Armor Jaecar's Armor

Darasuum

RANCOR SQUAD!
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Jaecar's Ascending Armor

Jaecar has some personal patchwork armor he has toyed with and customized. It's nothing special but it suits his needs since he tends to get into dangerous situations. While some might take him for a small bounty hunter, others might notice he is a young hunter with just the earliest trappings of a voidfaring fighter. He expects to grow out of it and replace this so it it doesn't have much in the way of ornamentation and is simply used for pragmatic purposes.

LEGALITY

Legal.

INTENT

Jaecar's personal armor.

Type and Coverage

Type: Light
Coverage:
  • Head: Front and back of the head and neck covered by duraplast helmet with opaque transparisteel visor.
  • Lower Arms: Hands, wrists and forearms covered by phrik vambraces.
  • Lower Legs: Feet, shins and calves, knees covered by duraplast plating.
Functions

Function 1: Vision Modes (Helmet)
  • This Allows a Helmet HUD to cycle to low-light and thermal vision modes.
  • Force User Compatible?: Yes
Function 2: Filter (Helmet)
  • Filters are bulky attachments to a helmet, or function as part of a mask, that filter out environmental contaminants such as smoke or most toxins. They are susceptible to caustic substances and damage.
  • Force User Compatible?: Yes
Function 3: Utility HUD (Helmet)
  • Reads atmosphere composition and detects toxins, has also 4x magnifier, rangefinder and compass.
  • Force User Compatible?: Yes
Function 4: Mag-boots (feet)
  • Magnetic boots contain electromagnets in the soles and allow for enhanced movement on ferrous surfaces in microgravity or steep gradients. This functionality must be turned on or off manually by a button or switch.
  • Force User Compatible?: Yes
Function 5: Armorweave Underlay (throughout)
  • Most often in the form of a heavy cape, skirt, or underlay beneath armor, armor weave provides some protection against the penetrating effects of shrapnel from explosives and other unpowered high velocity impacts, with only a small amount of bleed through damage (bruising or very minor wounds). It offers no protection against kinetic impact or energy, vibroweapons, or similar "powered" weapons. Having more than one accessory (example: Cape + underweave) provides no additional effect.
  • Force User Compatible?: Yes
 
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