I Am the Storm Dice

Vosrik

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D100 Reference
100 — Critical success!
81-99 — Rousing success. Everything goes better than expected.
51-80 — Success. Everything goes as planned.
26-50 — Barely a success. You succeed in your end goal but take some sort of negative in doing so.
11-25 — Mild fail, fail with some minor consequence.
2-10 — Major fail, fail with a more serious consequence.
1 — Critical fail.
+5 modifier for every character level above 1.
 

Vosrik

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d6 for how many patrols are outside the ship

[dice]d6[/dice]
 

Vosrik

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d100 for Devrim's opening shots. +5 for CL, +5 for a surprise attack.

[dice]d100[/dice]
 
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Zay

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Rolling for Crix's attack run.

[dice]d100[/dice]

edit: the dice hate me tonight.
 

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How successful Tycho's attack is

[dice]d100[/dice]

Edit: I think I gave the dice gods a bad offering. lol
 
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Zay

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At least you succeeded lol!
 

Vosrik

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d6 for whether there are cameras watching the entrance. Odd roll, no. Even roll, yes.

[dice]d6[/dice]
 

Vosrik

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Rolling for their entry into the ship.

[dice]d100[/dice]
 

Vosrik

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Rolling for their second attempt, -5 for damaged cutters.

[dice]d100[/dice]
 

Zay

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rolling for their greeting party (number of baddies inside)

[dice]d6[/dice]
 

Zay

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Rolling rolling to check Crix's attack success

[dice]d100[/dice]
 

Nommie

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Rolling for to see if Tycho will kill the injured guard before the guard calls in back up . Using d100

[dice]d100[/dice]

Edit: Great. Tycho manages to shoot the injured guard. But before he can make the shot the guard calls in back up and alerts the rest where the rebels are located.
 
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Vosrik

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Rolling for to see if the injured guard will call in back up. Using d100

[dice]d100[/dice]

Edit: Great. No guards will be coming. For now. Tycho will take him out before the injured guard could call for help.
Er...I think that’s a critical failure actually, which means he does make the call in time and a whoooole butt load of trandoshans are gonna end up coming, regardless whether tycho makes the shot or not. Otherwise that’s kinda cheating the system, as much as I don’t want to fight a lot of trandoshans lol
 

Vosrik

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Due to the nat 1 roll, I think it's fair if we do a +5 modifier to all rolls determining how many guards there are in a room.

With that said, rolling for how many are inside the control center:

[dice]d10[/dice] +5
 
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Vosrik

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Rolling to see how many trandoshans die from Devrim's frag grenade.

[dice]d6[/dice]
 
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Zay

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rolling to see how successful Crix's duel pistol attack is.

[dice]d100[/dice]

man this thread is brutal. lol
 

Nommie

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How well Tycho's attack on two Trandoshans is

[Dice]d100[/dice]

Finally got a good roll. Lol
 
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Vosrik

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Rolling to see Devrim's forward assault into the room.

[dice]d100[/dice]
 
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