Hutt Newsletter- Issue 1

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Santoro

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In an attempt to get everyone pumped up on the Hutt Faction, we'll be putting out periodical "Newsletters" to keep everyone up-to-date with changes and movements. I know I've been making a lot of threads lately, but I want to make sure we have EVERYTHING we need, and I want to make sure we're all on the same page.

That being said, I'd like to take this issue to discuss the Council and talk about what we're all about. As you can see in this thread, the Hutt Leadership is different from the typical faction- instead of one or two people controlling everything, we leave it up to the Hutt Council, composed of our higher ups in the military and the former Coup Members. My role as Chairman is for the minor decisions and general administration that would bog down a discussion- major actions go through the Council before they have the full support of the Hutt Empire.

I'd like to emphasize that we're not here to boss your characters around and make SWRP boring- we're here to give you guys a goal to accomplish... Imagine us as mini dungeon masters. We can do this best if you keep in contact with us about ANYTHING that's upsetting you with the faction- we have a thread dedicated to this found here, which we do watch. If for some reason you're not comfortable posting it there, PMing any of the Council is a wonderful way to start. We have a private board to work out such problems, so we can get you guys back in shape.

Speaking of the Council- let's give it up to those guys. They all busted their asses to get the change-of-hands with leadership- making behind-the-scenes deals, roleplays, and alliances that got us enough momentum to do it. Sreeya was surely our organizer- she's the one who really got this off the ground, and without her urging I know I wouldn't have stepped up for a coup. Calist was the brains behind the operation- a lot of the changes and ideas we implemented came from him, and he had some pretty sharp insight when we needed it. Viggy of course gave us legitimacy- we'd probably still have our pants down if he left us hanging. Phil completed The Gang, giving us the power we needed to take the council and hold the army. Don't be fooled into thinking this was all my doing- it was very much a group, and somehow I conned my way into a figurehead. I should go into politics.
:CHappy

Back on track. Previously, the Hutt Empire was very unorganized as a military, and that's changed with this regime. Fighting in-faction is severely frowned upon, and though we are toying with that as some sort of advancement, for now cooperation is emphasized. A new promotion system is in the works for lower ranks, so stay tuned for that.

As far as Squadrons go, I cannot emphasize enough how important it is to roleplay with your squad. Even if your leader doesnt organize the roleplay, just RPing a thread with your teammates is great, and will go towards that promotion. This is an open invitation to make your own threads and to intervene in Open threads- give the Republic hell! Kill their troops, their senators, anything you can get your hands on, and we'll do our best to bail you out. The whole point of the squads is so we can deploy groups very quickly.

This is not to say you can't work with other squads- feel free to. However, if its a consistent pattern then it would be best to request a transfer, which we are currently not accepting.

I think that about wraps it up for this time- if I think of anything else, I will put it in an edit. We still need recruits (especially for the Navy), so keep recruiting for us. Have fun, and don't forget to let us know if you need anything.
 
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