Hutt Dreadnought

Jiang Winters

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I've a bit of a problem with the 8KM dreadnought mentioned in the Bothawui space battle thread. A ship this big would take years upon years to produce with this timeline's technology, and would represent an absolutely massive expenditure of monetary and physical resources, not to mention that it's one of those things that should be reviewed and approved by the faction administrator before being used.

So my question is this: Where'd this ship come from/when was it made, and was it ever OK'd for use?
 

Santoro

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I'm giving background to a ship mentioned by Kaeb in the coup thread, which was the flagship of the Hutts. He mentioned it was a dreadnaught, so I went off information for dreadnoughts found here:
http://starwars.wikia.com/wiki/Star_Dreadnaught

I haven't given it stats like I have with all of the other ships yet, but if you'd like I can work on it.
 

Jiang Winters

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In all likelihood, he was referring to dreadnought in the sense of a heavy battleship, rather than a super capital class vessel. [On another note, I honestly can't see a star dreadnought being a militarily feasible offensive option in this timeline; hyperdrives and power supplies just shouldn't be powerful enough to let a vessel that massive keep up with regular capital ships.]

That being said, my problem with the Dread is only from an admin's perspective. Just get a write-up approved by Lavi and I don't think there'd be any problem.
 

Santoro

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Did a quick stat sheet similar to the rest of the vessels. Let me know what you think, I can make changes or adjustments if needed. Sorry if I overstepped on the vessel, I was under the impression it was cleared and all that jazz.


DarkCharity.jpg


Dark Charity-class Star Dreadnaught Will of the Hutts
Manufactured by: Hutt Empire
Model: Dark Charity-class Dreadnaught MK.1.01.1
Class: Capital Starship- Flagship
Length: 8000 meters
Crew: 25,000 minimum, 120,000 optimal
Speed: 20% of Starfighter Speed
Hyperdrive Rating: 3.0 (Backup 15)
Shielding: High Strength, Weak Strength Backup Generator
Armament: Turreted Turbolasers (450)
Quad Cannons (250)
Concussion Missile Tubes (80)
Front/Left/Right Firing Ion Cannons (40)
Space Complement: Twelve squadrons of Ujalli Multifighters
Forty troop shuttles/boarding shuttles
Eight armored shuttles
Fifty Zullo-class Blastboats
Ground Complement: 2500 soldiers
180 gunships
Thirty-six tanks
Twenty Artillery Units
Description: Colossal, terrifying, and destructive, the Will of the Hutts is, without debate, the single most powerful vessel in the history of the known universe. Drawing the entire profit of a planetary system over a span of five years, the lumbering vessel (then christened the Dark Charity) was hidden away in the Tingel Arm of the galaxy, the Chairman Malgarr’s ultimate weapon against his foes. Using hundreds of thousands of slaves, ‘hired’ contractors, and ‘volunteer’ engineers, the Dark Charity-class vessel revolutionized the way the Empire would construct vessels. Using every inch of available shipspace, the asymmetrical hallways are designed for efficiency and grace, minimizing the capability for intruders while maximizing potential of the crew. The vessel is rigged with the latest in sensor and targeting computers, integrating smoothly with military grade communications suites and tactical command consoles. The Dark Charity was designed to be a mobile headquarters for the entire Hutt Empire, and very recently was completed, transferring silently to Hutt Space.
Unfortunately, Chairman Malgarr never had the chance to utilize his prized creation against the Republic. Due to his untimely death, the Dark Charity was left without a commander, until the newly appointed Chairman Tusa Ujalli Hai took over the vessel, crewing it with his most loyal and experienced crew, drawing from every corner of the Empire for the best gunners, the best operators, and the best pilots. With a fresh coat of matte black paint and a new name, Will of the Hutts, Tusa uses it very much as his frontline command post and administrative headquarters, allowing him to wade into battle and decimate his foes.
 
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Santoro

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Those numbers are on the big side.

Can you be more specific? Again, I drew off Wookiepedia stats (a Super Star Destroyer) and cut them down to equal out. The only thing I increased was starfighters, due to the four hangars (Making them that, the engines can be all clustered) in the back and the Hutt vessel tendency to like those.
 

Ser Gregor

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There is absolutely no way an eight-kilometer long ship in this timeline could operate with a minimal crew of 4,000, when the crew size for a Super-class Star Destroyer was 280,734.
 

Matt

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8km ship is an immense ship.

The cost, the cost of maintaining it, the cost of manning it.

It would just be mental.
 

Santoro

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Can you link them? I don't see those stats.

http://starwars.wikia.com/wiki/Executor

To get the exact numbers, I just stretched the Tribal ship out to the appropriate length and fudged it a bit. However, the Executor numbers coincided for the most part.

There is absolutely no way an eight-kilometer long ship in this timeline could operate with a minimal crew of 4,000, when the crew size for a Super-class Star Destroyer was 280,734.

Yeah, that was something I was unsure of. the Executor would be much wider and longer, so I tried to under-do it, basing the crew of the other ships I tossed down. However, I'll bump that up to something a little under half that.


8km ship is an immense ship.

The cost, the cost of maintaining it, the cost of manning it.

It would just be mental.

Well, the Hutts are rich bastards. And they have to lose somehow.
 
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Ru the Boatswain

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The executioner is more advanced and the cost was not a problem when it was made. The Empire was so vast it could be made. The Hutts could never make something you could even model it off of.

You're going to be able to fit far less guns and store far fewer ships than the proportionally larger executioner.
 

Santoro

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Well, I'd like to keep the dreadnaught in some capacity. If I have to reduce the size so be it, but would there be any modifications I can do to the loadout to keep it so massive? The Hutts need a big bad superweapon too.
:CCry2
 

Matt

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You'd have to cut off about 7 KM lol
 

Matt

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Leave Ruukil alone.

Though he is leaving Dewbecca hanging in his thread.

Save my Wookiee damnit!
 

Santoro

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You'd have to cut off about 7 KM lol

:CStern

As far as I know, the Republic is going to have multiple 1km vessels. Ideally I'd like something longer than that for the mobile command center of the Empire.
 

Matt

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:CStern

As far as I know, the Republic is going to have multiple 1km vessels. Ideally I'd like something longer than that for the mobile command center of the Empire.


Well work it out from there, just make it believeable.
 
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