Hutt War- New Initiative

Santoro

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Hey everybody,

Thought I'd post here with a brief run down of the Hutt plan that I hope to see to fruition. I've talked to a few of you outside of the forum about it, but so far here's the plan-

The Hutt Empire will attack Denon (a major trade hub) and Bothuwai (just to get it out of the way). They will have the assistance of the Bogan and the Taung, so the Republic should use S13 and the Jedi to counter.

Because I'm trying to use every available PC (approximately 15), two threads is too small. At most I'd like four PCs per side in a thread, with a somewhat rigid posting order (and a two day timer before your post is skipped). Right now, the threads I plan on launching are:

Bothuwai Campaign: In Bothan Space, it would make sense IC for the Republic to be outnumbered. Their forces would be minimal, since Bothuwai is so far from the Core and is in general an unexpected target. It would not have many Jedi at one time, so this would have to be primarily a Republic/S13 defense.

Orbital Battle- A massive space battle takes place between a line of brand-new Hutt warships and the Bothan Defenses. Since the Bothans have a decent vessel with the Bothan Assault Cruiser and good shipyards, it would be the Bothans/Republic protecting the planet and shipyards. In this, I'll be using warships and starfighters, but I assume that boarding actions could take place.
Land Battle 1- An elite Strike Force lands to capture the major Republic HQ on Bothuwai. Used in this thread by the Hutts would be Darksaber Squadron, a primarily Bogan composed group.
Land Battle 2- Hutt Spear Squadron will be invading the Bothan Shipyards in an attempt to seize their assets before they can be destroyed.
Land Battle 3- Hutt Axe Squadron will be landing on-planet to assault the Bothan capital.

Attack on Denon: Since Denon is a trade world and relatively close to the Core, Jedi/Republic presence would be heavier. It is generally considered a 'safe' planet, but the Hutts recently captured Iktotch and can leap from there. The Hutts will use Mandalorians, Bogan, and standard troops.

Orbital Battle- The Hutt Fleet (using other assets) will hold off Republic reinforcements from the Core while the ground forces secure key locations. They will be assisted by the Bogan.
Land Battle 1- The Taung, having acted as the spearhead of the operation, will secure planetary defense batteries to turn against the Republic. They will be assisted by the Bogan to counter Jedi intervention.
Land Battle 2- Hutt Saber Squadron will be fighting the major Republic forces on planet to secure starports, civil stations, and supply storage depots. They may be assisted by the Bogan.

I'm using the map found here as a reference: http://terminalvelocitygames.com/goodies/Star Wars Galaxy Map.jpg

Does all this sound doable? I know I'm shooting high, but it's much better than shooting low, and if it doesn't work then at least we've tried.
 

Lavi

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It sounds somewhat feasible, though I'm sure that the Bothan Spy Network would allow the Republic some time to at least start the process of responding to a threat to the system before Hutt forces arrive, due to the proximity of Bothan space and Hutt space. I'm a little iffy of the Republic going by the assumption that Bothawui would be an unexpected target, but I see your reasoning.
 

Santoro

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It sounds somewhat feasible, though I'm sure that the Bothan Spy Network would allow the Republic some time to at least start the process of responding to a threat to the system before Hutt forces arrive, due to the proximity of Bothan space and Hutt space. I'm a little iffy of the Republic going by the assumption that Bothawui would be an unexpected target, but I see your reasoning.

Good point, I wasn't sure if we were counting the Spy Net in this timeline. They would definitely have caught whiff of the Hutt attack, which could bring the Republic and even some Jedi there.

If I understand the Bothans (and I could be wrong), they were big on self defense instead of relying on the Republic. Either way, we've got enough PC force to counter a full Republic PC force, and tbh I was expecting a big battle there to test out the squads.
 

Brandon Rhea

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My major point of concern with this is the strict posting order and the lots and lots of threads part. It's good that the exact details aren't decided beforehand, but too much rigidness is what killed the Battle of Nar Shaddaa. Just keep that in mind.
 

Santoro

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My major point of concern with this is the strict posting order and the lots and lots of threads part. It's good that the exact details aren't decided beforehand, but too much rigidness is what killed the Battle of Nar Shaddaa. Just keep that in mind.

Any ideas on how to fix it? The multiple thread idea is so if one fizzles, the others can continue, along with letting us get more people in. The post order was just an idea to keep things moving, but if its failed in the past we'll have to try something else.
 

