ITJ: Abyssal Horror Dice Rolls

Panda Hermit 98

Tired Old Man
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Roll for difficulty of soothing the Sarlacc

[Dice]d10[/dice]

+ 3 (Abi's Level) = 9
 
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Rexx

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Rolling 1d10+2 for Felucians at the top of the bluff by the feeding edifice

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Roll for grappling a Felucian:

[Dice]d10[/Dice]

+2 for Kalladrrl's level
 

Rexx

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Roll to throw a Felucian in the pit:

[Dice]d10[/Dice]

+2 for Kalladrrl's level
+1 for successful grapple
 

Rexx

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Dodging a blow:

[Dice]d10[/Dice]

+2 for level
 

Rexx

Rex Imperialis
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Still grippin', still throwin':

[Dice]d10[/Dice]

+2 for level
+1 for maintained grapple/hurt from blow
 

Rexx

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Rolling for number of meters distance from edge of pit the target is thrown:

[Dice]d10[/Dice]

+2 for level
 

Rexx

Rex Imperialis
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Roll for a clever kick:

[Dice]d10[/Dice]

+2 for level
 

Rexx

Rex Imperialis
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Roll to throw another Felucian:

[Dice]d10[/Dice]

+2 for level
+1 for success of previous maneuver
 

Rexx

Rex Imperialis
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Roll for distance in meters:

[Dice]d10[/Dice]

+2 for level
+1 for overwhelming success of previous maneuver
 

Rexx

Rex Imperialis
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Roll to dodge and counter:

[Dice]d10[/Dice]

+2 for level
 

Panda Hermit 98

Tired Old Man
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Winning over the Sarlacc (+3 for the 3 Felucians fed to it, + 3 for level)

[dice]d10[/dice]
 

Rexx

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Roll for a dodge

[Dice]d10[/Dice]

+2 for level
 

Rexx

Rex Imperialis
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Roll for a reflexive headbutt

[Dice]d10[/Dice]

+2 for level
+1 close proximity
 

Rexx

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Roll for a throw

[Dice]d10[/Dice]

+2 for level
 

Rexx

Rex Imperialis
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Roll for number of dice I'm about to roll

1-3 1 roll
4-6 2 rolls
7-9 3 rolls
10 4 rolls

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Roll for number of enemies in reinforcements:

[Dice]d10[/Dice]
 

Rexx

Rex Imperialis
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Felucians Fight in Fours
 

Rexx

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Roll for numbers of posts until the Felucian attack shows up:

[Dice]d4[/Dice]
 
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