Hutt Missions

Phil

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These missions will be listed from 1-10 starting from dangerous to dangerously suicide. Anyone can take these missions, but all are considered dangerous with the serious possibility of death or capture by Republic or Jedi forces. Credit for half of these missions goes to Tom(Storm) for thinking up.

ALWAYS ACTIVE MISSIONS
These missions will always be active and can be taken by who ever fits the recommendations.

1. Jedi Hunting
Recommended for: Anyone above Hunter/Corporal rank.
Description: The Jedi fetch a high price in the Hutt Empire. If you encounter any in your travels or any trespassing in Hutt Territory, capture or kill them and bring them or their body to the Hutt’s bounty Office. You will receive a bonus if you return with their lightsaber.

2. Assimilation
Recommended for: Any High ranking Hunters or Soldiers.
Description: When someone goes forth to start their own organization of Assassins, mercenaries or other criminal groups, it makes the Hutt Empire look bad. When an independent faction is discovered, and it is worth while, we must track down their leaders and offer them to join us. If they refuse, then they must be disposed of and their men and resources absorbed into The Hutt independent Empire. Some Independent factions are just trouble however and must be eliminated all together.

Discovered Factions awaiting orders:
  1. Kalar Enterprises
  2. Checkmate
  3. COSMOS

Factions marked for Elimination:

-

Factions marked for Absorbstion:

-

Factions marked as allies:
  1. The Raider's Coalition

Factions assimilated:
  1. The Sontrebren Crew

MAIN MISSIONS
1. Shipment Capture
Recommended for: Must have a Sergeant or higher ranking officer with you.
Description:A large freighter has been seen on the verge of the Outer Rim. Spies have identified it to be from the Republic and it holds large shipments of weapons, armor, medical supplies and so on. It is floating aimlessly after it was attacked by unknown Pirates and the crew murdered. The Pirates have left to bring in their bigger ships to take all the supplies for themselves. Get there and bring those supplies back to Nal Hutta before the Pirates escape with them. The Republic might also be there to recover their lost gear, so be prepared for a fight.
{{TAKEN}}

2. Hutt Prisoner
Recommended for: Veteran Assassin. Hunters only if accompanied by Veteran or higher.
Description:One of our ships was attacked by Republic Forces while in their sector, and all but one of our men survived and is now being imprisoned. We are sending in our best Hunters to find him and bring him back to us. However, there is a possibility that the Republic is interrogating him for information, vital information he happens to have. If he becomes a liability, he must be eliminated before the Republic can find what they need from him.

3. Biohazard
Recommended for: Elite Assassins/Captains. High chance someone will deal with chemicals/dangerous products during mission.
Description:It’s time we send a message to the Republic. We have located a Republic settlement that we wish to make an example of. We do not want to just kill off the settlement, but something far more creative. Poison their water supply with drugs in our Drug Labs, set off a chemical weapon in the heart of the settlement to contaminate and infect the inhabitants, anything you can think of. The Hutt Empire have many resources that you can use to complete this task.

4. Ghosts (NPC Mission)
Recommended for: Staff Sergeants/Veteran Assassins or higher. Lower ranks are allowed if accompanied by said high rankers.
Description:An experimental battle station in the Outer Rim has been under work for some time. Recently, we've received no transmissions back. The exploration team we sent did not return. We are sending in another team of some of our best to find out what happened and report back.

5. Ransom
Recommended for: Veteran Assassins/Highly trained soldiers.
Description:We require a capture of a Republic Senator and bring them back to Nal Hutta. While we contact the Republic and expect a Ransom, we will implant the captured Senator with a nasty surprise in him and will be sent back to his people once Ransom is paid. The Republic will never suspect something as that. If they refuse to pay, then the Senator gets to play with Taung young who needs practice. Either way, the Republic loses a Senator.

6. Republic Military Hit list
Recommended for: Veteran Assassins or higher.
Description:The Hutts have acquired a list of very important Republic military personal that will prove to be a problem in the Hutt Empire’s war efforts. The Assassins that accept this contract will receive the list. Kill off all on the list, bring back proof, and you will be well rewarded and help the Hutt Empire against the Republic.

7. Ship theft
Recommended for: Captains or higher.
Description:It would be good of we could acquire a few Republic ships and let our engineers copy their schematics and begin production of our own. A strike team of strong soldiers will be sent in via stolen republic shuttle to land at the Republic Ship Yards. There, they will need to plant several bombs to serve as a distraction as they steal one or two ships from the Republic.

8. Bombing of the Senate building
Recommended for: General, and any highly trained soldiers. One must have some demolition skills.
Description:While bribing the slightly corrupt senators can be good, they always tend to prove greedy in the end. What better way to get rid of them is there then to destroy there building where they hold meetings? You will be given a highly dangerous bomb to plant at the base of the building. We would prefer if this is done when there is a meeting going on inside. This is a highly dangerous recommended only to the most skilled of Enlisted Corpse or Hunters. You must also have some skill in demolitions.

