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[fancybox2]HUTT BATTLE ARMOR
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Affiliation: Hutt Cartel.
Ownership: Hutts
Intent: To provide a suit of armor, with adequate protection, for Hutts to use in combat.
Model: HBA MK.II
Weight: 500 KG
Compostion
- Russan Copper, decorations and motifs
- Dura-steel, external layer, in bands and plates
- Rubberised Materiel, Underlayer
Resistance Rating
High = Hostile environments, slugs, blaster rounds, sharpnell, bladed weapons or similar
Medium = Explosions, Flak
Low = Lightsabers, Heavy Weapons, Direct Explosive Hits, Ion Attacks
Power Source
- Back Mounted Fuel Cells (6; in a dura-steel 'back-pack')
- Side Mounted Fuel Cells (2; for the shoulder mounted blaster, in a dura-steel case)
Features
- Limited Chameleon abilities, allowing it to blend into the local environment in a limited capacity.
- Built in computer, with a HUD, controlling a comlink, data-pad, and vocabulator.
- Built in Micro-repulsors allowing for vastly improved mobility.
- Built in small wheels adding to the mobility.
Weapons
- Wrist Mounted Hold Out Blasters (2)
- Shoulder Mounted Heavy Repeating Blaster (1; fires automatically once the wearer has ID'ed the Target)
- Electronic Web Frame (1; Electrocutes opponents who touch it, not a ranged weapons, and can be shorted using electronic attacks or EMP)
Description
A redesigned and modernized version of the traditional Hutt Battle Armor worn by the famed Parella Jiramma Baco the Hutt battle armor is a recent innovation in the Hutt Cartel, designed to provide more militant Hutts with the protection they need to engage in single combat. The armor provides the wearer with a significant boost to their mobility and combat prowess, due to its repulsors alleviating the weight of the armor.
Consisting of a woven under-suit and a series of ornate dura-steel plates, topped with Russan Copper for decoration, that are connected to the under-suit to add protection. When the Hutt occupant moves the armor, the plates undulate, moving with the Hutt inside it. In the even that the suit was struck by an Ion attack, the suit will shut down - forcing the suit to be rebooted after a few moments. Repeat hits from Ion attacks however would force the suit to short-circuit.
Furthermore, the under-suit, if melted or torn, deactivates the electronic defense system of the suit, preventing the wearer from being electrocuted.
All in all the armor is designed to augment the mobility of its wearer, whilst provided a capable and intimidating firing and defense platform. It makes the Hutt occupant faster, only slightly improving their mobility, but cannot make the tonne of slug inside into a super speedy, agile warrior.
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@Clayton
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