Hutt Battle Armor

Nor'baal

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Parella_and_Kashina.jpg

[fancybox2]HUTT BATTLE ARMOR
[/fancybox2]
[fancybox2]
Affiliation: Hutt Cartel.
Ownership: Hutts
Intent: To provide a suit of armor, with adequate protection, for Hutts to use in combat.
Model: HBA MK.II
Weight: 500 KG

Compostion

- Russan Copper, decorations and motifs
- Dura-steel, external layer, in bands and plates
- Rubberised Materiel, Underlayer

Resistance Rating

High = Hostile environments, slugs, blaster rounds, sharpnell, bladed weapons or similar
Medium = Explosions, Flak
Low = Lightsabers, Heavy Weapons, Direct Explosive Hits, Ion Attacks

Power Source

- Back Mounted Fuel Cells (6; in a dura-steel 'back-pack')
- Side Mounted Fuel Cells (2; for the shoulder mounted blaster, in a dura-steel case)

Features

-
Limited Chameleon abilities, allowing it to blend into the local environment in a limited capacity.
- Built in computer, with a HUD, controlling a comlink, data-pad, and vocabulator.
- Built in Micro-repulsors allowing for vastly improved mobility.
- Built in small wheels adding to the mobility.

Weapons

-
Wrist Mounted Hold Out Blasters (2)
- Shoulder Mounted Heavy Repeating Blaster (1; fires automatically once the wearer has ID'ed the Target)
- Electronic Web Frame (1; Electrocutes opponents who touch it, not a ranged weapons, and can be shorted using electronic attacks or EMP)

Description

A redesigned and modernized version of the traditional Hutt Battle Armor worn by the famed Parella Jiramma Baco the Hutt battle armor is a recent innovation in the Hutt Cartel, designed to provide more militant Hutts with the protection they need to engage in single combat. The armor provides the wearer with a significant boost to their mobility and combat prowess, due to its repulsors alleviating the weight of the armor.

Consisting of a woven under-suit and a series of ornate dura-steel plates, topped with Russan Copper for decoration, that are connected to the under-suit to add protection. When the Hutt occupant moves the armor, the plates undulate, moving with the Hutt inside it. In the even that the suit was struck by an Ion attack, the suit will shut down - forcing the suit to be rebooted after a few moments. Repeat hits from Ion attacks however would force the suit to short-circuit.

Furthermore, the under-suit, if melted or torn, deactivates the electronic defense system of the suit, preventing the wearer from being electrocuted.

All in all the armor is designed to augment the mobility of its wearer, whilst provided a capable and intimidating firing and defense platform. It makes the Hutt occupant faster, only slightly improving their mobility, but cannot make the tonne of slug inside into a super speedy, agile warrior.


[/fancybox2]


@Clayton
 
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Outlander

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This seems kinda overpowered. I mean, from what I see, this makes you functionally resistant vs blasters and projectile weapons and blades, and some resistance to explosions. It somehow has a chameleon ability, a ton of ordinance, and the size isn't even a downside since there are microrepulsors.
 

Nor'baal

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This is effectively a carbon copy of the armor linked in the description section, which is canon armor. I said I would make an armor for Hutts as close to the existing in lore stuff as I could :)
 

Outlander

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Actually, it doesn't say anything about specific protections and it says microrepulsors are used to make the armor lighter, not the Hutt. There is also still the chameleon ability.
 

Nor'baal

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Under the Equipment Section:

"The plates could also change color to blend into the surrounding environment. "

So that covers the Camo section. As for making the Hutt lighter, I appreciate that in hindsight makes little sense, so I will remove it :)


As for the protection offered, I have taken the materials mentioned on Wookiepedia and then written down the protection that other armor on this site that is made of the same stuff offers.
 

Outlander

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I'm just taking from the Wookiepedia page.

Even so, that's pretty powerful without any drawbacks. It's not about what it was canon, it's about what's balanced. And I don't see any downsides that would warrant such a boost in protection.
 

Nor'baal

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Thank you for your feedback Outlander. There are several drawbacks to the Armour which I think anyone would be able to identify in a combat situations. Most obviously the fact that the armor itself is shielding a 1 Tonne Hutt - a semi-mobile target - is clearly a drawback. Now, whilst it is a popular misconception that all Hutts are totally immobile, it is important to remember that the Hutt Species are the ultimate hipsters, in that they were forming Empires and fighting intergalactic wars before it was cool.

