levels clear places, items and creatures of all dark side corruption.
level 1: partial resistance to all mind affecting powers.
level 2: near immunity to all mind affecting powers.
level 3: now you become a mechanically powered flashlight.
level 4: no additional affect.

6.Force Sense - this one is a bit less defined and can vary from person to person. In Jarvises case this ability is limited to feeling the minds of living creatures and their intentions as well as hiding his own presence. He won't be able to see into the future or sense danger.
level 1: sense all non-forcehidden creatures within short range, concentrate on one weak minded creature to feel its intentions, hide your presence from passive force sense of other force-sensitives.
level 2: sense all non-forcehidden creatures within medium range, feel intentions of all weak minded creatures within short range, concentrate on one non-protected creature to feel its intentions, hide your presence from passive force sense of other force-sensitives.
level 3: sense all non-forcehidden creatures within long range, feel intentions of all weak minded creatures within medium range, concentrate on one non-immune creature to feel its intentions, hide your presence from active force sense of other force-sensitives.
level 4: sense all non-forcehidden creatures within extreme range, feel intentions of all weak minded creatures within large range, concentrate on one weaker creature to feel its intentions, hide your presence from active force sense of other force-sensitives.

7.Mental Manipulation & Influence - this one is the hardest one to describe as it encompasses a hole range of ill-defined powers and abilities. The most common use is The Mind Trick so I feel like it should be the main focus of this list. (additional effects include, but not limited to Illusions, Tempering with the memories, Reading minds...)
level 1: "These are not the droids you are looking for" - tell a believable lie to a non-protected creature. They believe it.
level 2: "You will remove these restraints and leave this cell with the door open" - make a suggestion to a non-protected creature, that does not make it harm itself or others. They follow it.
level 3: "You will fight for me" - make an order to a non-immune creature. They follow it.
level 4: no additional affect.

P.S. On concentration, character levels, extra conditions and stamina.
The Force Rules cover these subjects in great detail so I'm fairly sure that just mentioning that the Force is hard, characters are not gods and third degree burns are at least mildly annoying should be enough to cover the gist of it.

P.P.S. Sorry if this part ended up being a bit too long.


  • Jarvis is a firm believer in the righteousness of the light side of the force. He follows the jedi code and the nine tenants although not without struggle. Zolstar accepts the fact that the Order is not without its flaws, but thinks that the jedi are the galaxies only hope of achieving a long lasting peace.
  • Unsurprisingly, Jarvis doesn't like the dark side. He sees the sith not as villains but as victims of its corruption. However this does not mean that he is not prepared to oppose the Empire in its struggle for domination.
  • Your cannot talk about the Republic talking about its politicians and Jarvis was trained to be a politician. He lives in a world of intrigue, backdoor deals, rivalries and alliances and he loves it. Yes, the system is flawed. Yes, the progress is slow. But the Republic is still making peoples lives better. And that's something Jarvis respects.
  • Jarvis is not a big fan of the Cartell. The drug trade, the arms deals, the bounty hunting, the slave trade and piracy are but a couple of examples of the organizations numerous atrocities. However this doesn't mean that the Hutts cannot be reasoned with.




LEGACY


latest

EQUIPMENT
Clothes
—Black boots
—A black sparkly jacket
—A long ragged cloak
—Poet shirt
—Contoured trousers
—A pair of leather gloves


Miscellaneous
—A small apartment on upper levels of Coruscant
—A pack of mint toothpicks
—A jedi ambassador identification card
—A small toiletries case
—Meditation beads (crystal balls)
NV1 Personav
DTX-1440 InforMaster Datapad



TITLE — Short description [LINK] ●
 
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