9. Assassinating the Supreme Chancellor
Recommended for: Master Hunters, only two is required and allowed.
Description:This mission is extremely dangerous, requires much research and spying on the Supreme Chancellor, and cannot be done alone. Even then, attempting this mission is considered suicide among all except the most skilled and mastered Assassins. You will be given a small explosive device to use should you face capture or imminent death. Eliminate the Supreme Chancellor any way you desire. Highly recommended for Elite or Master Hunters.

IMPORTANT
  • 1. Missions 1-4, for Sergeants/Veterans, you are allowed, or required, to bring a squad of your own with you in order to complete the mission.
  • 2. Almost, if not all missions require actual people with actual characters to play as the enemy. If it has "(NPC)" marked next to it, then the enemy of the mission will most likely just be needed to be NPCed.
  • 3. Missions 8 and 9 are the most dangerous, and are suicidal to anyone not matching the required ranks. Even then, there is a high chance that you may not live, even if you complete the missions.
  • 4. In the event that you have died in your mission but have completed it, your death will not be forgotten and will be remembered. However, if you die and fail the mission, you will be frowned upon and will be forgotten.
  • 5. However, if you survive, and depending on how good you did, you will recieve the praise from the Hutts, rewards from them, and possible advancement in rank. If you return from failing your mission, you must have a good reason for your failure. If you do not, there is a high chance you will be executed. There is no room for failures in The Hutt Empire.
 
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Storm

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Just a note, Mulluns and I were working on these via AIM.

And they genuinely are dangerous this time around. There is a death factor. All the more exciting, eh?
 

Phil

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I'm up for number two.

If you are willing to risk your life, then alright. Find someone else in the Hutt Army and then contact someone from the Republic and then decide who should start the thread.

This is not an NPC mission, as actual characters from the Republic will be involved.
 

Cailst

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If you are willing to risk your life, then alright. Find someone else in the Hutt Army and then contact someone from the Republic and then decide who should start the thread.

This is not an NPC mission, as actual characters from the Republic will be involved.

I've just been waiting for either of the other hutt characters to see this thread. I suppose I might contact them on Sunday as I won't be here tomorrow.

Two other things, will there ever be missions for both Taung and Hutt? Or any other missions allied with other factions like the Boganites?

And, are squadrons allowed/usable in the same way as for Republic missions?
 

Phil

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I've just been waiting for either of the other hutt characters to see this thread. I suppose I might contact them on Sunday as I won't be here tomorrow.

Two other things, will there ever be missions for both Taung and Hutt? Or any other missions allied with other factions like the Boganites?

And, are squadrons allowed/usable in the same way as for Republic missions?

That's fine.

Taung are a seperate part of the Hutt Empire. If they want to help, they they are free to do so. However, I doubt they would ever want to help with something small such as recovering a ship.

And what do you mean by this?
 

Cailst

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That's fine.

Taung are a seperate part of the Hutt Empire. If they want to help, they they are free to do so. However, I doubt they would ever want to help with something small such as recovering a ship.

And what do you mean by this?

And consequently, we could participate in their missions if we get bored or if they look particularly intriguing?

At the bottom of the Republic mission section, it mentions the use of squads for Republic missions. I was wondering if the use of squads would be allowed and be similar to how the Republic uses it. http://www.thestarwarsrp.com/forum/showthread.php?t=18469
 

Phil

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And consequently, we could participate in their missions if we get bored or if they look particularly intriguing?

At the bottom of the Republic mission section, it mentions the use of squads for Republic missions. I was wondering if the use of squads would be allowed and be similar to how the Republic uses it. http://www.thestarwarsrp.com/forum/showthread.php?t=18469

If they are open, then yes.

And if you are high ranking, most likely a Sergeant or higher, you can command squads of NPC soldiers.
 

Phil

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Updates, added some minor notes to help explain a few things easier.
 

Gambler

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Phil said:
6. Ransom
Recommended for: Veteran Assassins/Highly trained soldiers.
Description:We require a capture of a Republic Senator and bring them back to Nal Hutta. While we contact the Republic and expect a Ransom, we will implant the captured Senator with a nasty surprise in him and will be sent back to his people once Ransom is paid. The Republic will never suspect something as that. If they refuse to pay, then the Senator gets to play with Taung young who needs practice. Either way, the Republic loses a Senator.

This one sounds fun. Could Jaiden The Racially Confused Assassin take a shot at this one?
 

Phil

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You need one or two more members of the required rank and a Republic Senator.
 

Gambler

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I'd do it.

Cool, I didn't see your post before. Well, I suck with setting threads up and coming up with titles, so if you would be so inclined, would you like the honors of getting it started?
 

Darth Ganondorf

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I am willing to do the mission called Ghosts. Though, I need a Staff Sergeant or higher to go as well.
 
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