During this time the Hutts despoiled entire planets, and force no less that three species into slavery for the rest of time (before the treaty broke down after the Vong War). They were a serious military power in the Galaxy, before they formed the Kajadic System after the Hutt cataclysms. This armor hearkens back to that period, and is effectively a mobile weapons platform - hence the armaments. It doesn't make the wearer (a tonne of slug) into a Ninja, it makes them into a firing platform, with a basic close combat capability. It is designed to defend at close range, and attack at medium to long range.

Whilst your concerns about the armor making the Hutt lighter are perfectly valid, I for one have difficulty understanding the other concerns, as the drawbacks to this armor are very obvious in my eyes.
 

Outlander

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Even there, you only mentioned one drawback, and that isn't a problem with the armor, it's a problem with the Hutt biology.
 

Nor'baal

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What do you feel should be a weakness to the armor bar explosives, lightsabers and heavy weapons?
I think that armor that has weaknesses to things other than those listed in the above sentence becomes rather redundant as a means of protecting its wearer.
 

Outlander

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Except that you have resistance from everything but the heaviest weapons and enough firepower to deal with any situation. You even have resistance to explosions to a pretty good degree. There needs to be some sort of trade off besides "Hutts are slow".
 

Nor'baal

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Except that you have resistance from everything but the heaviest weapons (1) and enough firepower to deal with any situation (2). You even have resistance to explosions to a pretty good degree. There needs to be some sort of trade off besides "Hutts are slow".

  1. That is simply not correct. As evident, medium resistance to explosions, which means that heavy explosives will penetrate, and the amour would be damaged even by a medium explosion, it would not penetrate but it would clearly cause damage. This Armour effectively offers the same level of protection as Mandalorian Battle-Plate.
  2. Again, this is not correct. The firepower that this Armour is packing is able to take out small groups of infantry, and maybe a speeder with its Heavy Blaster. To say that this would be 'any situation' is a gross overstatement.
 

Outlander

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Repeaters have been shown to take out light vehicles before. And to have them As well as two wrist blasters, the Stun Net, and the baton makes this a very powerful loadout to walk around with. Too powerful, in my opinion. But, no, I guess you can't take on a tank. But you would never need to take on a tank so its a mute point.

And Mandalorian Beskar plating is banned because of how powerful it is. And alloy playing is only marginally better than Durasteel plating. Absolutely not resistant to blaster rifle fire, which this is.
 

Nor'baal

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At no stage in this write-up does it state that the armors plating is made of Beskar Outlander, I think you may have misread it.
 

Outlander

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You said Mandalorian battle plating as an equivalent. I infered you meant Beskar or Beskar alloy. So I put a response for both substances. I think you misread my reply.
 

Arcangel

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Outlander i think he just meant that it offers the same level of protection as you would see from most mandalorian sets of armor.
 

Caine

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Maybe we should leave this until an admin comes to check it over and decide if it's acceptable or not, this discussion isn't making any progress.
 

Nor'baal

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I am not sure why, but the tension seems to have racked up a few levels in here!

What I mean by 'Mandalorian battle Armour' is the 'Armour that is used by Mandalorians and called Battle-Armour by the people who Role-Play as Mandalorians on SWRP'. Sorry for not being more clear, but that is what I meant.

The Armour offers the same levels of protection as other suits of heavy Armour on SWRP - to my knowledge.
 

Caine

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Mandalorian battle armor could stand for any of a dozen things, I currently wear Mandalorian Prudii class " shadow " shock trooper armor. Your armor here provides substantially superior protection compared to mine.

I think the biggest problem is your armor provides top quality protection, stealth, mobility enhancements and superior firepower all in one package where no other single set of armor does that. Every other set I've seen has made a trade off where yours doesn't seem to.

For instance my " Shadow " armor provides high quality stealth in the form of concealing heat signatures and sensors not detecting it as well as in built weaponry, but has far lower defensive ability.
The " ghost " class armor I'm saving up to purchase has substantially higher protection but weighs 3x as much, reduced stealth ability and no inbuilt weaponry.
 

Green Ranger

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I mean, I don't remember any Mandalorian armors with shoulder mounted repeaters and electroweb thingies. but...

Actually nevermind. Let's just wait till Clayton gets a chance to look at it.
 

Nor'baal

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For clarification - the electro-web is not a ranged weapon (and this will be edited into the post now as I understand that needs to be made clearer).
 
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