Lavi

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Free posting should be fine as long as the players are responsible enough to realize when they're leaving other people behind (in the same thread). If this doesn't seem possible, the GM in charge can jump in to ask the active posters to slow down/wait a bit on the laggers so that they can catch back up.
 

Santoro

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Is it alright with everyone if I begin posting the threads? I want to get this started before we lose any steam.

Also, can we start the ground and space threads at the same time, or should we do the space ones to land? I'm for all at once so everyone participates, and just assume Hutts got the jump and managed to field some troops.
 

Brandon Rhea

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Those are a lot of threads...
 

Santoro

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I know. :CCry2

I'm hoping for a lot of PCs. The Hutts will field people in every thread, but if we need to merge it for the Republic then we can.

Or, if you don't want all that cluttering it up, we can move them somewhere or delete some.
 

Brandon Rhea

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My concern is this. Events in one thread can impact the course of events in another thread. With so many threads, making sure that the impacts are felt and recognized becomes harder to manage.

Also, who are you attacking?
 

Santoro

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My concern is this. Events in one thread can impact the course of events in another thread. With so many threads, making sure that the impacts are felt and recognized becomes harder to manage.

Also, who are you attacking?

Yeah, I can see the thread connections being a problem. Maybe if we had RP admins post the effects as they happen?

As far as the who, the Hutts are attacking the Republic forces at Bothuwai, and at Denon its any military personnel. PC wise, it can be Jedi, Republic, or any Republic-aligned forces that are cleared for entry.
 

Brandon Rhea

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OK, I asked just as a forewarning not to expect any quick response from the Republic and Jedi. That's why we have the Hall of Leaders, just to give a quick heads up that something is coming (not necessarily specifics) and the Republic and Jedi should be ready for their PCs to be involved.

They now have to play catch up, so it could be slow.
 

Lavi

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I have to agree with Bac that there is a ton of threads going on here and that it's going to be difficult to keep track of inter-thread effects. Since the scale is supposed to be large, this would be a good opportunity to test the PC-leading-NPC role-playing concept that was supposed to be for Nar Shaddaa.
 

Santoro

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So, should each PC in a thread lead a group of NPCs? It would turn it into bigger battles instead of skirmishes, which is a-okay with me.

Edit: Also, should I make a thread here (or in the Story OOC section) where people can post things that could effect other threads, so the admins can act accordingly?
 

Brandon Rhea

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So, should each PC in a thread lead a group of NPCs? It would turn it into bigger battles instead of skirmishes, which is a-okay with me.

Edit: Also, should I make a thread here (or in the Story OOC section) where people can post things that could effect other threads, so the admins can act accordingly?

It's not necessarily a bigger battle. They can lead only a few people, depending on how many forces you were figuring.

Also, if this is just meant to be a skirmish, the amount of threads really should be cut down.
 

Lavi

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Agreed about the skirmish part, for sure.
 

Santoro

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It was meant to be a full out war, reflecting the war that should be happening all over in a galaxy-wide conflict. By skirmish I meant part of the larger battle for the planet itself, poor choice of words I'd imagine.

As for the multi-thread impacts, any ideas for solutions?
 

Lavi

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I would cut down on the battles occurring in the same general area and have the thread being centered on the main focus of the battle. For instance, the battle to take the HQ and the assault on the capital on Bothawui could be squashed together with the shipyard objective being a secondary obj. The shipyard won't do much if the battle ends swiftly, which should be a primary focus in strategy.
 

Santoro

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How it was finally broken down is-

Bothan Space

Bothan Shipyards

Bothan Base

Denon Space

Denon Ground (Taung/Planetary Turbolaser)

Denon Capital (Military)

Jedi vs. Bogan


As far as mergers go, I can see merging the Jedi vs. Bogan and Capital one together, since they both occur in the city. However, this would make it an 8v8 battle. The Taung mission is because the Taung wanted to act independently.

Should we put off the Shipyards until the Republic base is taken on Bothuwai?
 

Brandon Rhea

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Unless by Bogan you mean the warriors that Sheo gave to Kaeb, I'd rather not have the Dark Jedi participate in this (I say that as the sucker who just became faction leader of the Dark Jedi...). We're not ready for that yet, because the faction is a mess.
 
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